Jump to content

Search the Community

Showing results for tags 'ammunition'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • Mercurious Brotherhood +2347063372861's +2347063372861>> I WANT TO JOIN OCCULT FOR MONEY RITUAL
  • 123betcasino01's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 7 results

  1. Dear follow Arma addicts, can anyone point me towards a performance conscious script for: 1) Replacing all the non tracer ammunition from both player and ai with tracer ammunition, both at their weapons and inventories. 2) I believe tracer ammunition effects only happens when the magazine is almost empty. Is there any way to make every round have (or simulate) tracer effects? Basically I want to simulate old school battlefield games (BF2, BF3) were all rounds have tracer like effects that help players identify the origin and location that fire is coming from. (I need to up the feedback and gameplay friendliness of my mission while compromising some realism). Thank you in advanced!
  2. Hi all, Im running a wasteland server with IFA3 and ive got the AI groups that spawn for missions being created with mod weapons, unfortunately they spawned in with no ammo. Looking through the A3 Wiki i found the 'if' statements and based off the SetAmmo command 'example 3' (as below), I made an attempt at giving the AI ammo. I originally posted this on the A3Wasteland forums but no one has been able to help, let alone reply. if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; }; I grabbed the code and tried to modify it so it grabs the current weapon and gives the appropriate ammo class. I originally based it off the uniform, and i had this in the code if (uniform _soldier isequalto _usrifleman) then ( _solder addMagazine "LIB_15Rnd_762x33_t"; _solder addMagazine "LIB_15Rnd_762x33_t"; _solder addMagazine "LIB_15Rnd_762x33_t"; _solder addWeapon "LIB_M1_Carbine"; ); Having the above code in the file resulted in the below error. So i removed it and tried a different method. 0:40:26 File mpmissions\__cur_mp.malden\server\missions\factoryMethods\createUnits\createRandomSoldierC.sqf..., line 33 0:40:26 Error in expression <_solder addMagazine "LIB_15Rnd_762x33_t"; _solder addMagazine "LIB_15Rnd_762x33_> 0:40:26 Error position: <; _solder addMagazine "LIB_15Rnd_762x33_> What you see below is what i attempted , starting at "If currentweapon _soldier =" (fig.2) I only did a few to test to see if it works. But alas it does not. (fig.2) // ****************************************************************************************** // * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com * // ****************************************************************************************** // @file Name: createRandomSoldierC.sqf if (!isServer) exitWith {}; private ["_soldierTypes", "_weaponTypes", "_group", "_position", "_soldier"]; _soldierTypes = ["LIB_US_rifleman", "LIB_US_FC_rifleman", "LIB_US_smgunner", "LIB_SOV_rifleman", "LIB_SOV_LC_rifleman","LIB_SOV_scout_smgunner", "LIB_GER_rifleman", "LIB_GER_ober_rifleman", "LIB_GER_mgunner"]; _weaponTypes = ["LIB_P38","LIB_MP40","LIB_K98","LIB_G43","LIB_TT33","LIB_M9130","LIB_M1895","LIB_PPSh41_m","lib_f1","LIB_M1A1_Thompson","LIB_M1_Carbine","LIB_M1_Garand","LIB_Colt_M1911","LIB_US_Mk_2"]; _group = _this select 0; _position = _this select 1; _soldier = _group createUnit [_soldierTypes call BIS_fnc_selectRandom, _position, [], 0, "NONE"]; [_soldier, _weaponTypes call BIS_fnc_selectRandom, 3] call BIS_fnc_addWeapon; //if (currentWeapon _soldier = LIB_P38) then setAmmo [LIB_8Rnd_9x19 _solder, 10]; if (currentWeapon _soldier = LIB_P38) then { _solder setAmmo [LIB_8Rnd_9x19 _solder, 5]; } else if (currentWeapon _soldier = LIB_MP40) then { _solder setAmmo [LIB_32rnd_9x19 _solder, 5]; { else if (currentWeapon _soldier = LIB_K98) then { _solder setAmmo [LIB_5Rnd_792x57 _solder, 5]; }; /* // Unsure about this & disabled switch (_condition) do { case 1: {if (currentWeapon _soldier = LIB_P38) then setAmmo [LIB_8Rnd_9x19 _solder, 10]}; case 2: {if (currentWeapon _soldier = LIB_MP40) then setAmmo [LIB_32rnd_9x19 _solder, 10]}; } */ _soldier call setMissionSkill; _soldier addEventHandler ["Killed", server_playerDied]; _soldier I decided to look into the switch command but im still learning with that aspect, thats why it's disabled. Is there anything i can do otherwise to get the appropriate ammo given to the AI? On a side note, a3wasteland comes with a "refilPrimaryAmmo" which only seems to work for mods that actually have a cfg file, where as IFA3 does not. Hense my attempt at giving ammo. Thanks to anyone who can help with this matter.
  3. CoseDola

