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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."

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I'm still not impressed. It takes more than nice graphics to get my attention.

same here although the animations look good CM cut way too many crucial features for me to consider buying this game, at least at full retail ill buy it if it gets to 10 dollars or less.

The game needs vehicles, freelook, PVP component, bigger Cooperative, and most important an Editor.

I cannot believe they took out so many big features, taking out the editor was not a good choice, I would've left that in replay value is what sells games nowadays not fancy voice over trailers. :p

PS: Bet the PC version will have No Post Process settings like DR and still have those muddy textures.

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You know what would make Red River interesting for me? Every feature that has A2/OA right now + something ground breaking new that calls my lower consumer insticts. And even then I know its published by CM, a company I certainly don't like ... guess I'm not part of the target group :p

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I must say, RR doesn't look that bad...

I'm unlikely to buy it but damn, I wish BIS could afford to hire decent voice-actors....

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Kind of old news, but no less funny to read about. It's like when it's okay to shoot peoples' limbs off, but not to swear. ;)

It's not tasteful AKA we don't want controversy even though we are clearly modelling our characters suppliment real nations and militaries and cells as well as real world geography. Sure I could accept that but if it's supposedly tasteless then why all the gore, wouldn't that have a greater chance of upsetting someone more than a current conflict?

BIS has said the same thing. They avoid doing games that focus on real conflicts because they don't want the games' impact and reception to be mired in real life politics.

PS. WHY SO MUCH BLOOM

Even thought they dropped the whole combined arms sim aspect, they still wanted to outdo BIS in one thing. MOAR BLOOM!

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Seems like flash has gone on a little rampage over in the Wii thread on the CM forum. ;)

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BIS has said the same thing. They avoid doing games that focus on real conflicts because they don't want the games' impact and reception to be mired in real life politics.

Even thought they dropped the whole combined arms sim aspect, they still wanted to outdo BIS in one thing. MOAR BLOOM!

BIS- 2 real world militaries, claims of fictional battle, diverse guerillas and even though there are some people more middle eastern dressed they are civilian/militia that can work with and against you therefore not a full "Enemy" The "enemy" was a gulf war 1 iraqi army and in A2 guerilla's.

CM- Real world location, nothing but real world entities..US, Taliban, China and a real world location.. We will probably see the US as the only 'good guys', not working with any locals thus our middle eastern friends would be dubbed the enemy (how typical) and no mission editor ensures we can't have the US vs Taliban.

The problem comes when they said "You will not be playing as the opposing force because it is immoral", saying we will not play as them alone is fine, typical but fine..but immoral? Why immoral? I think CM is a bit too biased on the good guy bad guy thing. hen Sion adds fuel to the fire by opening his big mouth to say "Depicting a current war is tasteless".

A. Why is a "current" war tasteless? Everyone has a family or friend at some point down the line that has been lost during a battle as some point, what makes wars past any more tasteful than current.

B. Why does everyone say it is immoral to play as the Taliban or some other OPFOR? You don't play cops and robbers with just cops, perhaps this goes with the pvp being removed.

C. So you can have real world and everything but saying the battle is fictional makes you immune, and gore that would give those who have lost friends and family a nightmare or two is fine to have but depicting a current war is not...seriously, what?

And aside from CM being based in the UK why are British soldiers mentioned? We haven't seen them ingame.

Edited by NodUnit

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I went and checked Flashpoint's site, they introduce the PKP "pecheneg", the machinegun of choice amongst the insurgents of Tajikistan, covered with rust, tape and with its bipod missing.

Maybe the devs saw it in Arma 2 and found it "cool" but this version of the PK is relatively new.. i dont know if Russia exported any but to find it in the hands of insurgents and covered with rust and tape is.. odd.

I know this is just a detail but there are bound to be many more like it and it adds up, it shows how the developers have little care or atention to accuracy.

This is something that BIS often do aswell (pick "cool" over authentic) but atleast in a BIS game we can easily change the inaccuracies..

It ends up contrasting heavily with the addon/mod makers, wich usually do their homework and run those extra miles to get things wright..

As for the game itself.. it looks old and the feature list is not very impressive, i think theres plenty of unrealised potential.

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Unfortuantly, CM has the potential to make its OFP series a proper competitor for A2. And make it fully customizable, So it could scan from being BF style to ArmA style. But No, Thet put tiem and money into their racing games instead :(

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I borrowed DR from a friend not long ago and say what you want about it not being realistic or not having a editor because those points are moot if IT'S NOT FUN.

I just found it was not fun. it tried to be something like Ghost Recon and failed. it tried to be something like cod and something like OFP. leading to situations where you can take hundreds of bullets. but be killed by a random head shot. it was also boring.

my rating 2\10

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But No, Thet put tiem and money into their racing games instead :(

That's the only thing they were ever really any good at. Also the competition on the race (rally and F1) market is far more favorable to CM than it is for tactical shooters, which has two juggernaut kings (CoD & BF).

