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guiltyspark

Ragdolls = In .... Realistic wounds ???

Who here wants accurate depiction of battlefeild violence  

695 members have voted

  1. 1. Who here wants accurate depiction of battlefeild violence

    • I want to full gore
    • i want to see it toned down a bit , but i want dismemberment
    • i dont want realistic wounds


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There is a picture of what appears to be ragdoll.

Which is funny because if it is infact ragdoll it clearly demonstartes why it always sucks, and has sucked in every single game using it; 95% of the time ragdoll ends up in very silly and rediculous looking poses for the dead bodies.

The only game this far having right looking ragdoll was MW1 and it uses the combination of ragdoll and static anims, Blended ragdoll I think it's called.

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Which is funny because if it is infact ragdoll it clearly demonstartes why it always sucks, and has sucked in every single game using it; 95% of the time ragdoll ends up in very silly and rediculous looking poses for the dead bodies.

The only game this far having right looking ragdoll was MW1 and it uses the combination of ragdoll and static anims, Blended ragdoll I think it's called.

What about Euphoria then?!

Qi5adyccoKI

Edited by Hoot

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Euphoria would be awesome, specially because of interactions with objects. Falling or jumping from a building to the ground would be more realistic than ever.

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I don't need any more gore that I already have.

And have had.

I have been close to real war and it would hinder me to relax to see it simulated for fun.

Lot's of other graphical issues would be of much more importance to me.

And BIS has to set priorities, can't work on every issue with the same amount of energy.

Additionally it would ruin the spirit of BIS games for me and would ruin the good name which BIS games have. Remember the nice sayings in OFP 1 ... against war.

Plus BIS would have to consider strict regulations and legal sanctions.

It's no dumb dooom meat shooter but a tactical, realistic simulation - for me.

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Nothing is confirmed at this point.

Nothing is true; everything is permitted.

Also much hate to the guys who mentioned euphoria, it's best dealt with if you forget about it's awesomeness, now I'm thinking of how sweet arma would be with it... but it does not have it :(

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Which is funny because if it is infact ragdoll it clearly demonstartes why it always sucks, and has sucked in every single game using it; 95% of the time ragdoll ends up in very silly and rediculous looking poses for the dead bodies.

The only game this far having right looking ragdoll was MW1 and it uses the combination of ragdoll and static anims, Blended ragdoll I think it's called.

I don't mind the ridiculous poses, as long as they're poses that are away from the standard 3 or 4 animated poses that allow you to quickly dismiss a shape in the middle distance :)

I guess we all have our little reasons ;)

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[...]it would ruin the spirit of BIS games for me and would ruin the good name which BIS games have. Remember the nice sayings in OFP 1 ... against war.

Plus BIS would have to consider strict regulations and legal sanctions.

It's no dumb dooom meat shooter but a tactical, realistic simulation - for me.

Red Orchestra have full gore, never heard of them being sued because of that nor it is a "dumb dooom meat shooter".. You can choose the level of gore anyway.

Btw wasn't "the nice sayings in OFP ... against war" actually to simulate the realities and horrors of war ?

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I remember reading something about what PuFu is saying too. I think that in their games BIS wants to make war seem horrible and not to glorify it. So, seeing people strung up in mob lynchings and mass graves is done to elicit a feeling of disgust in proportion to a war crime. Popping peoples' heads off with a shotgun not only has nothing to do with ragdoll, but also has nothing to do with the aim of the game-play, or the story rhetoric. I mean, SOF2 had emergent game-play with their destructible head model, but when you make a story driven war sim, do you want people stealing away into back alleys to slice off skull pieces in a self guided anatomy lesson? Does it make sense to divert your resources to the development of a gibbing system when you could be investing in an aerodynamic system, for instance? I'm interested in seeing what choices BIS made when they were pondering the questions of what is important in the ArmA series, and the industry at large.

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I think more realistic human damage would give better immersion. I can't stand seeing bodies fly about when blown up. Its embarassing to show a friend this 'realistic war sim' and see that happen.

