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JDog

USS Nimitz

How should aircraft maintenance be arranged?  

50 members have voted

  1. 1. How should aircraft maintenance be arranged?

    • Refuel/Rearm/Repair all in one spot on flight deck
      15
    • Refuel/Rearm between elevators 1&2, Repair in hangar bay
      24
    • Rearm between elevators 1&2, Refuel towards rear of deck, Repair in Hangar bay
      11


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Maybe you are positioning it outside of the world map

Possibly the Init scripts don't work and cause the CTD.

Try positioning it near the shore and continue moving it from there

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I dunno what this means but this is what the .rpt file is shoving:

  Reveal hidden contents

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There is some script errors

.RPT listing:

  Error Generic error in expression
File JDG_carrier\scr\fx_steamShot.sqf, line 2

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Works for me accept in one mission that uses war module in a warfare. Error say "Clientid cannot be determined" and the carrier won't show up in preview. When I place in empty same map it works. Sarahni is map btw. It is a CTI type mission and is custom warfare example mission.

Please help.

Mission text:

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Edited by Bobby2
Please do not post pure code, put it in code tags or in a spoiler!

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Bobby2 can you please put this list in a spoiler :eek: djeeses ....

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I cannot get this addon to work with the Warfare module in any case. Does anyone else have this problem? I get "error, client id cannot be determined" and the carrier won't show up in game and all units under water. Without the module everything works fine. Any solutions? I like using the warfare modules.

Edited by Bobby2
wording

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It looks like I can't place the Carrier on the Chernarus map either. The game plays for about 5 seconds and then it freezes. Have to end program via control-alt-delete. I'll try a few other maps, it works fine on Utes.

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Try waiting about 30 seconds I see this all the time on the first start then it goes.

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Hi! Im new to this mod and I love it! I just have one problem, I cant land! When i come in for a landing I never get the IFLOLS system and my arrestor cable never comes out. I did everything the readme said, I came in from 5000 km away, under 200 altitude, and the right speed and angle but i can never get the IFLOLS system to work or the arrestor cable to come out. Am i supposed to put something in the initialization or sync something? Please help. Otherwise I can take off just fine and everything else works. Thanks!

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how do i get the AI to launch? the catpult alignment,animation of the blast deflectors andf the launch script all say "expected script type nothing" when i try to use them?

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  soldat931 said:
how do i get the AI to launch? the catpult alignment,animation of the blast deflectors andf the launch script all say "expected script type nothing" when i try to use them?

You need a handle for the script, so it looks like this:

nul = [objectName, catNum]execVM "\JDG_carrier\scr\nim_cat.sqf";

This should work, but I for myself never got the AI to launch correctly.

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Hello im still a noob at this but ive downloaded this mod and i cant seem to find it in the editor. Shouldn't it be under US navy because it's not. I have checked every where for it. It's even highlighted in the exspantion menu i have ace navy installed it only gives me the option of air and men. Can some one please help me out thanks

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  hazardbone said:
Hello im still a noob at this but ive downloaded this mod and i cant seem to find it in the editor. Shouldn't it be under US navy because it's not. I have checked every where for it. It's even highlighted in the exspantion menu i have ace navy installed it only gives me the option of air and men. Can some one please help me out thanks

Did you set SIDE to EMPTY instead of BLUFOR?

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Hey JDog quick question (not sure if it has been answered already but just incase it hasn't) has the standard towing tractor been modified to support meatball's F/A-18's yet? Thanks. :)

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SGT M, it hasn't. I haven't worked on the Nimitz in quite a while now, in fact I haven't had arma installed for a while either. Quite busy with other things and I felt it was at a good enough stage to leave alone. Perhaps I'll see if there are any respectable addon-makers in the community who want to adopt this one and work on it some more.

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  JDog said:
SGT M, it hasn't. I haven't worked on the Nimitz in quite a while now, in fact I haven't had arma installed for a while either. Quite busy with other things and I felt it was at a good enough stage to leave alone. Perhaps I'll see if there are any respectable addon-makers in the community who want to adopt this one and work on it some more.

Ok thats cool, I was just wondering that's all. Thanks for replying. :)

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:(

I hope you can find somebody to continue your work, but I can fully understand not having the time to do so. I wish I had the time to do some modding, hell I don't even have the time to play all of the games I want to try.

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Does anyone know how to instruct the aircraft to perform a automatic landing on the carrier?

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? You mean using no special addon's (except for the Nimitz) and just the BIS basics?

If so, no such thing exists I believe.

You have to use a bunch of scripting to manual force the plane down. Some people I believe have made customer missions where AI aircraft are "script" landed.

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  JDog said:
SGT M, it hasn't. I haven't worked on the Nimitz in quite a while now, in fact I haven't had arma installed for a while either. Quite busy with other things and I felt it was at a good enough stage to leave alone. Perhaps I'll see if there are any respectable addon-makers in the community who want to adopt this one and work on it some more.

That would be quite awsome, the addon as it is now is already more then I ever expected it to be. But there are so much more cool things to think of to build off further. One thing I hope for the most is that we'll also see the Nimitz back in A3.

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Hey Jdog, i am currently making a carrier mission and i am trying to implement the F-18 into it and i have come across a problem with towing. Since towing isn't standard with the F-18 i went and added the Generic Towing script my self into the mission and added the f18 to the list in the config. However i believe there is a conflict between the separate mission script and your integrated script because the towing function will not work with the F-18 with the Nimitz on the map. Perhaps i am doing something wrong, i don't know perhaps you have an idea?

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I guess youre refering to Meatball F18, not the PRAC F18

Are you trying to use rundll's towing suit?

