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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."

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everyone outright bashing the game is being ignorent and/or childish. []...at this stage, cannot be decided on how the game shall turn out.

Guesswork based on previous example. It's not really a great leap of faith to assume that RR will turn out to be a below average generic shooter, (tac? Yeah..right). Nor is it unreasonable to expect it to be a steaming pile of crap fresh out of the arse. CM make games for the lowest comman denominator, along with many others companies - it's true, they make saturday night Light Entertainment titles, the standard factory line pop songs, the disney movies. Inoffensive, bland, lifeless, and dull. As I say they are not the only ones doing it, but there is a particular dislike of this title and the company behind it for reasons that do not need to be repeated here. Childish. My Father says I'm childish for playing games at my age in general, but pouring scorn on the next installment of CM treatment of OFP? That's not childish, it's a bit of a laugh poking fun at Sion and CM and the whole DR/RR fiasco, adn to some extent, it's a way of sticking up for BIS and showing support as fans.

As for ignorant, well, all I can say is that it's spelt with an a, not an e. :o

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Actually there was some info like the game "would be set across Southeast Asia, Centeral Europe and Africa" and i remember an interview with Marek talking about how the Vietnam bit was hard accurately create and how bad te war was etc.

Oh great, now you've got me interested and I want to read that!

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Removing what are staples of the franchise already makes it a failure to fans, we just lucked out on also them giving us their business ethics to hate on.

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Guesswork based on previous example. It's not really a great leap of faith to assume that RR will turn out to be a below average generic shooter, (tac? Yeah..right). Nor is it unreasonable to expect it to be a steaming pile of crap fresh out of the arse. CM make games for the lowest comman denominator, along with many others companies - it's true, they make saturday night Light Entertainment titles, the standard factory line pop songs, the disney movies. Inoffensive, bland, lifeless, and dull. As I say they are not the only ones doing it, but there is a particular dislike of this title and the company behind it for reasons that do not need to be repeated here. Childish. My Father says I'm childish for playing games at my age in general, but pouring scorn on the next installment of CM treatment of OFP? That's not childish, it's a bit of a laugh poking fun at Sion and CM and the whole DR/RR fiasco, adn to some extent, it's a way of sticking up for BIS and showing support as fans.

You can EXPECT RR to be something, but you cannot be sure, you can only speculate. I mean, being childish in bashing the game before you know anything about the actual game. We hardly know anything.

Once the company does the same thing 2-3 times over, fair game. But you cannot say they will fail this game because DR was their first go at a game, and they've removed the major part that made it fail. (High ambitions)

As for ignorant, well, all I can say is that it's spelt with an a, not an e. :o

Oooops. :o

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You can EXPECT RR to be something, but you cannot be sure, you can only speculate. I mean, being childish in bashing the game before you know anything about the actual game. We hardly know anything.

Once the company does the same thing 2-3 times over, fair game. But you cannot say they will fail this game because DR was their first go at a game, and they've removed the major part that made it fail. (High ambitions)

In math it is called "probabillity". We already know certain facts: how FPDR turned out, what already now has been announced to be dropped, who is involved, general (banning) behaviour on certain forums and so on.

We can't know what RR will be at the very end but based on already known facts aswell on experience from the past (Support anyone?) we can expect a certain probabillity.

And it's probably goin to be console-designed, mediocre 08/15 shooter.

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Yeah, I am still sticking by my note of "its too early to speculate anything"

And all we know right now is they've taken out PvP to enrich coop.

Removed ME for some reason. (Someone try figure that out, I never did understand that move)

And removed corpsman from being playable (I dont even get the point of this one!?!)

As well as not putting in destrucatble trees and rain.

Now, Thats not really enough to make up a image of what the game shall do. (fail or succeed)

I agree, it will most likley end up a decent- half decent tactical shooter, but without any form of replayability it will die out fast. But im not sure yet.

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Don't forget the experience from FPDR. Just take your box and check it...doesn't it say something like "dedicated server recommended"?

Do you remember the CGI render which should show how awesome it looks?

CM was releasing renderimages at a point where BIS already showed ingame pictures (in their respective timeframe).

What about free roam?

And don't forget, since it had OFP in it's name, surely it was compared with the original...so...where are the big mods? How about planes? Civilians?

This list could go on and on.

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Never mind. Tired, didn't read properly, made a stupid post... Please delete. :p

Edited by Zipper5

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So im sure RR is a try to generate profit from work that they was not able to use in DR with very small investment, then anything else.

That's precisely what I think.

In the end, RR will be just a reduced version of FPDR.

I don't understand, how people, can expect anything differently from a title that will be focused in the console market.

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Myke;1746975']Did BIS with ArmA 2?

