ScratcH1 10 Posted June 10, 2011 This walkthrough really showed us how awesome this game looks and I'm happy that he did show us a bit more of everything :) Share this post Link to post Share on other sites
glowbal 13 Posted June 10, 2011 Bohemia Interactive, the award-winning independent game development studio, is pleased to announce the release of the Arma 3 teaser trailer video, captured exclusively for E3 Expo 2011 in Los Angeles. The link on the Arma 3 in this quote goes to Arma.com. I assume that's not the website you want it to go to? :rolleyes: Share this post Link to post Share on other sites
Ragox 0 Posted June 10, 2011 (edited) The German GameStar magazine has just released a high quality demo video on their YouTube account: It also features a video commentary by Ivan Buchta, the creative director of ArmA 3. Looks really great! :) Edited June 10, 2011 by Ragox Share this post Link to post Share on other sites
metalcraze 290 Posted June 10, 2011 I really hope there will be no warfare missions in SP campaign. And I hope there will be no dumbing down in the game as well. It would've been nice if there were missions where your squad could take part in bigger operations, not just the player commanding everyone or "lone wolfing" his way through baddies Share this post Link to post Share on other sites
ArmAriffic 10 Posted June 10, 2011 The German GameStar magazine has just released a high quality demo video on their YouTube account: It also features a video commentary by Ivan Buchta, the creative director of ArmA 3. Looks really great! :) Ivan says "AI can cope quite well with the buildings", awwww yeah :cool: Share this post Link to post Share on other sites
maddogx 13 Posted June 10, 2011 Ivan says "AI can cope quite well with the buildings", awwww yeah :cool: Well, that's nice to hear, but as statements go it's a little ambiguous. I mean "coping quite well with buildings" could just as easily mean "the AI copes with buildings by avoiding them completely". Just sayin'. :D Share this post Link to post Share on other sites
PeterBitt 10 Posted June 10, 2011 i made my pants wet when i heard that AI is doing quite well in buildings :eek: and iam VERY happy with the ragdolls so far! the sniper kills look awesome and even the grenade seems very good Share this post Link to post Share on other sites
Undeceived 392 Posted June 10, 2011 i made my pants wet when i heard that AI is doing quite well in buildings :eek:and iam VERY happy with the ragdolls so far! the sniper kills look awesome and even the grenade seems very good Yes! At the first roof top kill I thought: Hm, the Ragdoll seems a bit exagerated as the guy seemed to fly away a bit. But the second and third kills were perfect: The enemies just fell like a potato sack. But even then they fell "physically correct" (ragdollish). Share this post Link to post Share on other sites
rye1 21 Posted June 10, 2011 Yes! At the first roof top kill I thought: Hm, the Ragdoll seems a bit exagerated as the guy seemed to fly away a bit. But the second and third kills were perfect: The enemies just fell like a potato sack. But even then they fell "physically correct" (ragdollish). I thought that too at first but then I saw the others and gave a big thumbs up. He said they are still tweaking it and they've got a year so absolutely brilliant job! Looks great. Share this post Link to post Share on other sites
Lonestar 11 Posted June 10, 2011 http://e3.gamespot.com/story/6318648/e3-2011-arma-iii-preview-impressions/ ARMA III is due for release in the fall of 2012. Looks like the release date was pushed back or there is uncertainty. Compare: http://www.arma3.com/#about scheduled for release exclusively for PC in Summer 2012 Share this post Link to post Share on other sites
PuFu 4600 Posted June 10, 2011 i was actually expecting the current release date to be pushed a bit back. could be summer/fall, which is september then :) Share this post Link to post Share on other sites
metalcraze 290 Posted June 10, 2011 I remember the Q3 2012 as a release date Q3 includes August and September very much. Most likely late summer because autumn belongs to other kind of games. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 10, 2011 Anything you guys are not happy with? Personally I noticed: 1) Sea water looked allmighty blue. If the sky above you is blue, distant haze tend to loose saturation, but here it looked extremely blue even at glancing angles. Also there were rolling waves and what appeared to be rather static noise bumps. Might be just early development. Wonder if we will see even rougher seas, maybe with some foaming? 2) Big containers didn't appear to be very heavy. Was like watching things happen on the moon at low gravity. I hope this is just config tweaking issues or plain bad luck during showing. 