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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."

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Oh and for part b, show me new features, Sion. All you've done is taken them out. ;)

shipment-of-fail.jpg

* Join in Progress

* Checkpoints [OXM]

* Larger Urban Environments than the previous game [OXM]

* 3 Act's storyline [OXM]

* FTE/Co-Op Challenges [OXM]

* PLA to return along with Insurgents [OXM]

* Radial Menu System [iGN]

* Weapon Assists [iGN]

* Weapon Loadout

* Weapon/Equipment Customisation

* XP reward system

* Heavily Improved Damage Model System [Gamespot]

* CO-OP MODE - 'Last Stand' (Defensive) [Gamespot]

* CO-OP MODE - 'Combat Sweep' flush out all defending enemies [Gamespot]

* CO-OP MODE - 'Convoy Mode' Escort a moving target [Gamespot]

* CO-OP MODE - 'Search And Rescue' [Gamespot]

* New Command Tree System [Gamespot]

* Visual Aesthetic Styles [Gamespot]

All mentioned here: http://community.codemasters.com/forum/general-discussion-1335/421691-super-sticky-game-information-03-09-a.html

hang on, didn't they already have a radial menu system, or was that just the command system?

Edited by SASrecon

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Sadly yet more evidence from CM that their measure of "success" or "failure" of a game is based purely on sales. From a business point of view looking at a single product that attitude might make sense but now they're making a sequel. I could sell bags of grass from my garden claiming it was weed and call that a business success but it wouldn't do me much good in the long run.

90% of sales on consoles... How many of those were retained by the original owners?

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Join in progress defined as a feature. Even BIS has recognized it should be the norm of the MP gaming world by now.

Most of those features are aesthetic, and I couldn't care less about most of them (lol, XP system...) given the game's been stripped to linear corridors with pre-scripted events. It's a lot easier to have those when your game isn't very complex to begin with.

Oh, and this is taking the fact there are no mod tools nor a mission editor out of the equation. That alone is enough to label it a failure this early on no matter what anyone says. It's an OFP game made in 2011 that can't accomplish something done with the same brand in 2001.

Edited by Zipper5

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Sadly yet more evidence from CM that their measure of "success" or "failure" of a game is based purely on sales. From a business point of view looking at a single product that attitude might make sense but now they're making a sequel. I could sell bags of grass from my garden claiming it was weed and call that a business success but it wouldn't do me much good in the long run.

90% of sales on consoles... How many of those were retained by the original owners?

Also funny how their Screenshots consist purely of 'Concept art' and 'Renders'; no actual in-game footage yet whatsoever :j:

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A game is a failure in my eyes if it doesn't please it's fanbase first and foremost. Obviously a profit needs to be made, but that doesn't mean screwing over those who are supposed to be giving you said profit, which is exactly what CM are doing.

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Also funny how their Screenshots consist purely of 'Concept art' and 'Renders'; no actual in-game footage yet whatsoever :j:

That thar be some serious deja vu.

Seeing what DR could have been I'm curious, how different would it have been if Clive was the one who remained in charge.

Edited by NodUnit

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I like how people over there think DR's user score was low because people found it too difficult to play due to it's aspects of realism. True, there are those who say that about it on Metacritic, but they are definitely the minority. Look at the rest and count how many say the game is a disgrace to the OFP name, or it's not an OFP game, or CM treat their customers like shit. ;)

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Seeing what DR could have been I'm curious, how different would it have been if Clive was the one who remained in charge.

