Steakslim 1 Posted August 2, 2011 The T-shirt doesn't imply anything other than bad fashion sense. :D Share this post Link to post Share on other sites
nodunit 397 Posted August 2, 2011 (edited) As always, could just spend hours admiring at the landscape..I think I felt a bit of drool down my chin when I saw these http://www.armaholic.com/datas/users/arma3new4_16471.jpg http://www.armaholic.com/datas/users/arma3new12_16471.jpg Knowing it's all dynamic is what makes it special really, seeing the clouds move and watching the sky changing colors just has far more appeal than watching a satic border, with land trapped in a pocket where time never changes. Edited August 2, 2011 by NodUnit Share this post Link to post Share on other sites
BobcatBob 10 Posted August 2, 2011 Am I to assume that these pictures are all taken with the highest graphics settings on? Also, how much work is being done on the graphics of the game, they look like they could be done right now, but we are to expect certain parts of the landscape to look much nicer in the final build a year from now? Share this post Link to post Share on other sites
arigram 0 Posted August 2, 2011 Well... we haven't seen any of the towns or villages yet up close. The buildings we've seen from afar could well be placeholders, or a couple simple models to populate the locations as to get the feel of the landscape. My bet is that the artists are really hard at work constructing the unique buildings, interiors, town objects, signs, etc The general landscape seems to be done, but we haven't seen any area of special character salt as the salt quarry. We have also yet to see the Greek population for that matter. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 2, 2011 I don't think the shadows on the submarine is a good idear...http://www.armaholic.com/datas/users/arma3new8_16471.jpg Not 100% sure how shadows should be. As there are caustics going on, should underwater shadows be distorted by refraction? Should shadows be less sharp and defined (vs overcast shadows which are much less intense)? Should the amount of these effects be modulated by the state of the sea (including caustics)? Will there also be caustic reflections (vs refraction only)? Like in this image. I'm guessing it could look pretty slick on boats and amphibious vehicles. Share this post Link to post Share on other sites
yogdogz 11 Posted August 2, 2011 the funky guy's dragon shirt = CHINA INCOMING Share this post Link to post Share on other sites
pathetic_berserker 4 Posted August 2, 2011 Not 100% sure how shadows should be. As there are caustics going on, should underwater shadows be distorted by refraction? Should shadows be less sharp and defined (vs overcast shadows which are much less intense)? Should the amount of these effects be modulated by the state of the sea (including caustics)?Will there also be caustic reflections (vs refraction only)? Like in this image. I'm guessing it could look pretty slick on boats and amphibious vehicles. Refraction alone wouldn't affect the shadow much but the diffusion created would be amplified by depth (and the state of the sea) to make fuzzier shadows and water reflections would be totaly awsome. At any rate if those ingame images are unadulterated, it appears BIS have been hard at work improving the overall shadow depth, it's lookingmore realistic withoiut going to the high contrast extremes of many new games. This is also totaly awsome. Share this post Link to post Share on other sites
Dwarden 1125 Posted August 2, 2011 and new screen is up ;) drool (erm analyse) over it ;) Share this post Link to post Share on other sites
Derbysieger 11 Posted August 2, 2011 :D It looks beautiful. I mean really beautiful. It reminds me of my holiday in Nafplio 2 years ago. Share this post Link to post Share on other sites
neokika 62 Posted August 2, 2011 Nice screen, seems the Eurogamer one had other vegetation and no rocks? Anyway, most impressive screen till now. Good work. _neo_ Share this post Link to post Share on other sites
sagitarius_2k 10 Posted August 2, 2011 one question that bothered me what submarine do in this war?? there will be naval war and we play it like silent hunter or just for teh good looking thing?? Share this post Link to post Share on other sites
arigram 0 Posted August 2, 2011 (edited) Extremely impressive, indeed. The rocks and the vegetation ground layer are simply flawless. Not to mention the astonishing draw distance, far object detail and rendering of far textures. Edited August 2, 2011 by arigram Share this post Link to post Share on other sites
