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Showing results for tags 'container'.
Found 9 results
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Force a backpack into another backpack via arsenal
Tug RubNuts posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I've been looking for a way to do this for awhile now, but everything i try seems to come up as a dead end. Basically, in game you can drag a backpack into the backpack your character is wearing just fine, but if you save that as a loadout, the arsenal refuses to load the loadout with the additional backpack inside your backpack. I have tried both saving and loading loadouts via the in game UI, and also exporting and importing loadouts from a text file via the in game UI. What I'm basically trying to do is be able to set up a player with a bergen bag that contains a UGV backpack plus other misc gear, and I know the bergen bag has the capacity to do this because you can fit all of what i want in there in game via dragging and dropping in the inventory. I'm trying to make this work through the arsenal so that we can use this loadout in dynamic recon ops, as in those missions you go straight from an arsenal menu to HALO jumping into the mission. I'd like to avoid giving anyone the ability to just blatantly spawn in additional equipment once the mission has started, hence why I'm trying to see if this can be done in the arsenal. Has anyone done anything like this? Just for context, the most scripting I've ever done in arma was to copy and paste a line of code into a crate's init field to make it a virtual arsenal, so I'm not what you what call knowledgeable in this area. Thanks for any help you can provide! -
Hi, I recently started to get addicted to Zeus missions and I'm currently working on a second mission for my friends. However this mission is a Campaign. I want to "recreate" the Arma Cold War Assault: Resistance campaign. The Idea is: The players would be spawned in as civilians, each with a different profession for instance, Mechanic, Motorcrosser, Doctor, Chemistry Teacher, etc. Their loadout being matched to that profession. Shorty after the players spawned they will get a radio message signalling the start of the russian invasion into Nogova and they'll have to find the Resistance and support it. They are supposed to recruit civilians, find weapons and ammo and claim vehicles and eventually turn into resistance commanders with the forces they gathered. Now I can deal with the recruits they get and the vehicles they find but I still need a solution for their personal loadout that needs to get saved between missions and a solution to keep all the items they find and store in crates. The problem is I want to keep editing the mission in the editor so I can plan the next mission, enemy moves, etc, etc. But I need to know what my players collected in the crates and on their own loadouts. Maybe there is some way to save the mission while it is in progres or when it ends and to then edit that mission in the editor with every loadout and container inventory saved? I do not want to use arsenal since I know my players and they WILL take weapons and items that are not related to the mission. Also I'm not a scripter. I do understand a few little things but I cannot write a simple script without help. Just so you guys know my level. Thanks in advance.
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getItemCargo doesn't return every object type
smirlianos posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a container that contains an optic, a banana (from ACE), a chemlight and a grenade. It has the following line inside init. hint str getItemcargo box1; I want it to return every object that's inside but it only returns these 2: Why is this happening?- 2 replies
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- getitemcargo
- editor
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Hey all, I'm, trying to find out the Ammo count of CfgMagazine objects in a vehicle/container. I know, I can retrieve the magazine from a container by using getMagazineCargo. However, this only returns the type of magazine and the total count of magazines... Nothing about the actual ammo in the magazines. I found that there now is a setMagazineAmmoCargo command which allows adding magazine with custom ammo count, which is great. Yet, I couldn't find a similar command, like the same as get, to solve my problem of knowing how much ammo is in the magazine in a container. I also tried a workaround with _unit action ["TakeMagazine", _container, _magazineString] to get the magazine and do a count outside the container... However, this only plays the "Take" animation but does nothing else. According to (old) posts, this action is broken. Sadly, the there exist posts reaching back to the Arma 2 days with the given questions and no answers could solve the problem. Maybe you've got some updates for me. Thanks!
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Hi everyone ! I'm stuck on something, i'd like to count items on a container. but I'd like to count _x for a group of item. I explaine myself : Every day (ingame) I check with a script if the box "Box" contain a certain amount of items, let's say that I check if there is some food in it. So I'd like to count if there is enough food (like 10 food item) in the box container, but it can be 2 carrots / 1 fish / 4 chickens etc... and I don't want to count like : _nbChicken = {"chicken" == _x} count (itemCargo MyBox); _nbFish = {"Fish" == _x} count (itemCargo MyBox); _nbFood = _nbChicken + _nbFish...... I'd like to make it this way : _table = ["Fish","chicken",etc....]; _nbFood = {_table == _x} count (itemCargo MyBox); is this possible ?
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How come cointainers and big hesco walls can't be hidden in Malden DLC? Is there any new way to do it?
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- hideobjectglobal
- malden
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Arctic Fox Defense Solutions: FOB Deployment Specialist
Arctic Fox Defense Solutions posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Arctic Fox Defense Solutions: The FOB Deployment Specialist In every major military operation in modern history, men have traveled across the seas to new frontiers. On these frontiers men have had to adapt to the ever changing climate and harsh living conditions. Not only does one have to keep the climate at bay, but also the enemy which is there for the same reason as you. In any conflict zone you will need somewhere to call home. An army without a home is bound to fail before it even start. Because at the end of the day you are there to kill or be killed. It's a very simple math. No matter how noble your cause. We intend to ensure the latter never happen to you or your men within the forward operating base if you choose our products. Forged from the best materials known to man at affordable prices, we offer a wide range of military hardware not seen before. Regardless of your climate, we will have you covered with every facility needed to sustain life at a high standard of living. We specialize in giving the end user the best possible packages to fit all your needs in the field. Battle proven trough many a theater of war. Robust, refined and highly flexible packages made for a specific purpose. Whatever you can think of needing in, during or after the heat of battle, we will provide you. That's a promise. I welcome you to Arctic Fox Defense Solutions, where technology and innovation melt together to bring you the best assets available. What we bring to the table is something new when it comes to ArmA'esque solutions. We want to bring an end to silly systems. Immersion is the main motivator for this project for me. There are many aspects of vanilla, or even modded ArmA that makes no sense. Crates with bottomless pits, wireless repairs and rearm with your mind, and other lovely aspects that make no sense at all. If we can have it our way, it will never be the same again. If you can think of it, we will have an asset for it. And if we dont have an asset for it, tell us what you would like to see, and we'll most likely create it, as long as its in our category. Have a look at our spreadsheet to get up to date on what we are doing, and what has been done. CURRENT VERSION DOWNLOADABLES Google Spreadsheet. Progress Report Tracking http://imgur.com/a/FfVdS Looking for a person to import stuff into engine. ArmA Mod Tools are the bane of my existence. PM me for further info.- 241 replies
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attachTo: How to enable collision for attached objects?
Undeceived posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys! Simply asked: Is there a way to prevent this? :D How can I enable collision for the container so that it doesn't go through walls or other objects? Thanks a lot! -
Looking for advice or someone to do a couple of thing.
ConArts posted a topic in ARMA 3 - FIND OR OFFER EDITING
Hi.. what i need is a IR Chemlight, and i was wondering if it would be possible to take a 20" Container and load in a lot of smaller ammoboxes then when done be given the option to lock/strapin the cargo so it stays in the container when airliftet ect. (Moving the boxes with R3F_Log but trying to avoid using their way for loading stuff in. ) Name your conditions and we'll talk i over.