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guides compilation Arma 3 General game guides, FAQ's, Manuals, & Tutorials Compilation
Gunter Severloh posted a topic in ARMA 3 - GENERAL
General game guides, FAQ's, Manuals, & Tutorials Compilation Last Updated - July 23rd, 2022 Description This is a compilation of all the basic game guides, faq's, manuals, and tutorials for arma3 in one place i hope my work here has made it easier for the new and general players alike to find any information for the game. Whats listed based on the subjects i created i feel is not all the manuals, guides, and other info for arma3 so as time goes on and i find more, or some are suggested in feedback, then more will be added accordingly. Overview Video Commanding AI Guides Command Guides Here you can find guides for leading a squad, platoon or various assets. Field Manuals, & Gameplay Guides Air Assets Guides - Guides for both fixed and rotary wing aircraft Armour Assets Guides Game Controls & Key layout Guides/Manuals General Game FAQs/Guides/Manuals - Mods, Parameters, & Misc Map Guides & Legends Medical Guides Want to be a good medic with ACE? Here you can find out how. New Player/Beginner Quick start, Getting Started Guides & Manuals Sniping Guides Tactical Guides Credits To those who have created all the guides, manuals, and tutorials, i give you credits, i hope that my list here helps those new to the community, and regular players alike. -
Best Ways to learn modding in Enfusion?
Gylden_Drage posted a topic in Arma Reforger - Mods: Discussion
https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Tutorials https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding https://community.bistudio.com/wiki/Arma_Reforger:From_SQF_to_Enforce_Script Ive read through most of these wiki's so far, there is a good deal I'm not understanding and curious what portions of my learning C++ will be useful in understanding how to adjust variables and game modes when modding Arma Reforger. While I've used limited parts of SQF from the A 3 days in editing small things in files for my own use. I'm wanting to understand the Enforce Script deeper than I ever did SQF things from A3. As I've read that it's inspired by C++, I am curious what things as a new coder I should be paying attention to, and what things I wont need to worry about so much when modding with Enfusion. What concepts will be most important that I can take from C++ and incorporate that knowledge with Enfusion? I hope that question isn't too open ended. My goals are primarily to modify game modes like Conflict to make "bases" smaller, use different place-able objects in place of the Antenna, Vehicle Depot, Materials Depot, Base, and etc. Ideally I want to require a player to find an item that randomly spawns in a city, and that item is a sort of "key" to allow them to take control of a territory. I understand I have a lot of work ahead of me, but I'm retired with time on my side to figure things out. I want to make best use of my time and efficiently start somewhere that will lead to using my time productively. I just am sort of lost at the moment on where to start learning. How much C++ should I know before I begin to try and mod game modes in Reforger? I'm not looking for perfect answers just a direction on where to look harder to learn myself. Thanks. -
Re-Activated December 28 2018 to counter the growing threat of CSAT and insurgents forces. All new recruits are to report to their nearest recruiting office for assignment. Recruiting Station https://discord.gg/NHzqFws Who Are We? -We are a Arma 3 tactical realism community for those who seek tactical team play, and others who want to relive that awesome military life with out the garrison customs and courtesy drama like cult thingy. Our community fosters new players and understands most have been playing fortnite, battlefield and Call of Duty their entire lives. We are here to help you transition from run n gun Rambo lone wolf solid snake American sniper tactics into awesome well oiled CSAT killing tactical machines. We also understand that sometimes a lot of what we teach doesn’t make sense to those accustomed to player revives with a dirty reused needle. So here we offer open membership to all our causal players to come and join us on our Dedicated Server and teamspeak channel to help us take some of these towns on the chaotic KP liberation mission. If you find out that you kinda like the team and some of the Official unit members then ask to officially join the unit. What do I have to do to join the Unit? -Good question! Most of that information can be found in that discord channel I posted in the beginning. But to give you a barnie style breakdown, you first need to attend the units basic training which is broken down into 3 30-60 minute sections Red, white and blue phase. The basic training will go over unit standards, tactics and all roles available for you to fill. After that there is specialized courses for various roles. You can specialize in one or be a jack of all trades, it’s up to you! When do you guys play? - the peak hours among the unit is around 1800 Gmt and we normally hold training on Tuesdays and Fridays, with unit operations on Saturdays. Any other days of the week are normally casual days so jump on and have fun. Can I be pilot? -Sure.....in casual gameplay, going to go ahead and assume you just downloaded the game. So if you want to be a unit pilot I’d prefer you practice, and learn to hurry up and wait. Because having planes blaze down an entire village before the troops get there is kinda a immersion killer. Can I fly Transport? -only if you can land Why do you only have slots for certain roles? -let’s put it this way, if your playing on a football team your likely not running the football if your a lineman and probably not catching the football if your the quarterback. Every position has a role and specific task and if one person is not sticking to their role the whole team fails. So in the 32nd ID we build our squads in a way where just about all tasks can be completed with the least amount of players. A Squad typically consists of about 9-12 players —ALPHA TEAM— Team leader Rifleman. (AT) Grenadier Automatic Rifleman --BRAVO TEAM— Team Leader Rifleman (SDM) Grenadier Automatic Rifleman —Command Elment— Squad leader Medic RTO/FO/JTAC Machine Gunner Other roles are planned for the future as the unit expands but for now we ask that players become familiar with the available roles. And fill them when needed. How to I get into the server or teamSpeak? - super easy, first join the discord and look in the appropriate channels or direct connect here: https://units.arma3.com/unit/32ndinfantry Hopefully you fill all warm and fuzzy inside about what we offer here, and muster up the courage to join. If you have any questions please feel free to ask either here, the discord or in game and will try are best to answers all reasonable questions. See you soon........