papanowel 120 Posted August 2, 2011 there will be naval war and we play it like silent hunter or just for teh good looking thing?? It will be like the LHD in Arma 2 ;) Share this post Link to post Share on other sites
-=seany=- 5 Posted August 2, 2011 (edited) Is that an example of tessellation the rocks? Actually Arma3 will be DX10? I guess not if that's the case. It's very nice bump mapping then, it looks too complex to be a model. Looks very nice either way. Edited August 2, 2011 by -=seany=- Share this post Link to post Share on other sites
jerryhopper 286 Posted August 2, 2011 the detail is scary. The only thing that IS on the picture, but NOT in real-life is the radio-tower on top of the mountain. All other stuff, like the 'lines' on the fields, and house positions. it's uncanny! ps: the real-world location of the screenshot : http://maps.google.com/maps?q=limnos+greece&hl=nl&ll=39.893687,25.068312&spn=0.012775,0.02547&sll=51.924216,4.481776&sspn=0.328601,0.815048&t=h&z=16 Share this post Link to post Share on other sites
Max255 59 Posted August 2, 2011 Is that an example of tessellation the rocks? Actually Arma3 will be DX10? I guess not if that's the case. It's very nice bump mapping then, it looks too complex to be a model.Looks very nice either way. You mean DX11? Tesselation is DX11 only feature... Share this post Link to post Share on other sites
Derbysieger 11 Posted August 2, 2011 ;1995745']You mean DX11? Tesselation is DX11 only feature... He said it can't be tesselation if it's DX10 ;) Share this post Link to post Share on other sites
soul_assassin 1750 Posted August 2, 2011 the detail is scary.The only thing that IS on the picture, but NOT in real-life is the radio-tower on top of the mountain. All other stuff, like the 'lines' on the fields, and house positions. it's uncanny! ps: the real-world location of the screenshot : http://maps.google.com/maps?q=limnos+greece&hl=nl&ll=39.893687,25.068312&spn=0.012775,0.02547&sll=51.924216,4.481776&sspn=0.328601,0.815048&t=h&z=16 just a little north of the location you posted: http://maps.google.com/maps?q=limnos+greece&hl=nl&ll=39.904527,25.079743&spn=0.003374,0.008256&sll=51.924216,4.481776&sspn=0.328601,0.815048&t=h&z=18 Share this post Link to post Share on other sites
blu3sman 11 Posted August 2, 2011 Rocks rock! :cc: Clouds IMO should be less saturated, and their bases should be more rounded, almost flat. Share this post Link to post Share on other sites
jerryhopper 286 Posted August 2, 2011 just a little north of the location you posted:http://maps.google.com/maps?q=limnos+greece&hl=nl&ll=39.904527,25.079743&spn=0.003374,0.008256&sll=51.924216,4.481776&sspn=0.328601,0.815048&t=h&z=18 Dont mistake that im looking for the cam-position ;) im 100% sure the camera location from this shot is around my spot ( center of map ) Since the camera is looking north, and in the north is the powerplant. your location has the plant south. Share this post Link to post Share on other sites
soul_assassin 1750 Posted August 2, 2011 Dont mistake that im looking for the cam-position ;)im 100% sure the camera location from this shot is around my spot ( center of map ) Since the camera is looking north, and in the north is the powerplant. your location has the plant south. i didnt doubt that :) simply pointed out the radio towers :) Share this post Link to post Share on other sites
kylania 568 Posted August 2, 2011 one question that bothered mewhat submarine do in this war?? there will be naval war and we play it like silent hunter or just for teh good looking thing?? So we can do this: 9pFJjp8JlMA Share this post Link to post Share on other sites
5LEvEN 11 Posted August 2, 2011 The screens look beautiful. Share this post Link to post Share on other sites
frostwyrm333 1 Posted August 2, 2011 I think those rocks are made using tesselation, the polycount would be otherwise quite insane. When I read about TSL. for the first time I knew arma would could gain significantly by implementing it. They could probably ditch the entire LOD system while saving performance. And the new "lod switching" would be fluent. Share this post Link to post Share on other sites
gonk 0 Posted August 3, 2011 Looking very impressive... ... Also looks very well advanced. Share this post Link to post Share on other sites