This depends on what you find signficant' date=' during Arma2's development we saw videos of Ai moving through towns, using cover, that the AI could now use leaning and hand signals for quiet commands as well as numerous fixes over Arma1 such as the mounted grenade launcher pushing vehicles around now fixed and so on.

Arma1 was more advertised however, during the process we were getting screenshots every other day at the beggining and this caused a whooole lot of speculation.

Looking back on it though it's rather nice to see the engines changes in their infancy and what they have blossomed into today and how BI's experience has grown.

Remember these? [url']http://www.usasquad.com/album/?dir=Armed%20Assault[/url] or better yet these were releasesd before even Arma1, see some familiar thigns? http://www.psu.com/images/11671

Concept art isn't so much a problem really, people look at it,k now it's a picture and know that basicly this is kind of what the game is going for, obviously it won't look EXACTLY like the art but it gives an idea.. the problem is renders because with todays gaming tech renders and games can look very similar and people will assume "Hey this is computer graphic this must be what the game will look like"

More than wondering what this would have been like if that was in charge, would dragon rising have received better publicity had they, instead of used renders, shown the game as it built up.

Edited by NodUnit

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(Taken from NodUnit's links)

site_operation-flashpoint-2-ss-20.jpg

Not a prerender (might be 3D art assets posed rather than gameplay, though), but a Russian soldier in a desert setting. Curiouser and curiouser. Must have been one of the earlier (scrapped) attempts to build FPDR.

Graphics aren't as polished as the finished version, but the units they were showing and the way they approached them seems to suggest they were going for a more serious approach and something much more like Arma: Armed Assault. No variation of facial features on the different units, but it's alpha-build, so we can cut them some slack. This version of the game looks as though it had a chance of growing into something more interesting than we finally had shat down upon us. Heck, the sausage fingers that don't entirely fit around his gun even look like they could be Bis' work!

Footage claims to be for PS3, and we know how many problems CM had with lack of system resources on that platform.

Edited by Richey79

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(Taken from NodUnit's links)

http://www.psu.com/media/operation-flashpoint-2/site_operation-flashpoint-2-ss-18.jpg

Not a prerender, but a Russian crewman in a desert setting. Curiouser and curiouser. Must have been one of the earlier (scrapped) attempts to build FPDR.

Graphics aren't as polished as the finished version, but the units they were showing and the way they approached them seems to suggest they were going for a more serious approach and something much more like Arma: Armed Assault. No variation of facial features on the different units, but it's alpha-build, so we can cut them some slack.

Footage claims to be for PS3, and we know how many problems CM had with lack of system resources on that platform.

That's not DR, and not even from Codemasters, that's the "Next Gen Game" that BIS was making after Armed Assault should've just been "something to hold the community over" until Next Gen Game was completed.

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Good job, I was wondering why I was looking at this crosshair:

site_operation-flashpoint-2-ss-30.jpg

It's listed under Operation Flashpoint: Dragon Rising and as PlayStation footage, lol.

FPDR

Yeah, I see that NodUnit was saying that they were Bis' work, and I misread him. It's confusing to see these shots down as 'Operation FlashPoint 2' and someone working for a games mag has come along later and merged them with the news thread for FPDR.

Edited by Richey79

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Good job, I was wondering why I was looking at this crosshair:

http://www.psu.com/media/operation-flashpoint-2/site_operation-flashpoint-2-ss-30.jpg

It's listed under Operation Flashpoint: Dragon Rising and as PlayStation footage, lol.

FPDR

Crosshair is not the only thing familiar about that picture, fences, houses, bus stop. All seem like tweaked OFP:CWC assets.

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If you look closely you'll notice the camo of the "Russian" soldier is actually the SLA's camo. Those weren't pre-renders, they were just very early pictures taken in enclosed-but-highly-detailed areas with a low view distance. Some of them actually show assets that were in both ArmA and are in Arma 2, like the M249 (ArmA's model and textures) or the AAV (Arma 2). :p

But man alive did they look awesome back then!

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there is always new reason to smile ...

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Pentium 4? Kill it with fire! :eek:

Seriously dude, if you get that bad of performance on such a blatant console port, then you are in dire need of an upgrade. :D

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I get great framerates when playing DR on maximum graphics settings. Not to say that it has any great graphics to begin with, but still.

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Oh great, now you've got me interested and I want to read that!

Try as I might, I couldn't find it... although I remember reading it not that long ago. I only found a reference to that interview in one short article on Tiscali Games saying the interview was published on the PC Gamer website in 2005.

Just as Ricbar89 said, Marek explained that it was very difficult to keep the player motivated and still follow the actual historic chain of events. He said that they wanted to portray the Vietnam conflict as realistically as possible and that would result in a serious frustration in a player, since the campaign would be pretty much going from a disaster to a disaster.

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BIS should do a Vietnam expansion pack... :D

Or DLC, depending on its size.

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