HERR VADER 6 Posted June 26, 2015 Dwarden, big thanks for your work.I use Arma 3 Sync and there is a problem with battleye, so many peoples must use the arma3battleye.exe - can you create you arma3.exe with battleye? Or anyone know a solution for that? Thanks in Advance Kind regard, Blighter http://forums.bistudio.com/showthread.php?190426-BattlEye-service-implementation Share this post Link to post Share on other sites
naizarak 4 Posted June 30, 2015 Dwarden, big thanks for your work.I use Arma 3 Sync and there is a problem with battleye, so many peoples must use the arma3battleye.exe - can you create you arma3.exe with battleye? Or anyone know a solution for that? Thanks in Advance Kind regard, Blighter run arma3battleye.exe with params of "2 1" or arma3launcher.exe with params of "-noLauncher -useBE" Share this post Link to post Share on other sites
jrog 10 Posted July 2, 2015 Great work! Helicopters are logged again with the latest Perf. Thanks, Dwarden. Share this post Link to post Share on other sites
Hud Dorph 22 Posted July 23, 2015 (edited) 1.48? Untill try use this: Quote Originally Posted by DnA A fix attempt (14 MB) is now available in Steam RC branch, using access code: Arma3Test148RC. It should be MP-compatible with main branch 1.48. Please let us know whether it improves the client-side FPS issues in any way (even a little). Edited July 23, 2015 by [HUD]Dorph Share this post Link to post Share on other sites
Dwarden 1125 Posted July 24, 2015 1.48.131629 profiling (server and client) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm * crash fixes * 2 recent tweaks/fixes to increase client fps for those who had FPS drops (server rarely but may too) Share this post Link to post Share on other sites
Moon_chilD 200 Posted July 24, 2015 I have a question. I'd like to use that on my client too but since I use Arma3Sync I need to use the arma3battleeye.exe though I can't use that. At least I think. Is there any possibility you can do these for the arma3battleeye.exe too? Share this post Link to post Share on other sites
cyruz 103 Posted July 26, 2015 Just replace the arma3.exe, arma3battleeye.exe is just a wrapper which calls the main arma3.exe, at least that's how I understood it. Share this post Link to post Share on other sites
Dwarden 1125 Posted July 27, 2015 1.48.131646 profiling & peformance (server and client, windows, linux) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm * more fixes/ tweaks + those with RC of hotfix got update too (1.48.131645) Share this post Link to post Share on other sites
fareast 20 Posted August 1, 2015 i found out the v1 is faster than the v2 Share this post Link to post Share on other sites
Dwarden 1125 Posted August 5, 2015 1.48.131709 profiling & peformance v3 (server and client, windows, linux tomorrow)https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm* more fixes/ tweaks* listNbox drag fixed* networkdiag separated to own log file Share this post Link to post Share on other sites
Dwarden 1125 Posted August 7, 2015 1.48.131785 profiling & peformance v4 (server and client, windows, linux tomorrow)https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm* all v1-v3 changes* quite nasty memory and crash bugs fixed (v4) 1 Share this post Link to post Share on other sites
lukio 18 Posted August 17, 2015 Out of curiosity I tried out the latest (arma3server_performance_148_131820_v5_linux) perf build on Debian 7 and it segfaults, same with prior 1.48 PERF builds. Am I missing some additional files? Already renamed the Physx files to proper / original case. Arma 3 stable works fine, though. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 2, 2015 1.50.132052 profiling & performance v3 server and client, windows, linuxhttps://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm* crashfixes, tweaks, other stuff btw. testing specific (PvP only) fps / performance improvement on 94.23.112.9:2102if you want to see it on your client, you need to use 1.50.132052 (v3) performance client binary ! (you can join with normal 1.50.stable binary but there will be no FPS gain with it on your client) Share this post Link to post Share on other sites
Dwarden 1125 Posted September 3, 2015 1.50.132101 profiling & performance v5 server and client, windows, linux https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm * more crashfixes, tweaks, sorted stacked EH, etc. note: backup your arma3.exe, replace with the arma3client_performance.* one note: new TBB allocator available too (backup the one in \DLL\ folder and replace with new one from dropbox) Share this post Link to post Share on other sites