For those that don't want gore, you don't even need to comment because it will always be an option that can be turned off :P

I'm glad ragdoll 'seems' to be in. For an instant kill thats exactly what happens. For wounding injuries they may have a different system...

(I wish BIS had held back on the ARMA3 announcement. Its going to be a long and painful wait)

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I'm glad ragdoll 'seems' to be in. For an instant kill thats exactly what happens. For wounding injuries they may have a different system...

What I'm hoping for.... is ragdoll upon an immediate kill, and for a delayed kill, animated writhings/crawling etc followed by a ragdoll death i.e. the model just goes limp in its current pose.

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If ragdoll really is in, it would certainly solve the whole problem with animations playing out before the unit dies. That would rock.

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Ragdoll is one of the main purchase features for me... if it advances the death of units and even introduces PROPER war effects like dismemberment (lets face it this is a simulation with no simulation of real consequences of war) then it will be an easy decision to buy.

I am quite excited by the physx engine being introduced though... I can imagine some modders are going to have some fun fiddling with it and being innovative.

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Adding dismemberment won't get the game even 1% more close to the 'real consequences of war'. To say that ragdolling corpses and dismembered bodies are the 'real consequences of war' is a shortcut to thinking.

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It could always be modded in, it has been done before and with the new improvements could lead to..err..a more realistic portayal by the community..

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Adding dismemberment won't get the game even 1% more close to the 'real consequences of war'. To say that ragdolling corpses and dismembered bodies are the 'real consequences of war' is a shortcut to thinking.

You do get the idea of "opinions" right? :rolleyes:

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In line with the original intention of the thread, I would only support full gore (dismemberment etc) if it were to facilitate some sort of advanced medical/first aid aspect of the game. Therefore it has purely practical reason for being there.

Without that I feel it would just be in bad taste, in fact it may be in bad taste in any situation. Difficult to judge.

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You do get the idea of "opinions" right? :rolleyes:

How quaint, another condescending relativist plea to circumvent facing the frankly outrageous statement you just made.

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So less confirmation, more wishful thinking.

I'd like to see ragdoll too, but I won't believe it til I see a dev confirm it.

I agree, that could just be a scripted death animation for all we know.

Only true in game vids will tell the true story, until then it is all speculation.

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Full gore as an option and proper use of physX and Im set.

Like so many already mentioned, war ain't pretty and if there's no gore it could just skip the blood too and go for a simple dustcloud bf2-style.

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Adding dismemberment won't get the game even 1% more close to the 'real consequences of war'.

Yeah go tell that to a room full of recovering amputees and tell us how that goes...

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sigh* i have yet to ever see a ragdoll that didn't look retarded or silly. they just never have any weight.

That's the only reason why I hate "Ragdoll" Physics. I mean, Don't get me wrong or anything. I would like some Physics in ARMA. But the only problem with Ragdoll is the fact that If you die you body falls completely weight less. Arms go flapping around. Legs bounce like basketballs. But its better than nothing. So I'll still be happy if its in the simulator. :D

Also, About the dismemberment Discussion,

I Don't want to see my guy get his arms blown off. I would like to have the most realistic games/simulators as possible, but I also don't want to be reminded of such things happens to the real men and women of the battlefield. Specially in my favorite game.

Edited by Haystack15

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If BIS have implemented ragdoll, there's no reason why they can't tone it down. I think most developers make it over the top for the sake of it. If it's done right, it should look very impressive.

I couldn't comment on the multiplayer implications.

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That's the only reason why I hate "Ragdoll" Physics. I mean, Don't get me wrong or anything. I would like some Physics in ARMA. But the only problem with Ragdoll is the fact that If you die you body falls completely weight less. Arms go flapping around. Legs bounce like basketballs.

That's the question of one's ignorance. You can set the mass value to anything you like, the reason they bounce like balloons is because of the zero-attention span clowns expecting some feedback, when they fire at something, while in real life humans are heavy and don't react much to a 5.56 - you just drop dead, or drop dead over some railing of a guard tower, for that matter -- that is what we need in ArmA 3. ;)

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