Because thats already implemented as part of the Nimitz

Suggest;

Simply drop your towing scripts and redefine this array a short time after the Nimitz is initialised and maybe your added vehicles will work for towing.

dll_tow_defs =	 [["TowingTractor", 			nil, 		nil, 			[0.25, -2], false],
								["Tractor",							nil, 		nil, 			[0, -2.3], 	false],
								["HMMWV_Base",					nil, 		nil, 			[0, -2.5], 	false],
								["UAZ_Base",						nil, 		nil, 			[0, -2.5], 	false],									 
								["Land_loco_742_blue",	[0,8.2],[0,-3],		[0,-7], 		true],
								["Land_wagon_flat",			[0,8.2],[0,-3], 	[0,-8.7], 	true],
								["Land_wagon_tanker",		[0,5.65],[0,-3], 	[0,-7], 		true],
								["Land_wagon_box",			[0,5.65],[0,-3], 	[0,-7], 		true],
								["PowGen_Big",					[0,-5],	[0,0], 		nil, 				true],
								["Ural_Base_withTurret",[0,5.5],[0,-3], 	[0, -4], 		false], 
								["MTVR",								[0,5.5],[0,-1.5], [0, -4], 		false], 
								["Kamaz_Base",					[0,5.5],[0,-1.5], [0, -4], 		false], 
								["Mi24_Base ", 					[0,9], 	[0,-1], 	nil, 				false],		
								["A10", 								[0,8], 	[0,-1], 	nil, 				false],
								["AV8B2", 							[0,7.5],[0,-1], 	nil, 				false],	
								["MH60S", 							[0,-9], [0,-1], 	nil, 				false],	
								["Mi17_base",						[0,8], 	[0,0], 		nil, 				false],	
								["Mi17_rockets_RU",			[0,8.5],[0,0], 		nil, 				false],	
								["F35B", 								[0,7], 	[0,-3.5], nil, 				false],		
								["Su39", 								[0,5.5],[0,-1], 	nil, 				false],
								["Su34", 								[0,6], 	[0,-2], 	nil, 				false],
								["Pchela1T", 						[0,2], 	[0,-1], 	nil, 				false],
								["MQ9PredatorB", 				[0,5.5],[0,-1], 	nil, 				false],
								["USEC_MAULE",					[0,-6],	[0,1], 		nil, 				false],
								["IkaR_F14_AIM_54_ir", 								[0,8], 	[0,-1], 	nil, 				false],
								["PRACS_F15", 								[0,8], 	[0,-1], 	nil, 				false],
								["PRACS_F18", 								[0,8], 	[0,-1], 	nil, 				false],
								["C130J",								[0,15],	[0,-5], 	nil,				false]];

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  Quote
Gnat;2111838']I guess youre refering to Meatball F18' date=' not the PRAC F18

Are you trying to use rundll's towing suit?

Because thats already implemented as part of the Nimitz

Suggest;

Simply drop your towing scripts and redefine this array a short time after the Nimitz is initialised and maybe your added vehicles will work for towing.

dll_tow_defs =	 [["TowingTractor", 			nil, 		nil, 			[0.25, -2], false],
								["Tractor",							nil, 		nil, 			[0, -2.3], 	false],
								["HMMWV_Base",					nil, 		nil, 			[0, -2.5], 	false],
								["UAZ_Base",						nil, 		nil, 			[0, -2.5], 	false],									 
								["Land_loco_742_blue",	[0,8.2],[0,-3],		[0,-7], 		true],
								["Land_wagon_flat",			[0,8.2],[0,-3], 	[0,-8.7], 	true],
								["Land_wagon_tanker",		[0,5.65],[0,-3], 	[0,-7], 		true],
								["Land_wagon_box",			[0,5.65],[0,-3], 	[0,-7], 		true],
								["PowGen_Big",					[0,-5],	[0,0], 		nil, 				true],
								["Ural_Base_withTurret",[0,5.5],[0,-3], 	[0, -4], 		false], 
								["MTVR",								[0,5.5],[0,-1.5], [0, -4], 		false], 
								["Kamaz_Base",					[0,5.5],[0,-1.5], [0, -4], 		false], 
								["Mi24_Base ", 					[0,9], 	[0,-1], 	nil, 				false],		
								["A10", 								[0,8], 	[0,-1], 	nil, 				false],
								["AV8B2", 							[0,7.5],[0,-1], 	nil, 				false],	
								["MH60S", 							[0,-9], [0,-1], 	nil, 				false],	
								["Mi17_base",						[0,8], 	[0,0], 		nil, 				false],	
								["Mi17_rockets_RU",			[0,8.5],[0,0], 		nil, 				false],	
								["F35B", 								[0,7], 	[0,-3.5], nil, 				false],		
								["Su39", 								[0,5.5],[0,-1], 	nil, 				false],
								["Su34", 								[0,6], 	[0,-2], 	nil, 				false],
								["Pchela1T", 						[0,2], 	[0,-1], 	nil, 				false],
								["MQ9PredatorB", 				[0,5.5],[0,-1], 	nil, 				false],
								["USEC_MAULE",					[0,-6],	[0,1], 		nil, 				false],
								["IkaR_F14_AIM_54_ir", 								[0,8], 	[0,-1], 	nil, 				false],
								["PRACS_F15", 								[0,8], 	[0,-1], 	nil, 				false],
								["PRACS_F18", 								[0,8], 	[0,-1], 	nil, 				false],
								["C130J",								[0,15],	[0,-5], 	nil,				false]];

[/quote']

Thanks for replying, i am kinda new with mission editing, where would i add the new array? within the mission folder or within the mission itself in a gamelogic?

Edited by Spec_Ops_Sniper
spell fail

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Well ........ depends how you implemeneted towing already .......

If you can answer my earlier question.

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