    GreenMag

    [W] GreenMag aims to improve ammunition handling in Arma 3. Steam Workshop What does it do? With GreenMag, your empty magazines stay in your inventory after reloading instead of dissapearing into the void. These Magazines (and any othr Mag with missing ammo) can be refilled with the new bullet items if it's a magazine and belts if it's a magazine for machineguns. These bullets are available in packages ranging from 10 to 60 bullets wich can be unpacked through ace or in the inventory to get the actual bullets. Magazines can be refilled and unloaded through the ace selfinteraction menu. Ace magazinerepack does get deactivated by GreenMag, so repacking magazines has to be done through unloading a mag and refilling another with the ammunition you aquired through unloading the first one. Magazines that require belts can be refilled with the belt items. Those are available from the range of one bullet to 200. If the needed ammunition is less then the size of the used belt, the remaining lenght of the belt will remain in your inventory and can be attached to another belt to regain a larger belt item. Features - Load / Unload magazines - Ammunition, Ammunition packages and belt items - bullets can be taken out of belts to fill magazines with them - configurable through CBA settings CBA Settings GreenMag provides multiple ways to customize your experience. From completely disabeling the mod to customizing how many magazines you want to be shown in the ace interactions. For mission creaters can also choose if they want a basic system or a advanced system for ammunition handling. While the basic system differs just by caliber, the advanced system also differs by type, e.g. tracer and non tracer. Compat patches Collection Patches are available for: - RHS USAF (more to come) Do other mod items work? Most of the time they do, but limited. Mods that do not have a compat patch will most of the time work with the basic system, because the caliber can usually be read from the magazine classname. This can only be impaired if the magazine does inherit wrong GreenMag values from another magazine. To register a non-supported magazine as one that needs belts to work, use this: [["Magazin_A", "Magazin_B"]] call greenmag_main_fnc_addBelt; If they requiered caliber does not exist, it won't work obviously. Known Issues - Removing an empty magazine from the weapons magazine slot through drag & drop will make the magazine vanish into the void. Licensing GreenMag is licenced under APL-ND. See https://www.bohemia.net/community/licenses/arma-public-license-nd for more information
  4. I have noticed that on matches where I never fire a shot...say I brought (2) stacks of 30 rounds of ammo...you get in game and the weapon loads using one of those stacks...then you exit the map and return to your shelter...you only have (1) stack of 30 rounds and your weapon is now empty!!! Robbery, I tell ya. Please address these bugs Bohemia! This game has a lot of great potential but it certainly wasn't/isn't ready for release...once again a dev using it's customers as testers. When can we expect the first major bug squash?? Is is only me or have others noticed this issue? please post a reply so we can get this addressed. I'm tired of losing ammo and loadout due to glitches. Thanks Vigor Community!
  5. eXodusArise

    Can't store 7.62x54

    Whenever I find 7.62x54 for a mosin while out on a raid/scavenging I can't store it. The only thing I've read similar to this is the ammo from loaded weapons glitches when you store the weapons, but this isn't the case.
  6. eXodusArise

    Can't store 7.62x54

    Whenever I find 7.62x54 for a mosin while out on a raid/scavenging I can't store it. The only thing I've read similar to this is the ammo from loaded weapons glitches when you store the weapons, but this isn't the case.
  7. Okay so, weeks ago I played the Laws of War story campaign. There was a segment where... So yeah, I really don't get this bit. Was this talk of...
×