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Unfortuantly, CM has the potential to make its OFP series a proper competitor for A2. And make it fully customizable, So it could scan from being BF style to ArmA style. But No, Thet put tiem and money into their racing games instead :(

Really? How so? JUst because they have the financial resources? In that case every bid developer out there has the same potential, if not a even a better chance that CM (because everyone else might base they work on a proper engine, and are not capped by a previous wannabe failed game)

Told you before Ben, you are one of those very naive persons out there, one that doesn't even believe himself at times, but nevertheless he forces himself to think some way because he is restricted by a certain view on things, if not the hardware limit.

WHo is the target audience for CM? Same as every major mainstream developer out there minus Valve: Consoles. Bear in mind that from the boxes sold by COD6, only 4% were on PCs. 4%!

When you aim low (consoles - a restricted platform in terms of hardware, as well as features available to the endplayer (through limited input devices, outside hardware needed -or lack of- for setting up games in a MP environment), you will NEVER be able to accomplish a complex scope video game, no matter how well gifted your team might be

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Well, after that trailer, despite the stereotypicalness of the character it was depicting, I will say that I too wish BIS could get voice actors of such caliber.

Codemasters can keep all that ugly moving background stuff to themselves, though.

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Codemaster's are going to make a killing with this one, it looks beautiful.

Only a very tiny percentage of ArmA2 fans will buy it, but the mainstream gaming market is going to go bananas. I'm predicting it will be the biggest selling game that Codemasters have ever developed.

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Really? How so? JUst because they have the financial resources? In that case every bid developer out there has the same potential, if not a even a better chance that CM (because everyone else might base they work on a proper engine, and are not capped by a previous wannabe failed game)

Told you before Ben, you are one of those very naive persons out there, one that doesn't even believe himself at times, but nevertheless he forces himself to think some way because he is restricted by a certain view on things, if not the hardware limit.

WHo is the target audience for CM? Same as every major mainstream developer out there minus Valve: Consoles. Bear in mind that from the boxes sold by COD6, only 4% were on PCs. 4%!

When you aim low (consoles - a restricted platform in terms of hardware, as well as features available to the endplayer (through limited input devices, outside hardware needed -or lack of- for setting up games in a MP environment), you will NEVER be able to accomplish a complex scope video game, no matter how well gifted your team might be

Read it again, I think you missed the point of what I said. I said CM has the potential to create a great OFP game. I didn't say they will, due to that exact reason. Consoles.

Lets quickly run through some stuff Dragon Rising 'has'

Shotguns

Medevac vehicles (such as the Hummer)

Unarmoured vehicles like the hummer.

Civilans, with actual names.

More vehicles,

Bradley IFV

Useable mortars.

Russian items, Such as Russian bar gates.

Spotting rounds

Spetsnaz

And more,

All of this are still skeletons inside Dragon Rising, Things like the russian bar gates you can enable and place. Theres specialist Mortar crews and MG assistant units, The bradley IFV still had a squad for it left in the Database when released, and the patch took that out. Shotguns such as the M1014 are still left within the Database, Not useable as theres no models. But its all setup, as if they had models, had sound and ammunition. Multiple variants of weapons, like that Mk48 MOD 0 Marksman, Thats in there. Silenced SMG's such as the QCW05 and the MP5. Not useable, but still there.

Why half of this was never in DR, is unknown. If they only had put in more effort making the game. Dragon Rising could have been one hell of a game.

Edited by Ben_S

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Somehow I get bored with these stereotypes and this speech. But maybe because the shooter/action genre isn't that innovative beside very few exceptions. Well perhaps a bunch of console players will try & play it beside their other popular shooters...

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Only a very tiny percentage of ArmA2 fans will buy it, but the mainstream gaming market is going to go bananas. I'm predicting it will be the biggest selling game that Codemasters have ever developed.

As far as I'm aware, Codemasters haven't had a one of those "high-selling" games, by their standards, in a while. Therefore... That wouldn't really be saying much.

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Is it just me, or does that intro song sound like a remake of the Rainbow Six: Rogue Spear soundtrack?

Are you kidding?:confused:

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...

Where did you see civilians?

EDIT: Crying out loud the bloom, skies super nova sometimes, ground glows, gun has a glow, people have a full glow not just parts white. Strange thing is it can't seem to make up it's mind, one moment its dull the next CGI in your face.

Edited by NodUnit

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NodUnit,

Those are all things taken from refrences within its (Dragon Risings) databases. Things that were 'in' the game, But don't actually work ingame. Such as the shotguns and civilans.

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Looks like Operation Arrowpoint to me.

I mean, why not just name the map Takistan ffs.

If your going to rip off another game do it with some balls damnit.

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Looks like Operation Arrowpoint to me.

I mean, why not just name the map Takistan ffs.

If your going to rip off another game do it with some balls damnit.

Because they are going to fuck around in base the story in an actural country which have a similar name to the OA fictional one, not that the story looks interesting to me through, and through out the trailer i still play "america fuck yeah" to cover the bgm. ;)

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