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Found 7 results

  1. Hi, I need some help putting the finishing touches on a mission and am looking for 3 English speaking voice actors, plus either 1 British or Australian accented actor. Text varies from 2 to 7 lines. (Radio comms.) Everyones' enjoyment would improve immensely over a text dialogue. Your (Ingame) name and contribution will be acknowledged in the mission credits unless you opt out. There will be an intro and a briefing. The mission will start with a night helo insertion. Then a stealth approach thru the jungle of Tanoa to meet your team. Setup an Ambush to retrieve some Intel. Call for extraction & return to base. Anyone interested and willing to help out, just drop a PM? Regards.....
  2. I have made a small mission where a group that is controled by the player must move though a town (silent or not) and kill the commander. I then want the player to get a waypoint after killing the commander to an extraction zone where the mission will end. The problem is I cannot find a way to make it so when the commander is killed a waypoint or something similar is shown. Is there anyway to do this? ( I am not very good with scipting so please if there is a way to do this that involes scripting, explane is well)
  3. Hello everyone, I don't know if it's the appropriate place to post but anyway... Does BIS have already considered making BIS_fnc_UnitPlay function to work on dedicated servers ? As a milsim organization, we'd love to see this function fully working on dedicated servers since the AI is terrible regarding chopper insertion/extraction procedures. This provides a great immersion and realism feature. Thanks !
  4. These are a couple basic Helicopter Insertion / Evac Examples that you can easily copy & paste into your mission and adjust. Since this is a frequent question and I made it for my team anyway, I thought why not share it to more people: Download: https://www.dropbox.com/s/szg3610cflol363/heli_evac_vanilla.Stratis.zip?dl=0 heli_evac_vanilla.Stratis.zip · 5.04 KB No mods needed. Should work in SP/LAN/Dedicated. Please let me know if you find any bugs/typos! Just unzip to your Eden save folder C:\Users\*USERNAME*\Documents\Arma 3 - Other Profiles\*PROFILE*\mpmissions\ or C:\Users\*USERNAME*\Documents\Arma 3\mpmissions If you are not sure where Eden is saving your files: Go into Eden and save a mission with the name donald123. now open your hardrive and search for donald123. it will eventually find a folder called donald123.stratis or donald123.tanao (...), depending on which map you saved it. Put the folder from the zip inside this folder, where you also see the donald123.*MAPNAME* folder. You should then be able to load this mission in Eden You will find some notes on how to use for your own on the map ingame. It's basically copy & paste the setup you need into your mission and then go through the triggers/waypoints/object init's to see if you need to change something, for example the faction from blufor (west) to opfor (east). Don't hesitate to drop me a private message if you have troubles or just ask questions inside this topic. If you want to use a different kind of chopper and have problems with finding the animation source for animateDoor command I try to help you too. Before anyone asks: I tried it on roof of buildings and it seems to work with some of them, like the big square buildings with a roof on tanoa.
  5. Hey, guys. So I made this mission for my group. we start at an Airfield, the team is divided in two groups. After assembly each group heads for a predetermined heliport, then two UH-60s come and take us away... The set up is pretty simple, inside the heliport there's a trigger which is synched to the UH-60's waypoint (so it doesn't come too early), the next UH-60's waypoint is a LOAD waypoint, syched to a GET IN waypoint of the infantry team, then the chopper move's on to its next waypoints once the team in inside. I tested with bots and it works flawlessly. The thing is... I HOSTED the mission in multiplayer mode with a friend of mine and something isn't working... Here's what happens: Situation 1: I am ALPHA team, my friend is BRAVO team Development: Both choppers approach the heliports ALPHA chopper lands, waint until ALPHA team embarks, then moves on. BRAVO chopper approches its heliport, then do a sudden turn and moves on without landing Then we traded teams (thinking the problem was BRAVO's chopper waypoints. This is what happened: Situation 2: I am BRAVO team, my friend is ALPHA team Development: Both chopper approach the heliports BRAVO chopper lands, waint until BRAVO team embarks, then moves on. ALPHA chopper approches its heliport, then do a sudden turn and moves on without landing The problems appears to have something to do with the HOST (me) and it's not related to any problem in the waypoints, since it worked in both helicopters, except it only works when I (HOST) am the it is supposed to pick up. The other chopper completely ignores the other team. I can't seem to think what could be causing it, can you guys help me? Thanks!
  6. I want a helicopter to spawn with crew and pick me and my squadmates up which activates by trigger. It would be cool too if you told me how to spawn an aa squad simultaniously so that he gets shot down.
  7. I have a helicopter with three waypoints; a MOVE waypoint, which is connected to a trigger, a LAND waypoint attached to an invisible helipad and with the condition that all units are inside it, and a third MOVE waypoint. I expected the helicopter to move in and land on the helipad once the first MOVE waypoint is skipped, but instead it simply flies over and stays hovering in midair over the trigger attached to it's MOVE waypoint. Why is this happening, and how can I get it to land on the helipad? Edit: Here's an example mission that demonstrates my problem; https://mega.nz/#!sMUByIQb!2snm5wTgDpMsCGJYxSXzoMZjqMKxWOa__TaDh0_AORE The helicopter should move past the first waypoint once the trigger is activated, but it simply stays in midair and doesn't move at all. There are no enemies on the map, or any other characters besides me and the pilot. As an extra note, I'm playing this mission in multiplayer. Edit: I was able to solve my problem by using multiple waypoints; I first used a Move waypoint right next to the helicopter that's connected to a trigger, and is skipped when the trigger activates. Then a Move waypoint attached to the helipad with a condition of true and an Actrivation with 'heli land "land";' in it. Then a Scripted waypoint also connected to the helipad, with a condition of "me in heli", then, a final Move waypoint out in the distance with a condition of true. Here is a more complicated mission I created using this information; it features a helicopter that ferries the player between sides of the lake whenever they get inside, and waits for them to reenter; https://mega.nz/#!FUkiFIYI!jm-56z1QLBkh9lEIPdt8iPOyHZKEWdnGU3dTsa2TD3Q
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