I would guess that Lenton was supposed to get it out ASAP to recuperate at least some of the costs of the project that was going nowhere under Lindrop's management. It might have been their intention to make it better than OFP initially, right after they gave the ok for the development to begin, but money decided otherwise, and under Lenton they threw out everything that wasn't done/didn't work, and sold a CoD-clone with the old OFP marketing sticker still on it. I doubt the outcome would have been much different, regardless of who was running the show. It was only going to go further over budget, and someone needed to pull the brakes, they chose Lenton to do that with his vast experience in developing major titles :rolleyes:

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I agree JdB. Every time something goes wrong after development changes people always jump on the fact the game would have been so much better with the original dev team. Given the fact that the reasons for DR failing so much and RR continuing that trend seem to come from either the gaining or lack of money by CM, I doubt even with the original dev team we'd have had a much better outcome. CM are a mainstream developer in every regard, and their sole objective is to make money now, not make a good game.

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I'm curious, how different would it have been if Clive was the one who remained in charge.

Back then, Clive was being bashed just as hard as Sion is now. None of them are fully responsible for what DR became, and both are probably nice guys doing their job.

The game had set ambitious goals, but it hit numerous brickwalls, went over budget and that's when the execs probably decided to scrap everything that wasn't finished and try to recoup the cost :

1) by releasing DR "as is"

2) by trying to make an agressive marekting coup

3) by trying to recycle some of the unfinished and unreleased assets in a DLC or a low-cost sequel.

Lenton was probably just told to finish the damn game at all cost (or better said at the minimum cost), and he did the dirty job. No need to get personal on him. It's not like it's his personal quest to destroy the OFP brand.

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Yes, you're right, but he still says really stupid shit that I cannot see is coming from CM telling him to say it. :rolleyes:

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Nah, he was only said to have departed the project and later we found out he went to Crytek and has been there since. Either he simply got a better offer, he was fired, or he himself resigned, but none of that was released. I'm going for he got pissed off for working for the liars that are Conmasters. :rolleyes:

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This is funny readings and interesting numbers. It shows DR was not succes for sure. They sell less then orig OFP, they sell much less on PC then A2 and their budget/sales aspect is worse. So im sure RR is a try to generate profit from work that they was not able to use in DR with very small investment, then anything else.

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This is funny readings and interesting numbers. It shows DR was not succes for sure. They sell less then orig OFP, they sell much less on PC then A2 and their budget/sales aspect is worse. So im sure RR is a try to generate profit from work that they was not able to use in DR with very small investment, then anything else.

I still would bet FPDR was mainly developed for consoles and PC version just released as re-compiling (or whatever was needed) didn't took too much time and effort so they could make a few sales more with really small effort.

But main target audience were and still are consoles.

And IMHO FPDR is the best answer for those who ask why A2 isn't available on consoles: CM tried to do it, but to make it work they had to "optimize" it for console hardware....and we all know how this ended.

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Budget/sales aspect is most important for profit from any game, but their overal aspect consoles included is worst then our just on pc, so what kind of succes we are talking about? :) just funy

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Budget/sales aspect is most important for profit from any game, but their overal aspect consoles included is worst then our just on pc, so what kind of succes we are talking about? :) just funy

There is nothing to add. :D

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I don't even see why CM bothered trying to compete with BIS, BIS have their own mo-cap studio, an amazingly loyal fanbase, VR engine, less taxes and hadn't even resorted to DLCs yet...

..okay when the recession and competition got a little closer they finally resorted to paid dlcs, but the quality is super-high and they probably have the highest standards of dlc and free content, features and patch-rate compared to any other gaming company out there. :/

Thanks for the reality-check Ohara; I thought ComedyMasters were still getting away with their bullshit and misleading marketing style.

Lenton should really get an account over here, I mean it surely would be on-topic if he discussed OFP here; except BIS would be in-charge of the ban-hammers so none of the anti-cm stuff will get censored :P

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Would be a laugh though if he did. 1st post.

"I woul.." BANNED.

With a pic of the Monty Python foot.

But we haven't got trigger/ban happy mods over here. Maybe one or two totally "out of control", but not ban happy.

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..okay when the recession and competition got a little closer they finally resorted to paid dlcs, but the quality is super-high and they probably have the highest standards of dlc and free content, features and patch-rate compared to any other gaming company out there. :/

Not to mention they still released the DLC just so those of us who didn't pay the $10 wouldn't get shafted in servers..for those who complain about quality I guess you'd rather not have the option at all?