3) A lot of focus on physics, and I wasn't able to tell. But I wonder if grenade tossing is still based on "bullet deflect" (or something like that), where things like smoke grenades end up in different locations for different clients. A good thing I noticed - rebreather sound - awesome! Please add something similar to special HALO equipment and jet fighters after reaching a certain speed (if automated is preferred). Altitude, speed, g-force? Not sure what is best. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 10, 2011 But I wonder if grenade tossing is still based on "bullet deflect" (or something like that), where things like smoke grenades end up in different locations for different clients. Seriously, if something needs to be tackled by PhysX, it's this. The fact that grenades still look and act retarded has been a blemish since ArmA failed to realise the awesomeness that was ECP's grenades in OFP. I still get a rubbery over the grenades in that mod. They actually acted (hold onto your goddamn armrests) like grenades. Share this post Link to post Share on other sites
kylania 568 Posted June 10, 2011 2) Big containers didn't appear to be very heavy. Was like watching things happen on the moon at low gravity. I hope this is just config tweaking issues or plain bad luck during showing. During the Gametrailer.com videos he confirmed that the "weight" of the containers was not optimized at this point and that it would be fixed for release. Share this post Link to post Share on other sites
r3volution 0 Posted June 10, 2011 (edited) *edit* Ok I saw the youtube capture of the presentation, looks sweet Yes the hi def screens are nice, but video would have been truly sweet... Would have been nice if the teaser had something apart from live action tho... Edited June 10, 2011 by r3volution Share this post Link to post Share on other sites
kylania 568 Posted June 10, 2011 The gametrailer.com videos are full HD video of the gameplay and not just a camera view. Also the teaser did have some in game stuff (the Comanche scenes), but it's just a teaser really. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 10, 2011 Seriously, if something needs to be tackled by PhysX, it's this. The fact that grenades still look and act retarded has been a blemish since ArmA failed to realise the awesomeness that was ECP's grenades in OFP. I still get a rubbery over the grenades in that mod. They actually acted (hold onto your goddamn armrests) like grenades. Well if containers can use PhysX then a grenade object can be made the same way & swapped for the thrown one if need be. If not from BIS, then I'm sure someone will make an addon... ;) The only question is whether the PhysX implementation is precise enough for something as small and fast as a grenade. Based on the videos, my guess is probably yes. :D Share this post Link to post Share on other sites
Bob.Dob 0 Posted June 10, 2011 Likely has already been posted somewhere on these forums but for those who may have missed it here's another link for you. E3 2011 ArmA 3 Presentation Walkthrough - http://gaming.operationreality.org/2011/06/10/e3-arma-3-presentation-walkthrough/ Share this post Link to post Share on other sites
liquidpinky 11 Posted June 10, 2011 I think you will find these three HD ones are better. And they are still from a camera kylania, just a tripod mounted one. http://www.gametrailers.com/video/e3-2011-arma-iii/716033 http://www.gametrailers.com/video/e3-2011-arma-iii/716031 http://www.gametrailers.com/video/e3-2011-arma-iii/716029 Share this post Link to post Share on other sites
kylania 568 Posted June 10, 2011 Ahh ok, great quality all the same compared to the live stream we had before. :) Share this post Link to post Share on other sites
Sky999 10 Posted June 10, 2011 Oh dear....did anyone notice the ragdoll at 1:49, he shoots the guy once and he jumps into the air about 5 feet! I hope they fix that. It's vital in a game like ARMA3 that the ragdoll is as realistic as possible, judging from that video they're far from it, but I have hope, I'm sure BIS will fix it by next year. :) Share this post Link to post Share on other sites
ScratcH1 10 Posted June 10, 2011 Oh dear....did anyone notice the ragdoll at 1:49, he shoots the guy once and he jumps into the air about 5 feet! I hope they fix that. It's vital in a game like ARMA3 that the ragdoll is as realistic as possible, judging from that video they're far from it, but I have hope, I'm sure BIS will fix it by next year. :) But the other three guys he shot did fall realisticly and they still got more than a year to tweak such things. Share this post Link to post Share on other sites
2nd ranger 282 Posted June 10, 2011 And three of the guys he kills with the grenade go slamming into the wall in a rather satisfying manner. Share this post Link to post Share on other sites
ziiip 1 Posted June 10, 2011 (edited) Does the 3D mission editor really mean 3D now? Like in VBS2? Because in 2009, they said that the 2D editor was 3D. Oh dear....did anyone notice the ragdoll at 1:49, he shoots the guy once and he jumps into the air about 5 feet! I hope they fix that. Obviously. Edited June 10, 2011 by ziiip Share this post Link to post Share on other sites