kremator 1065 Posted September 4, 2011 Well, you will have to wait like the rest of us until it is finished. Share this post Link to post Share on other sites
welcome to hell 23 Posted September 11, 2011 (edited) Any Chance of adding hipfire? In combat jog when player is not looking through the iron sights the weapon would be lowered to the hip. Weapon would be at the hip at all times except when player looks through the sights. Similar to this mod: http://www.armaholic.com/page.php?id=3136 Watch the vid. Grenade blind fire Also please make blindfiring for grenades/lobbing work the same as blindfire for rifles. Usable without being next to a wall. I find locking onto a wall to be extremely cumbersome in PVP scenarios. While grenades selected: Turbo + Left/Right/Down. Will lob grenades: Left/Right/Up. Pistol Ability to temporarily lower pistol in combat jog by pressing stand up key (Like with the rifle) Also maybe an ability to lower pistol in order to sprint (Like with the rifle) in order to sprint and move about freely. Hipfiring pistol? :) :P Edited September 11, 2011 by Welcome To Hell Share this post Link to post Share on other sites
galzohar 31 Posted September 11, 2011 The hip firing isn't really done IRL nowadays with light weapons. Only with heavier weapons like M249s and M240s since those can't be easily and quickly held at the shoulder when you actually want to fire them. Share this post Link to post Share on other sites
Franklin 0 Posted September 11, 2011 Found an issue when trying to run up stairs. You normally wouldn't be able to run up these stairs in vanilla, but with SMK you can. However you take enough damage that 90% of the time it will kill you just going up or down the stairs once. Stairdeath Share this post Link to post Share on other sites
-CHLUCKi 10 Posted September 14, 2011 hehe...I would say thats a kind of stumbling. hadn't you learned: don't run on stairs ;) Share this post Link to post Share on other sites
Andy Mcnab 10 Posted September 16, 2011 Smookie ,Reezo you waiting release patch 1.60? Share this post Link to post Share on other sites
ThreeProphets 10 Posted September 22, 2011 Smookie, let me just thank you for this amazing addon. This is one of those things I can't play the game without. Firefights are completely different when you're sliding into cover and ducking around wall corners, it's just so epic, and clears up those cheap death scenes when you fail to use the lean system. So much more useful. Share this post Link to post Share on other sites
Gunter Severloh 4064 Posted September 22, 2011 Is it possible to remove that feature if it is considered one, where when you run, and then want to stop, your character acts if he's losing his weapon, and then sort of stumbles on himself, and walks further then the initial supposed wanting to stop position, which has got me killed several time againsted AI. I find this feature annoying and pointless, as you actually keep moving when you want to stop. Share this post Link to post Share on other sites
JakeWed 10 Posted September 22, 2011 Well, it is Realistic, Try Running with Full Combat Gear Weight, you wont be able to stop instantly. Theirs a Rule to it also, If you dont need to run, then Dont run! You Should also be able to go from 'Sprint-Jog-Stop' Instead of 'Sprint-Trip-Stop' Share this post Link to post Share on other sites
Gunter Severloh 4064 Posted September 22, 2011 I like realism, but then in some instances I could care less. If your going to be realistic then apply the animation so that its dependent on having actual amount of gear in terms of weight, at a certain weight the animation will occur to simulate the inability to stop right away because of the weight, thats being more realistic then having the animation going when im only carrying a rifle. Implement this script to simulate this: http://www.armaholic.com/page.php?id=12610 Share this post Link to post Share on other sites
humvee28 10 Posted September 22, 2011 (edited) Can anyone please explain me how to do the Combat Roll? I´m jogging / sprinting, press turbo+prone, and the only thing that happens is that the Character throws himself on the Ground. Tested with OA 1.59, CBA and SMK to avoid Conflicts with other Mods. :( EDIT : Tested in the Editor. Works fine. But still not in the Tut Mission. Edited September 22, 2011 by Humvee28 Solution found Share this post Link to post Share on other sites
Gunter Severloh 4064 Posted September 22, 2011 Read the readme: moves: ------- standing: - panic button: Turbo + Prone - blind fire left: Turbo + Left - blind fire right: Turbo + Right - blind fire up: Turbo + Back - taunt: Turbo + Back + Left (to play it smooth, first use direction keys then turbo) - quick lower your head: Turbo + Back + Right - back to wall: Turbo + Lean left/right running forward: - jog pace: 2x ctrl - quick step over: Step over - weapon down: Stand sprinting: - slide: Crouch - climb over the wall: Turbo + Stand - roll: Turbo + Prone crouching: - kneel: Crouch - quick lower your head: Turbo + Back + Right - blind fire left: Turbo + Left - blind fire right: Turbo + Right - blind fire up: Turbo + Back - panic move: Turbo + Prone - sniper sit: Step over - back to wall: Turbo + Lean left/right kneeling: - crouch: Crouch other moves apply as in crouching proning: - urban prone left: Turbo + Left - urban prone right: Turbo + Right - launcher proning: Select launcher urban prone LEFT: - move left: Left - move right: Right - back to prone: Prone - move to urban prone RIGHT: Turbo + Right - raise weapon: Forward - Blind fire: Turbo + Left urban prone Right: - back to prone: Prone - raise weapon: Forward - raise weapon higher: Turbo + Forward - move to urban prone RIGHT: Turbo + Left - Blind fire: Turbo + Right panic move: - urban prone left: Crouch - prone: Prone launcher standing: - launcher prone: Turbo + Backwards launcher crouching: - launcher prone: Turbo + Backwards pistol quick stand: - Blindfire left: Turbo + Left - Blindfire right: Turbo + Right - Blindfire overhead: Turbo + Back pistol normal hold: - when pistol out, toggle: Stand Back to wall (Up against right shoulder): - move left: Forward - move right: Backwards - weapon round the corner: Right - turn around and aim weapon forward (only kneel): Left - blindfire right: Turbo + Right - peak around the corner: Turbo + Forward - go back to crouch: Crouch - Grenade round the corner: choose grenade and throw - Grenade overhead throw: Step Over - stand up: Stand - when standing, go to crouch: Stand Back to wall (Up against left shoulder): - move left: Backwards - move right: Forward - weapon round the corner: Left - turn around and aim weapon forward (only kneel): Right - blindfire right: Turbo + Left - blindfire overhead: Turbo + Right - peak around the corner: Turbo + Forward - go back to crouch: Crouch - Grenade round the corner: choose grenade and throw - Grenade overhead throw: Step Over - stand up: Stand - when standing, go to crouch: Stand Share this post Link to post Share on other sites
humvee28 10 Posted September 22, 2011 I read always the Readme´s. :) It´s a Hardware Problem with my Kone Mouse. The Macros that i have recorded for the Turbo Key and assigned to my Thumb Button aren´t working for this. If i press the Button in the Steering Options it works. But not ingame. Share this post Link to post Share on other sites
antoineflemming 14 Posted September 23, 2011 Can anyone please explain me how to do the Combat Roll? I´m jogging / sprinting, press turbo+prone, and the only thing that happens is that the Character throws himself on the Ground. Tested with OA 1.59, CBA and SMK to avoid Conflicts with other Mods. :( EDIT : Tested in the Editor. Works fine. But still not in the Tut Mission. Do you have a backpack on? Only works with no backpack. But if it's actually your mouse then that sucks. Share this post Link to post Share on other sites
Tom1 10 Posted September 24, 2011 First of all, great mod. Thanks mate :) Can we please have a userconfig file with configerable controls. I myself have ctrl as my turbo key and I use it to sprint (sprints faster than 2xw) and I would like to be able to dive into prone from a sprint instead of combat role, which I will think of another key combo for. This would make the controls not only easier to remember for new SMK users but would make it a lot more user friendly. Share this post Link to post Share on other sites
indrid cole 10 Posted September 24, 2011 How can i move in this "Back to wall (Up against right shoulder):" position. http://www.youtube.com/watch?v=4tf7KNSHtPI&feature=player_detailpage#t=108s I can only use one position with "back to wall" Share this post Link to post Share on other sites
galzohar 31 Posted September 25, 2011 You don't need userconfig since it uses controls that already exist in-game. Just change the keys in your game options menu. Since turbo has other uses than just sprinting, it's probably best to just bind sprint to whatever you want to use for sprinting and bind turbo for something else. Share this post Link to post Share on other sites
Tom1 10 Posted September 25, 2011 Well sprinting without using the turbo key is only like 4km/h faster than running (with weapon lowered, [i.e. 2x ctrl to lower weapon, not the stand key + jog forwards from smk 'running']. What I would like to do is change one combination: turbo + running + prone key. I want that to dive prone like in vanilla rather than combat role. Maybe sprinting + turbo key + stand key? I mean sprinting, then diving into prone is a very common move... Share this post Link to post Share on other sites
CoolFire 10 Posted September 30, 2011 (edited) How can i move in this "Back to wall (Up against right shoulder):" position.http://www.youtube.com/watch?v=4tf7KNSHtPI&feature=player_detailpage#t=108s I can only use one position with "back to wall" Doesn't the key combinations work for you as described in the readme.txt that comes with the DL? Back to wall (Up against left shoulder): - move left: Backwards - move right: Forward - weapon round the corner: Left - turn around and aim weapon forward (only kneel): Right - blindfire right: Turbo + Left - blindfire overhead: Turbo + Right - peak around the corner: Turbo + Forward - go back to crouch: Crouch - Grenade round the corner: choose grenade and throw - Grenade overhead throw: Step Over - stand up: Stand - when standing, go to crouch: Stand Edited September 30, 2011 by CoolFire Share this post Link to post Share on other sites
Angus S 10 Posted October 16, 2011 Is there any way to completely disable sniper sit? it makes it impossible to command AI. other then that, incredible work Share this post Link to post Share on other sites
Wire 0 Posted October 17, 2011 Heya Angus, yeah Ive been asking about that for awhile now. But on the bright side, ive learnt a very handy trick :D It turns out that AIs only get stuck in sniper sit when they are in "STAY ALERT" status. Ive found out that they dont get stuck when in "DANGER" tho. So what I always do is command them to get to DANGER before I get them to "stay crouch". Havent tried "STEALTH" yet, but sure it should work too. Hope it helps :) its a nifty trick to temporarily solve the AI problem Share this post Link to post Share on other sites
Angus S 10 Posted October 17, 2011 So they'll only do it when I order them to crouch in aware mode? Share this post Link to post Share on other sites
Wire 0 Posted October 17, 2011 and maybe safe mode too. I just order them to stay standing and when I want them to crouch I order them to go to danger mode then crouch Share this post Link to post Share on other sites
Angus S 10 Posted October 17, 2011 Cool, thanks for the tip, that's really helpful Share this post Link to post Share on other sites
Deathstruck 375 Posted October 30, 2011 (edited) Is there any way how to re-enable the old Back-To-Wall system and remove the script check?:( Edited October 30, 2011 by Salvatore_Lee Share this post Link to post Share on other sites