As for the Clvie thing, it was just 5AM hypothetical thinking guys, not saying that the game could have been better though I do wonder how many things stayed that were shown in the demo's.

I'm not sure if it's fair to say that CM's console attempt to do what OFP did is reason to not do it, in the end it all hinges on development time, cost adn of course the engines versatilty..afterall OFP:E pulled it off without a hitch and it had upgrades from OFP, higher resolution textures, island grass, 3D water, moving water, advanced shaders which include normal, specular maps and lighting, more advanced NVG's and so on..

It practically paved the way for Arma1 on PC. But I think it was said that it took years to work out the transition of PC to console..I'm not entirerly sure if I'm remembering things right..

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This is funny readings and interesting numbers. It shows DR was not succes for sure. They sell less then orig OFP, they sell much less on PC then A2 and their budget/sales aspect is worse. So im sure RR is a try to generate profit from work that they was not able to use in DR with very small investment, then anything else.
Budget/sales aspect is most important for profit from any game, but their overal aspect consoles included is worst then our just on pc, so what kind of succes we are talking about? :) just funy

ohara, you rock. That is all.

:D

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Nah, he was only said to have departed the project and later we found out he went to Crytek and has been there since. Either he simply got a better offer, he was fired, or he himself resigned, but none of that was released. I'm going for he got pissed off for working for the liars that are Conmasters. :rolleyes:

Listening to him speak at panels and shows on OpFlash DR was amazing, he promised so much... a shame none of it ever made it in the game

---------- Post added at 04:34 PM ---------- Previous post was at 04:31 PM ----------

Also funny how their Screenshots consist purely of 'Concept art' and 'Renders'; no actual in-game footage yet whatsoever :j:

Show me a game that releases in game screenshots from a pre-alpha build. I know you guys hate CM, but that doesn't mean you can be ignorant.

No game company releases screenshots 1.5 or 2 years from release... come on now

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FYI release is scheduled for next year and to me conmasters' concept art and renders have always seemed misleading and stupidly overhyped. Now I don't mind renders, just as-long as they're reasonable and they don't lie about the game.

Take the rendered dam pic as an example, never in a million years will concept-art masters be able to create such a detailed scene with 3 pavelows in the air amongst awesomly-detailed clouds of billowing smoke coming from burning buildings reflecting in the water.

...and the shrubbery is rendered past 100m which is all LIES!!!

I thought they were also focusing more on linear gameplay, all that fancy decoration is surely just unnecessary and distracting?!

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Show me a game that releases in game screenshots from a pre-alpha build. I know you guys hate CM, but that doesn't mean you can be ignorant.

No game company releases screenshots 1.5 or 2 years from release... come on now

Yes, This is the point im trying to get accross, whilst the game is still in Pre-Alpha, companies wouldn't be releasing gameplay footage or screenshots since its too early.

Whilst I am loosing my *small* ammount of confiedence in CM to pull it off this time. I still will wait for the moment they release the info and gameplay before I make my mind up. At this stage, everyone outright bashing the game is being ignorent and/or childish. Bash their decisions to remove the ME, not add in PvP... only keep it 4 man coop... fine, but you, at this stage, cannot be decided on how the game shall turn out.

I really do not know if CM will be able to create a decent game, I do not know if they will make the worst game ever created, I do not know how this game will turn out. But I am going to wait for gameplay at least.

Anyway, Thats my little bit, just please keep it in mind before you say anything.

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Show me a game that releases in game screenshots from a pre-alpha build. I know you guys hate CM, but that doesn't mean you can be ignorant.

No game company releases screenshots 1.5 or 2 years from release... come on now

Answer me 2 questions, would ya?

Did CM release any significant ingame footage/screenshots before release of FPDR?

Did BIS with ArmA 2?

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