DancZer 65 Posted September 3, 2015 I tried the performance binary(97 ppl was online). The first 5-10 min was amazing. I had 30fps instead of 12. But after a certain time my fps dropped back to "normal" 12fps. Also i noticed some peak frame drops, but it happens on the stable branch too. If you could somehow stabilize the first minutes longer that would be amazing. Good job and looking forward to the next versions. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 4, 2015 new variant of TBB 4.4 allocator released on the https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm it's compiled with SSE2 support (previous non-SSE2 library is there too in cases of trouble) 1 Share this post Link to post Share on other sites
nocwage 0 Posted September 4, 2015 new variant of TBB 4.4 allocator released on the https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm it's compiled with SSE2 support (previous non-SSE2 library is there too in cases of trouble) Thank you so much for these latest updates! If I want to take advantage of this dll do I need any special launch parameters besides just copying the dll? Share this post Link to post Share on other sites
Dwarden 1125 Posted September 4, 2015 if you just overwrite the existing allocator then you don't need do anything, it should be selected as default (unless you changed it in Arma 3 Launcher) Share this post Link to post Share on other sites
spanishsurfer 58 Posted September 8, 2015 new variant of TBB 4.4 allocator released on the https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGmit's compiled with SSE2 support (previous non-SSE2 library is there too in cases of trouble) Any admins try this out yet? No issues? Share this post Link to post Share on other sites
Dwarden 1125 Posted September 9, 2015 important explanation for disableRemoteSensors true; mission/scripts/addons must have code/actions/triggers etc. written in way, where is executed/handled/operated with everything in locality where AI is local (runs) this covers script-commands: knowsAbout, nearTargets, targetKnowledge Example: 1. you setup HC group with AI (guard_grp) 2. guard_grp notice player trying sneak to base situation on HC (AI is local there) knowsAbout will be tested to raise alarm > Success ! situation on dedicated server (AI not local there) knowsAbout will be tested to raise alarm > Fail ! group explanation: Squad leader is player #42, all group AI are local to client #42 member of group is player #67 (beacuse he is player, he is remote, non-local) this case is covered so player #67 share what he sees with player #42, there is condition on whole group and not just unit note: High Command (complex groups) is WIP and should be adddressed in future it's not per AI command, it's for whole "simulation" locality so you run it once (e.g. mission init) on each client, server, each HC ... unless you have code which awaits something from remote locality for those 3 commands which could break e.g. in init event scripts https://community.bistudio.com/wiki/Event_Scripts so just add into mission init.sqf : if (!getRemoteSensorsDisabled) then {disableRemoteSensors true;}; yet repeated re-enable and disable is possible, as/if needed additional details: http://dev.arma3.com/post/sitrep-00122 Share this post Link to post Share on other sites
Dwarden 1125 Posted September 10, 2015 1.50.132317 profiling & performance v6 server and client, windows (no linux sry) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm + more crash fixes and tweaks and debug and now, i'm to going to crush Arma 3 maxplayers, to try squeeze as many as possible on 192.99.47.216:2102 target 150 players ;), plain Arma 3 on KOTH mission Share this post Link to post Share on other sites
Dwarden 1125 Posted September 11, 2015 1.50.132376 profiling & performance v7 server and client, windows (no linux sry) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm + FPS optimizing (up to 10%) client/server and debug Share this post Link to post Share on other sites
Tankbuster 1747 Posted September 11, 2015 Any admins try this out yet? No issues? Yes, I've tried it. Got perhaps an extra FPS or two. Dwarden, should I be using the tbb4 on both server and client? Share this post Link to post Share on other sites
Dwarden 1125 Posted September 12, 2015 Yes, I've tried it. Got perhaps an extra FPS or two. Dwarden, should I be using the tbb4 on both server and client? you will lose nothing, SSE2 one should become the next default one Share this post Link to post Share on other sites