Berliner19 0 Posted January 26, 2011 [77704] Improved: Stronger signatures checking. [77678] Fixed: AI subordinates moving in convoy now leaving roads less frequently. [77644] Changed: Bounding overwatch movement now respects formation order. [77582] Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862) [77562] Fixed: Game is no longer checking files on W: drive during startup. [77538] Improved: AI using cover at house corners more often. [77399] Fixed: Prevent server crash on many malformed incomming network messages. [77289] Improved: Vegetation rendering using AToC (require antialiasing enabled) [77282] New: Player can command AI to move into a specific cover. [77277] Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s. [77259] Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864) [77169] Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). Improved: AI now always moves without covering when boarding a vehicle. Download @ http://www.arma2.com/beta-patch.php Share this post Link to post Share on other sites
Zipper5 74 Posted January 26, 2011 Wow, that's a lot of great changes there, BIS. Good work as always! :D Share this post Link to post Share on other sites
rübe 127 Posted January 26, 2011 Wohoooo, this patch looks great. Share this post Link to post Share on other sites
mosh 0 Posted January 26, 2011 Holy crap, that's a lot of stuff... there goes anything I had planned today. :) Share this post Link to post Share on other sites
-=seany=- 5 Posted January 26, 2011 Thanks for the new beta. [77289] Improved: Vegetation rendering using AToC (require antialiasing enabled) What does this one fix/do, what is AToC? Share this post Link to post Share on other sites
rundll.exe 12 Posted January 26, 2011 Seems like there are some of the most wanted fixes included in here. Trying now! Share this post Link to post Share on other sites
Przemek_kondor 13 Posted January 26, 2011 What is AToC? Share this post Link to post Share on other sites
Berliner19 0 Posted January 26, 2011 What is AToC? Google gave me that NVIDIA exposes two controls: transparency multisampling (ATOC) and transparency supersampling (SSAA) [5]. ATI says that all Radeons since 9500 support "alpha to coverage" [1]. Intel supports ATOC with SandyBridge (GMA HD 2000/3000) GPUs. Share this post Link to post Share on other sites
Dwarden 1125 Posted January 26, 2011 Thanks for the new beta.[77289] Improved: Vegetation rendering using AToC (require antialiasing enabled) What does this one fix/do, what is AToC? AToC means "alpha to coverage" which is "multisampled AA" for transparency/alpha objects (so grass, bushes, trees etc.) it should be supported on all AMD.ATI GPUs since 95xx serie and newer NVIDIA GPUs since Geforce 7 and newer Intel shall support ATOC in SandyBridge GPU (GMA 2000 and up) since this month drivers ... Share this post Link to post Share on other sites
fabrizio_t 58 Posted January 26, 2011 I'm really really impressed by this changelog! Thx Suma and Devs. Looking forward to check it out. Share this post Link to post Share on other sites
fruity_rudy 16 Posted January 26, 2011 (edited) Holy crap, that's a lot of stuff... there goes anything I had planned today. :) oh boy +1 this is one of the sweetest changelogs i've seen yet...i see the word AI so often, thats like music in my ear..shit on everything today, i have to test right away Edited January 26, 2011 by Fruity_Rudy Share this post Link to post Share on other sites
Berliner19 0 Posted January 26, 2011 Got some texture Errors with this beta 3rd person view 1st Person view same Location Specs: AMD X4 955BE ATI 5850 Win7 64Bit 4GIG Ram ArmA On SSD Share this post Link to post Share on other sites
Przemek_kondor 13 Posted January 26, 2011 Trees look better imho, but there are some artifacts Share this post Link to post Share on other sites
maruk 80 Posted January 26, 2011 There is also nice new feature enabled : you can order your AI subordinates to move to specific cover, just select them and point by your commanding cursor somewhere to corner or other suitable a sign looking like L will be shown and AI will really try to find cover in the specific location shown. Share this post Link to post Share on other sites
froggyluv 2133 Posted January 26, 2011 (edited) Amazing AI improvement list -you do care!!! Can't wait to try and a very big thank you :) Edit: Although I already own Arma2 + OA thru Steam, I'm going out to buy the Combined Ops retail in honor of this patch and due to my aging stupidity of combining things proper. Edited January 26, 2011 by froggyluv Share this post Link to post Share on other sites
nkenny 1051 Posted January 26, 2011 Holy Handgrenade! Excellent changelog. Testing now. -k Share this post Link to post Share on other sites
ProfTournesol 956 Posted January 26, 2011 [77169] Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). Improved: AI now always moves without covering when boarding a vehicle. That's bloody nice ! Share this post Link to post Share on other sites
-=seany=- 5 Posted January 26, 2011 (edited) AToC means "alpha to coverage"which is "multisampled AA" for transparency/alpha objects (so grass, bushes, trees etc.) it should be supported on all AMD.ATI GPUs since 95xx serie and newer NVIDIA GPUs since Geforce 7 and newer Intel shall support ATOC in SandyBridge GPU (GMA 2000 and up) since this month drivers ... Thanks, I still have some confusion though. 1. Is this related to http://dev-heaven.net/issues/15668 ? Because in the test I just did, the little white pixels are there just as bad. I say this because one way for me to fix this problem was to force Supersampling from the Nvidia driver (albeit at way too much of a performance hit to be usable). Or is this just Multisampling? (which when forced from the driver does not fix this problem). 2. The new entry in ArmA2OA.cfg is set as AToC=7; initially, what are the possible values, how do they affect performance/visuals? 3. If this was not intended to fix the White sparkling Pixels, what does it improve / fix? Thanks again Edited January 26, 2011 by -=seany=- Share this post Link to post Share on other sites
stupidwhitekid75 11 Posted January 26, 2011 Can anyone tell if the convoy bit works for vehicles as well? Can't test for a little while...really eager to find out. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 26, 2011 Totally downloading this right now. Massive beta patch! :D Share this post Link to post Share on other sites
W0lle 1048 Posted January 26, 2011 There seems to be a problem with this patch: All units have built-in TI devices. When I place any unit on a map at night and click on preview I start in some sort of TI mode immediately. When I press the N key, I get the normal NV screen with a "Thermal off" message (if the unit has NVGoggles), or I go back to the "normal night view" when the unit has no NVGoggles. When I press N again to switch NV off, I go back to that TI screen with message: "Thermal on". At day I start in the "normal view", but when I press N I go into thermal view. Share this post Link to post Share on other sites
Smurf 12 Posted January 26, 2011 Been away from ARMA for a while and never used a beta patch, but this make me want to play the game again! Kudos for that. Share this post Link to post Share on other sites
maddogx 13 Posted January 26, 2011 2. The new entry in ArmA2OA.cfg is set as AToC=7; initially, what are the possible values, how do they affect performance/visuals? The difference in visuals is mind-blowing. Unfortunately it also comes with quite a hefty performance penalty, at least for me. Share this post Link to post Share on other sites
xeno 231 Posted January 26, 2011 There seems to be a problem with this patch:All units have built-in TI devices. Can confirm this. Unfortunately it also comes with quite a hefty performance penalty, at least for me. Not only for you. Hopefully it is possible to set the AToC variable in ArmA2OA.cfg to another value than 7. Xeno Share this post Link to post Share on other sites
BigMorgan 11 Posted January 26, 2011 There seems to be a problem with this patch:All units have built-in TI devices. Can confirm this.Xeno Damn. Hope there's a quick fix for this; the other changes sound very appetizing. Share this post Link to post Share on other sites