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Found 8 results

  1. cool little script to make ai units join you in-game: Place your player on the map Place as many AI units you desire Name each the AI unit a specific Variable Name. Example: AIsoldier_1, AIsoldier_2, AIsoldier_3, etc. The Variable Name should be unique and placed in each ai attribute (under Variable Name) Place a no space trigger under "Trigger: Expression" Condition: player distance AIsoldier_1 <2 On Activation: [AIsoldier_1] join player; You will have to walk up to the ai unit (within 2 meters according to this script) to have it join your squad. Picture
  2. ArmA 3 Discord Bot for "managing" mission files Ive wrote a simple Discord Bot last night to let my Clan members upload their missions via Discord. What it can do: list all pbos delete a pbo drag/drop a pbo in a Discord channel to upload it Readme This project is an early dev version and a hobby project, some basic knowledge is required for setup. You need to host the Bot yourself(own api token) and on the same machine as your gameserver is running ! currently only tested on windows !!! Permission setup may not be perfect, i take no responsibility if the Bot will break anything. How to install and FAQ https://github.com/Skullfox/discord-viper Discord https://discord.gg/bTBUVBB
  3. Ive created an ArmA Discord bot year ago, totally forgot to post it here 🙄 Sentinel is a hobby project so dont expect 24/7 up-time. Features: Display and subscribe to Arma News (Launcher) Query Gameserver (needs some rework 😜), Outputs Wiki commands or post the link based on page size Display your ArmA Unit from the Units page Steam workshop addons posting via ID How to subscribe to news: !news subscribe (only the serverowner can do it ) If you need help: !help !help command Discord Server: https://discord.gg/bTBUVBB Add Sentinel to your Discord server: https://discordapp.com/oauth2/authorize?client_id=434120898132574228&scope=bot&permissions=519232 Spoiler for screens
  4. What is the upper limit or maximum number of AI and/ or human players in one single mission / campaign / scenario / Multiplayer mission / online combat. Is this number limited by game software settings itself, or upon to hardware performance? I have these questions because I would like to organize and design a huge mission or campaign such as BLUFOR Battalion VS OPFOR Battalion, I want to know how many AI could I put in and how many Players can join in, and What kind of PC should I set up. Many thanks, could you share your experience about these questions, list them one by one. For example ; Game type Max AI Max Players Single mission xxx xxx Campaign yyy yyy etc. etc. etc.
  5. hello guys I want to put AI patrolling the whole map, shooting at any player or other AI. can someone help me and explain the way I should go Ty!!
  6. ZBot ( An experimental project. ) -> For any BattlEye rcon game supported! Current version: 1.0.2 A Discord bot that can roam your Discord server and function as an RCON client for your BattlEye game servers. Screenshots at the bottom. What can it do? Print all chats in different discord text channels in their respective colours ( Side, Vehicle, Global, ... ). (Tip: Print sidechat in a channel that everyone can read !) Execute RCON & Server commands to your arma server in the assigned Command channel. Protect these commands with an appropriate Discord Role. Reply to user commands when they type ingame. These replies can be printed ingame and in discord. ( eg: !admin -> Admins can be found on discord -> @Admin some asked for an admin ingame. ) Web panel to configure your rcon-game servers. List players, admins & bans trough rcon commands. ( All BattleEye commands supported ). Country flags when using command !rcon players+ Automated messages configured in web panel ( these can contain command which will be ignored by the bot -> No endless loop :p ) Future plans: Support other types or RCON ( steam, minecraft,... ) Open for ideas. How to add it to my server? https://bot.devzupa.be/ Follow the flow of the site. It should be straightforward. Always remember to save a page if needed before navigating to another page! Add the bot before or after you filled in all the info. ( The button on top ). Always be sure the chosen roles and channel exist in your discord server! ( channel names are without the # ) Whenever you make changes in the config panel you need to reload the config of your server onto the bot. This can be easily done by just typing in a channel: !zbot reload This commands also refreshes your rcon instance if it would have stopped for some reason. All rcon commands can be viewed in the assigned 'command' discord channel. List these commands by typing !rcon All commands are prefixed with that aswell. 1 example for a global message by the bot: !rcon say all Welcome you our server! All rcon commands: # ZBot BattlEye RCON commands **All commands are prefixed with !rcon** ## Commands players List all players admins List all admins bans List all bans load scripts Reloads al BE scripts load events Reloads al BE events say all [text] Sends text to all users say [playerId] [text] Sends text to specific user id MaxPing [ping] Sets the maxping of the serve. kick [playerId] [reason] Kicks player (eg: kick 32 Language pls.) ban [playerId] [minutes] Bans online player (eg: ban 11 0 Duping) 0 = forever [reason] addBan [GUID|IP] Bans on/off player (eg: addBan 127.0.0.1 0 Duping) [minutes] [reason] removeBan [banId] Remove bans (eg: ban 11 ) version Display the BattlEye version update Check for a newer BattlEye version loadBans Reload Bans from bans.txt writeBans Rewrite Bans to bans.txt disconnect Disconnects the rcon exit Exits the whole rcon client ## Server Commands **All commands are prefixed with !rcon** #shutdown Shutdown the GAME server #lock Locks the GAME server #unlock Unlocks the GAME server #missions Stops current missions and goes to mission list #reassign Moves all players back into the lobby #userlist Displays the list of users on the server #kick [serverPlayerId] Kicks an online player #exec ban Bans an online player [serverPlayerId] Please provide as much feedback as possible ! 1 mistake by myself can crash the whole bot. So if there are still use cases where it fails we can finetune it! You can join our discord server to discuss or report bugs ( or the topics ). https://discord.gg/WYbeSKR Technical info about the bot. Hosted in france on a good server. Coded in NodeJS ( Ecmascript 6 ). Modular build. Oauth2 authentications. The bot will be hosted by myself until we encounter any problems we can't solve that way. If i ever stop hosting the bot i will release the sourcecode. I might also release the sourcecode earlier. ( If i know you, you can ask me for access to the code). Credits - Testers MGT -> DB Edge of Sanity -> Tobias Solem Screenshots
  7. I made a script where AI manually finds cover and takes cover but, the problem is AI doesn't shoot over sandbags. It works with some objects like barrels or some random broken pieces but not with sandbags. I heard that if I use "this setdamage 0" on the init field of the sandbag it will work but it doesn't. Is there anyway to fix it? Here's the script if you wanna see it yourself : http://www.mediafire.com/file/1d6uqcannx45w6e/Cover+script.zip I might have made a scripting mistake but I don't think so. I mean it can shoot over barrels...
  8. mon respawn est gĂ©rer par : respawn = "BASE"; respawndelay = 10; J'ai aussi le module de 1er soin de l'editeur. j'ai un problĂšme, lorsque je respawn car j'ai Ă©tĂ© "oneshot" (tir a la tĂȘte ou par un explosif..bref), je peut respawn et retourner sur le terrain et tout ce passe bien. MAIS si je suis blesser (au sol en attente d’ĂȘtre soigner,module de 1er soin) et que je clic sur "rĂ©aparition", lĂ  les IA ne me verront mĂȘme plus et ne me tirs plus dessus quand je vais vers eux. Voila, merci d'avance pour vos rĂ©ponse. Si un jour mon problĂšme est rĂ©gler j'aimerais implĂ©menter dans ma mission le fait de pouvoir ajouter des soldat a mon escouade ingame grĂące a un menu. un peu comme dans EVO RED mais sans avoir a payer. En espĂ©rant qu'il y'a des français ici..
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