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Found 2 results

  1. Hello everyone, I don't know if it's the appropriate place to post but anyway... Does BIS have already considered making BIS_fnc_UnitPlay function to work on dedicated servers ? As a milsim organization, we'd love to see this function fully working on dedicated servers since the AI is terrible regarding chopper insertion/extraction procedures. This provides a great immersion and realism feature. Thanks !
  2. Hello, I have a evacheli that is spawned by this code _crew1 = []; _airframe1 = []; if (isServer) then { _crew1 = creategroup WEST; _airframe1 = [getMarkerPos "evachelispawn", 200, "B_Heli_Transport_01_F", _crew1] call BIS_fnc_spawnVehicle; publicvariable "evacheli"; }; sleep 5; rec = [] spawn Mypath; As you can see I set publicvariable to evacheli and the thing I want to do is for the evacheli to play unitplay after It's spawned but this error pops up '.....983258],[61.4079,39.9577,0.0947061]]]; [|#|evacheli, path1] spawn BIS_fnc_UnitPlay;' Erro Undefined variable in expression: evacheli This is my init Mypath = compile preprocessFile "path.sqf"; [] execVM "briefing.sqf"; This is my path path1 =<random numbers>; [evacheli, path1] spawn BIS_fnc_UnitPlay; This is my trigger with what I activate evacheli.sqf _nul = [this] execVM "evacheli.sqf"; How could i make it work? Thanks!
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