dslyecxi 23 Posted November 5, 2010 (edited) Introducing the ShackTac Movement addons, by Rg If you've ever hung up in a doorway, on a tree, or generally found yourself falling all over yourself in close-quarters movement, you're going to get a kick out of this. "ST Movement" is a set of two tiny addons that bring a welcome change to your ArmA2 movement model. The first, st_collision, is based on an addon concept by Rocko and Kju from the ArmA1 days, redone in ArmA2 by Rg. This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feel like a rusted robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable. The second may or may not be a big deal, depending on how you move around in ArmA2. There is a combination of keys in A2 that, for reasons unknown, triggers you into a several-second-long evasive-sideways animation. Personally, this used to get me in trouble (or killed) frequently. The st_evasive addon simply removes this animation from the player's movement system, preventing any key combination from accidentally triggering it. Both addons can be seen in video form here: You can download them here, filename st_movement_v1.7z. File mirrors/sites: Please do not mirror this addon. The above link can be shared instead; it's a 3KB addon set, after all. ;) Edited August 25, 2012 by Dslyecxi Share this post Link to post Share on other sites
AnimalMother92 10 Posted November 5, 2010 Awesome, thank you. Will try these out :) Share this post Link to post Share on other sites
Defunkt 431 Posted November 5, 2010 Nice one but I think you should include a key/signature specific to this mod as I assume adding shacktac.bikey to our server would mean we'd be permitting the ST HUD mod also? Share this post Link to post Share on other sites
cctoide 0 Posted November 5, 2010 I'd always wondered what was up with the slow sidestepping move, good to know I wasn't the only one. These should come in useful. Share this post Link to post Share on other sites
Smurf 12 Posted November 5, 2010 The "st_collision" may cause any side effect like clipping issues or "firing throught walls" ? Or is a win-win situation? Just by watching the video the game seems a lot more smother. Kudos. Share this post Link to post Share on other sites
viper[cww] 14 Posted November 5, 2010 A very small addition, with a very big outcome, Nice One on thinking this up :) Share this post Link to post Share on other sites
ardvarkdb 104 Posted November 5, 2010 This is really great. Thanks for sharing this with everyone. Share this post Link to post Share on other sites
dslyecxi 23 Posted November 5, 2010 The "st_collision" may cause any side effect like clipping issues or "firing throught walls" ? Or is a win-win situation?Just by watching the video the game seems a lot more smother. Kudos. The A2 weapons fire from the chamber, not the muzzle, so while you can stick the muzzle into/through thin walls in theory, you can't shoot through them, due to the chamber still being on the 'correct' side of the wall. So, no, you should not see any exploits like that, to the best of my knowledge based on having played with it for awhile now. Share this post Link to post Share on other sites
muttly 10 Posted November 5, 2010 Awesome nice job lads the side step animation really annoys me will test asap :) Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted November 5, 2010 nice. usually i have had to walk straight out, then turn, only to be shot ... thanks :cool: Share this post Link to post Share on other sites
Defunkt 431 Posted November 5, 2010 Just tried it in-game and the difference is quite phenomenal, great mod. Share this post Link to post Share on other sites
Lhowon 10 Posted November 5, 2010 I have to say this is a fantastic mod, I can't overstate the improvement to CQB. The slight incongruity of gun barrels clipping through walls is massively outweighed by the improvement to indoor movement. Share this post Link to post Share on other sites
bhaz 0 Posted November 5, 2010 The changes made in st_collision should be implemented in an official patch, such a huge gameplay improvement. :) Share this post Link to post Share on other sites
Cookieeater 10 Posted November 5, 2010 My god this seems fantastic, downloading it now. Share this post Link to post Share on other sites
bushlurker 46 Posted November 5, 2010 I remember the collision one from Arma 1!! excellent to see it back again! Cheers! B Share this post Link to post Share on other sites
Lonestar 11 Posted November 5, 2010 Great news Dslyecxi! Thanks for sharing. :) Share this post Link to post Share on other sites
cyclone83 6 Posted November 5, 2010 You're da man! Exactly what we needed since.......ever :D Fantastic mod, Cheers. Share this post Link to post Share on other sites
RavoC 10 Posted November 5, 2010 Awesome, I was talking about this thing a lot of times. But is it just me or is the link bugged?:mad: Share this post Link to post Share on other sites
spirit6 51 Posted November 5, 2010 Nice one :) One thing though. I see the key is called: shacktac.bikey. This is the same NAME key as used for @sthud. As the dedicated server holds a keys directory where all are listed it will override the other. Unless they are identical internaly this holds a conflict. Share this post Link to post Share on other sites
Lonestar 11 Posted November 5, 2010 They signed the addons with the same key as sthud. If you already have the shacktac.bikey on your server, no need to add anything. Share this post Link to post Share on other sites
Zipper5 74 Posted November 5, 2010 It's much nicer now that I'm not getting stuck when moving around buildings all the time, or accidentally triggering that annoying animation when I apparently press some obscure key combination. :p Thanks for this, guys! Share this post Link to post Share on other sites
5133p39 16 Posted November 5, 2010 I never had that animation problem, i guess it depends on how you redefine your keys? Anyway, thank you very much for both addons. The new collision makes a really huge difference. Share this post Link to post Share on other sites
le_culto 0 Posted November 5, 2010 love it ! thanks ! Share this post Link to post Share on other sites
Carl_D 10 Posted November 5, 2010 A brilliant addon, works perfectly [A2 standalone as yet] & does everything it sets out to do, Woo! No more sticking to objects or having to reverse down narrow passages because you can't turn round even with your rifle lowered. Thanks! Carl Share this post Link to post Share on other sites
CriminalMinds 10 Posted November 5, 2010 Woooaaah! Amazing! Share this post Link to post Share on other sites