SWAT_BigBear 0 Posted February 24, 2012 Keen on rocket jumping, are we? :) They are part of the normal movement animations.No jumping, just falling. :) This is smurf from a previous life. wcW_Ygs6hm0 Share this post Link to post Share on other sites
Flash Thunder 10 Posted February 24, 2012 The guy on the right in the night vehicle picture sitting down has a 2D face LOL! Anyone else notice that? Share this post Link to post Share on other sites
Steakslim 1 Posted February 24, 2012 It's the lighting. The glass visor bits over his eyes don't help matters. Share this post Link to post Share on other sites
Whirly 1 Posted February 24, 2012 There are more pictures on the Q&A from PC Gamers. :) The screenshot of vehicles driving past a goat looks incredibly realistic, the lighting is amazing. Share this post Link to post Share on other sites
CTCCoco 1 Posted February 25, 2012 (edited) Thanks for the extra pictures, looks epic O.O They don't have enough to bring us an epic gameplay... they'll give us epic graphics... Edited February 25, 2012 by CTCCoco Share this post Link to post Share on other sites
EricM 0 Posted February 25, 2012 Except for the plane diving, which features what seems to be soft shadows (could be baked though) I don't see much about the "new amazing lighting". Seems to be the same forward lighting technology with dynamic shadows limited to very few sources. I Could be wrong, but it's not very obvious to me. I really wonder what really changed... In the pic with the jeeps at night, they do not seem to cast shadows on themselves or on the rest. The green one at night looks strange as well. Not sure what they are trying to showcase here. I only see hard shadows in most pics (save the plane one), no visible contact shadow (despite ambiant occlusion, which is strange...) for instance under the merkava or even inside the car... I'm not asking for light bleeding/realtime GI simulation a la frostbite /enlighten... but I still fail to see the "wow" factor. This aside, the terrain and unit certainly look nice. Looking forward to it. Share this post Link to post Share on other sites
neokika 62 Posted February 25, 2012 I agree, the changes in the Light seem purely cosmetic, but with same old gameplay issues since objects do not block light. Share this post Link to post Share on other sites
carlostex 38 Posted February 25, 2012 Actually we are. Since the community pays for the game development in the first place basically. I've read a lot of BS here (including by yourself), but this is the mother of all BS. MOABS. Share this post Link to post Share on other sites
ziiip 1 Posted February 26, 2012 I've read a lot of BS here (including by yourself), but this is the mother of all BS. MOABS. It doesnt sound bad to me. Share this post Link to post Share on other sites
bobocz 10 Posted February 26, 2012 (edited) I agree, the changes in the Light seem purely cosmetic, but with same old gameplay issues since objects do not block light. I'm not quite sure that object do not block light. I've just made quick comparison between Arma 2 and Arma 3. Not quite same composition, but it doesn't matter. If I understand Arma3 screenshots, there are three 3 cars in line, first car (right one) has light off, second car(left one) has light on and there is third car(or whatever) outside the scene. It seems to me that first car block light from second car, it is not quite clear, I can be completely wrong. Only what car doesn't do that don't cast shadows, I think that is OK, I can't imagine e.g. 10 dynamic lights casting shadows, poor hardware :). Also what I admire how second illuminate third car's light. It seems that lighting is not so exaggerated like in Battlefield 3, Crysis 2, BIS don't use artificial reflection, lens glare, I appreciate that. Anyway picture shows how "horrible" is night lighting in RV3, also there is clear that car doesn't block lights (note first car has light off!). Arma 3 screenshots looks absolutely more natural, million times better, but this perception can vary across individuals. Even if lights are only cosmetic I really welcome this change. added: Now I'm not quite sure, I see light inside Arma3 cabin, see left car's window, so then it have to be some light inside vehicle. It is not reasonable make result from one picture. :) Edited February 26, 2012 by BoboCZ Share this post Link to post Share on other sites
nodunit 397 Posted February 26, 2012 Thanks for the extra pictures, looks epic O.O They don't have enough to bring us an epic gameplay... they'll give us epic graphics... They'll show that when ready I'm sure, it's harder to showcase gameplay in stills afterall and besides we'll have the community alpha to find out what's what. Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 26, 2012 Even if lights are only cosmetic I really welcome this change. Yep, but light engine change isn't one if those "fancy graphics" changes, but a very necessary one for the gameplay and immersion. Share this post Link to post Share on other sites
