jgbtl292 0 Posted December 13, 2010 (edited) the community will a " all on a level " patch - or maby DLC make all units from arma2 on a AO level. and building configs ;) its not so fine in arma 2 and OA the small doghouse need 2 sabot and the big hospital you can kill with 50 30mm rounds .........:o the game need a uniformly config redesign ;) EDIT; is google lang :D and it was very very deep in the night :rolleyes: all units from arma2 on AO standart. Backpacks, weapons features, Thermal,...... the bulding configuraton. so many buildings from OFP / ARMA in arma2. and all have different hitpoints configurations. look the hospital in arma2, 20 30mm rounds from ah1 and the half building its down. 20 more and you see from the huge building no more as sand. with a 30mm and the other small house need over 15 120mm sabot and the house goes a little down. the destruction level has a terrible different ............... the game design need a rework ! I will pay for this 10€ Edited December 13, 2010 by JgBtl292 Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 13, 2010 mm yes quite. wut? Share this post Link to post Share on other sites
gossamersolid 155 Posted December 13, 2010 So I'm not the only one completely confused what this guy is asking? Share this post Link to post Share on other sites
stupidwhitekid75 11 Posted December 13, 2010 Uhh from what I got out of it he wants to be pay $10 for all of the A2 content to be updated to OA standards.... Share this post Link to post Share on other sites
Von_Lipwig 10 Posted December 13, 2010 Which would be good. Right now the game is a bit of a mess when it comes to uniformity. Would be great if it was done through a big patch but I wouldn't mind it in a dlc either (cause its quite a lot of work). However, for compatibility purposes, a patch might be the only way to go... Share this post Link to post Share on other sites
sickboy 13 Posted December 13, 2010 Config fixes could be easily done as a community project; people are doing it all the time. Perhaps submitting such fixes to BI (through CIT etc), could perhaps lead to inclusion in some patch. Share this post Link to post Share on other sites
-)rStrangelove 0 Posted December 13, 2010 If ArmA2 would be perfect the mod community would be dead. Haha :D Share this post Link to post Share on other sites
Flash Thunder 10 Posted December 13, 2010 Im pretty sure he is just asking BIS to update all the content we have so far to OA standards. heat configs, FLIR, nvg compatible sights, secondary sights etc etc. anyways I agree. some of the A2 content should be alittle bit more polished too thats all i want from them in the future. Share this post Link to post Share on other sites
jgbtl292 0 Posted December 13, 2010 is google lang :D and it was very very deep in the night :rolleyes: all units from arma2 on AO standart. Backpacks, weapons features, Thermal,...... the bulding configuraton. so many buildings from OFP / ARMA in arma2. and all have different hitpoints configurations. look the hospital in arma2, 20 30mm rounds from ah1 and the half building its down. 20 more and you see from the huge building no more as sand. with a 30mm :o and the other small house need over 15 120mm sabot and the house goes a little down. the destruction level has a terrible different ............... the game design need a rework ;) Share this post Link to post Share on other sites
Zipper5 74 Posted December 13, 2010 Well, it's simply unrealistic to expect these significant of changes when the game is already out, maybe you'll see them in Arma 3. The FLIR updates and other stuff, on the other hand, are more realistic to expect. Share this post Link to post Share on other sites
Laqueesha 474 Posted December 13, 2010 Was zur Hölle? :confused: Share this post Link to post Share on other sites
blackland 26 Posted December 14, 2010 (edited) Was zur Hölle? :confused: translated: ... WTF? :D Why not? On Steam/Sprocket and with DLC, it is very profitable. :o Capitalism has also reached in czech.. :D Edited December 14, 2010 by Blackland Share this post Link to post Share on other sites
Lester 0 Posted December 14, 2010 The demand to make all this work in a free patch is imho absolutly unrealistic. :eek: It's to much to do to bring the A2 contend to A2:OA level ! Share this post Link to post Share on other sites
Beagle 684 Posted December 14, 2010 The demand to make all this work in a free patch is imho absolutly unrealistic. :eek:It's to much to do to bring the A2 contend to A2:OA level ! Mods have done this already...very small mods in size...the main part is just adding some .cfg lines. The only real work would be IR textures, but that's secondary in the first line since full functionality comes first. Share this post Link to post Share on other sites
TechnoTerrorist303 10 Posted December 14, 2010 the destruction level has a terrible different ............... That's just epic right there. Share this post Link to post Share on other sites
metalcraze 290 Posted December 14, 2010 (edited) The demand to make all this work in a free patch is imho absolutly unrealistic. :eek: That's why we have a small free 10 MB Anzins mod that does half of this work (and it even improves some weapons from OA)! And 40 KBs TGW Vehicle Fixes that do many things to AA2 vehicles including adding thermal sights to T-90 So half of the job is already done for BIS. Why don't they just incorporate those fixes into a patch? I mean all we need now is thermal textures for original units and that's basically it. Edited December 14, 2010 by metalcraze Share this post Link to post Share on other sites
CarlGustaffa 4 Posted December 14, 2010 Mods have done this already...very small mods in size...the main part is just adding some .cfg lines. The only real work would be IR textures, but that's secondary in the first line since full functionality comes first. I think you're wrong. You can't add backpack support and remove the default backpacks simply by some config work. Some magickery is needed in the models. Share this post Link to post Share on other sites
b00tsy 28 Posted December 14, 2010 All I want is DLC's with new big maps :) Share this post Link to post Share on other sites
(st6)predator 0 Posted December 15, 2010 Why no one from BI write here something about this topic? I always thought the Stuff of BI read here in this Forum ? Dont let us sit in the darknes ! Hey ! Christmas is soon ...... Maybe there is a gift to (for) the Community ? With best Regards (ST6)Predator Share this post Link to post Share on other sites
vilas 477 Posted December 15, 2010 Well, it's simply unrealistic to expect these significant of changes when the game is already out, maybe you'll see them in Arma 3. The FLIR updates and other stuff, on the other hand, are more realistic to expect. if small wooden house has bigger armor than whole concrete building - it is shame but it can be fixed by patch, when BIS will (if it has such bug) change (if such bug exist) armor in cfg of buildings Share this post Link to post Share on other sites
TIMFUTTICUS 10 Posted December 16, 2010 It'd be better if they did a complete overhaul whenever they make Arma 3, and please BIS if you do make Arma 3 get better sounds and effects in the game! Share this post Link to post Share on other sites
vilas 477 Posted December 16, 2010 It'd be better if they did a complete overhaul whenever they make Arma 3, and please BIS if you do make Arma 3 get better sounds and effects in the game! this game is mil-sim-like , tactical etc. not hollywood-CoD for sound and big booom movie effect there are usual shooters like CoD, MoH Arma is mil-sim for training, tactic, for retired or disabled soldiers etc. (+ moders to turn game to what they want , medieval knights, dinosaurs, star wars, WW1, WW2 , Lego Warriors etc. ) Share this post Link to post Share on other sites