roberthammer 582 Posted February 26, 2012 Objects should block the light , because in OA the searchlight was able to light up whole hill which is very ridiculous Share this post Link to post Share on other sites
Smurf 12 Posted February 26, 2012 If they fix this, Im happy: (guy behind a wall with flashlight, iluminates whatever is behind the wall) Dynamic shadows for multiple sources may be a little too much for the hardware to handle. Share this post Link to post Share on other sites
maddogx 13 Posted February 26, 2012 If they fix this, Im happy: (guy behind a wall with flashlight, iluminates whatever is behind the wall)Dynamic shadows for multiple sources may be a little too much for the hardware to handle. The flashlight problem is caused precisely by the fact that lights (other than the sun and moon) don't cast shadows, so I fail to see how they can fix that without enabling dynamic shadows for multiple light sources. Or what do you think should happen if multiple flashlights are shining on the same spot? If only one source were to cast a shadow, the others would still shine through and we'd be back to square one. I'm afraid this is one issue we're just going to have to learn to live with, unless the devs have some major surprises up their sleeve. Share this post Link to post Share on other sites
Smurf 12 Posted February 26, 2012 Yep.... and thats why I shouldn´t post right after gettin up after a wild night :p Share this post Link to post Share on other sites
Minoza 11 Posted February 26, 2012 That's why deferred lighting was mentioned as a good solution. After initial performance hit, you can have huge amounts of dynamic light sources, while retaining performance. Share this post Link to post Share on other sites
neokika 62 Posted February 26, 2012 I'm afraid this is one issue we're just going to have to learn to live with, unless the devs have some major surprises up their sleeve. I sure hope so, the Devs mentioned somethin about the Lighting being their weapon to promote the game, but I guess they do not mean the light in that stage. Share this post Link to post Share on other sites
gammadust 12 Posted February 26, 2012 That's why deferred lighting was mentioned as a good solution. After initial performance hit, you can have huge amounts of dynamic light sources, while retaining performance. ^^ this. Share this post Link to post Share on other sites
Flash Thunder 10 Posted February 27, 2012 (edited) If deferred lighting isn't already in production for Arma 3 then somewhere down the line in expansions or DLC whatever BIS should invest in it unless there is some better solution out there that's achievable. But man if deferred lighting is going to make its way into Arma 3 that's going to be icing on the cake. The feature list for this game is phenomenal already! DX10 and 11 Physx interactions and parameters Underwater exploration/dimension New animations 3D Editor Picture in Picture Updated lighting engine Updated particles Updated User Interface Updated MP experience ON AND ON AND ON If I see deferred lighting on there too I will be forced to wire BIS some monies soon. :D Edited February 27, 2012 by Flash Thunder grammar Share this post Link to post Share on other sites
Craig_VG 20 Posted February 27, 2012 If deferred lighting isn't already in production for Arma 3 then somewhere down the line in expansions or DLC whatever BIS should invest in it unless their is some better solution out there that's achievable.But man if deferred lighting is going to make its way into Arma 3 that's going to be icing on the cake. The feature list for this game is phenomenal already! DX10 and 11 Physx interactions and parameters Underwater exploration/dimension New animations 3D Editor Picture in Picture Updated lighting engine Updated particles Updated User Interface Updated MP experience ON AND ON AND ON If I see deferred lighting on their too I will be forced to wire BIS some monies soon. :D And some people get excited when their game franchise gets updated with only a new(ish) campaign and a new MP game mode or two, without even considering the idea that in some games anyone can make whole new game modes... (cough cod cough) :) Share this post Link to post Share on other sites
purepassion 22 Posted February 28, 2012 Arma3official #Arma3 Wisdom! Sage noticeboard advice from 3 titans of gaming word-smithery, @BuckSexington @ELahti and @DanStapleton! big version Share this post Link to post Share on other sites
f27sharps 1 Posted February 29, 2012 Arma3official#Arma3 Wisdom! Sage noticeboard advice from 3 titans of gaming word-smithery, @BuckSexington @ELahti and @DanStapleton! big version Project Splendid ? Share this post Link to post Share on other sites
Smurf 12 Posted February 29, 2012 Codename for A3. TKOH was "Project Awesome" Share this post Link to post Share on other sites
Flash Thunder 10 Posted February 29, 2012 Should've been project beerlift It will take copious amounts of beer to keep the BIS programmers sane. :) Share this post Link to post Share on other sites