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5133p39

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About 5133p39

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  1. If there is a more appropriate place for reporting website/account issues, i couldn't find it, apologies. My old email address doesn't exist anymore, so i went to change it at https://accounts.bistudio.com/profile/login When i enter my new email address into the first field, the page shows "This e-mail is already taken." in red underneath the field, and doesn't allow me to proceed. I believe this situation was caused by me when i was just about to create a new account on the Ylands forums using the new email address, but at the end i did NOT use the confirmation link i received in the email, because i realized it is not a separate forum and that i can use this account i already have. What to do?
  2. 5133p39

    Where is the map_data folder?

    That would be map_data.pbo
  3. 5133p39

    DLC Ads

    Is this a flamebait? Because you complain about something that has been discussed to death in other thread(s) without any suggestion or new idea.
  4. Ah, so it could be issue with some visual editor you're using - sorry then, my knowledge is limited when it comes to them.
  5. Could you post the relevat part of the FSM source?
  6. 5133p39

    Arma 2 OA Wont Install.

    What OS? Having no clue what the problem might be, i would start by cleaning registry of any Arma 2 OA keys/values and then trying again.
  7. I faintly recall some problem with such positioning before a simulation even started, saddly i don't remember exactly what was going on (and i might be wrong), but if it doesn't work, try adding some sleep before you issue the setPos command.
  8. some time ago i put together a function to test something, maybe you can alter it to your purpose... private ["_unitPos","_offsetASL","_X","_Y","_Z","_o","_objects","_result"]; // usage: _unit call fIsUnitUnderRoof; // returns objNull, or the house/object the unit is underneath #define BEAM_LENGTH 10 _unitPos = getPosASL _this; _offsetASL = _unitPos Distance (getPosATL _this); // TODO: for debugging, remove later _unitPos Set [2, (_unitPos select 2) + 1.3]; // add something so the beam wont start at character feet where it could intersect with building stairs or furniture _X = _unitPos select 0; _Y = _unitPos select 1; _Z = _unitPos select 2; _o = objNull; _result = objNull; // Simplified calculation of triangle points offsets from the centroid (player pos) // offset A = [ 0, -1] // offset B = [-0.95, +0.65] // offset C = [+0.95, +0.65] _objects = lineIntersectsWith [[_X,_Y - 1,_Z], [_X,_Y - 1,_Z + BEAM_LENGTH], _this, _this, true]; // point A drawLine3D [[_X,_Y - 1,_Z - _offsetASL], [_X,_Y - 1,_Z + BEAM_LENGTH - _offsetASL], [0,0,1,1]]; // TODO: for debugging, remove later if (count _objects > 0) then { _o = _objects select 0; _objects = lineIntersectsWith [[_X - 0.95,_Y + 0.65,_Z], [_X - 0.95, _Y + 0.65, _Z + BEAM_LENGTH], _this, _this, true]; // point B drawLine3D [[_X - 0.95,_Y + 0.65,_Z - _offsetASL], [_X - 0.95, _Y + 0.65, _Z + BEAM_LENGTH - _offsetASL], [0,0,1,1]]; // TODO: for debugging, remove later if (count _objects > 0) then { if (_o == _objects select 0) then { _objects = lineIntersectsWith [[_X + 0.95,_Y + 0.65,_Z], [_X + 0.95, _Y + 0.65, _Z + BEAM_LENGTH], _this, _this, true]; // point C drawLine3D [[_X + 0.95,_Y + 0.65,_Z - _offsetASL], [_X + 0.95, _Y + 0.65, _Z + BEAM_LENGTH - _offsetASL], [0,0,1,1]]; // TODO: for debugging, remove later if (count _objects > 0) then { if (_o == _objects select 0) then {_result = _o}; }; }; }; }; drawLine3D [[_X, _Y -1, 0.1], [_X -0.95, _Y +0.65, 0.1], [0,0,1,10]]; // TODO: for debugging, remove later drawLine3D [[_X -0.95, _Y +0.65, 0.1], [_X +0.95, _Y +0.65, 0.1], [0,0,1,1]]; // TODO: for debugging, remove later drawLine3D [[_X, _Y -1, 0.1], [_X +0.95, _Y +0.65, 0.1], [0,0,1,1]]; // TODO: for debugging, remove later _result
  9. When i look at my CD KEY on Steam, it shows in the following format: XXXX-XXXXX-XXXXX-XXXXX-XXXXX
  10. 5133p39

    Arma 3 Kart DLC

    Yep, thats the problem, Karts are not on the Dev branch yet.
  11. 5133p39

    Arma 3 Kart DLC

    Let Steam download it, and it should be "active" right away - once you start the game, you should be greeted with a one-time info dialog. Also, at the bottom of the screen, right next to menu, you should see DLC icons - eye for Zeus, racing helmet for Karts - click on the helmet, and it will send you directly to the related scenarios/missions ...sorry, i ment "field manual" regarding Karts, to read more :)
  12. 5133p39

    Arma 3 Kart DLC

    SERIOUSLY?! BI? why you do this this, why no fix game? wee need you fix game, not this! :mad: (sorry, seeing only positive reactions, i couldn't help it ;) )
  13. 5133p39

    Low CPU utilization & Low FPS

    I must say, this whole problem is really intriguing. I know about approx. 20 different computers (well, not all of them different, its like 60% are the same, the rest is different), which can run the game with perfectly playable framerates on medium to ultra settings (apart from viewdistance which is usually set between 2-4km), on public servers running missions like Domination, Altis Life, Wasteland, etc. And that's not counting the "Casual Arma Players" people i usually play with - i dont remember any of them complaining about unplayable FPS (although i admit, maybe i forgot someone). Until recently, i was even playing the game on a super ancient HW consisting of i5-750 @2.6GHz, 4GB RAM, ATI HD 5970, and i still had playable frames (medium details, 2km objects VD, 2.5km terrain VD). Now i am not saying there are no issues, nor that the game runs like lightning fast under any circumstances, nor that there is nothing to improve, nor that other ppl are lying, ...its just puzzling.
  14. 5133p39

    Low CPU utilization & Low FPS

    I think you are a bit mistaken what HC, or AI being local to any client is, it is still the same code, there is no new magical super AI thread separated from everything else.Anyway, there might be benefits from what you are suggesting, but i'd leave it to the programmers who actually know (contrary to us). However i think i can safely say, that untangling the AI routines, entangled with whatever else, would be a huge undertaking for sure - my point being: the ability of running Headless Client, or AI local to any other client is totally irrelevant to this task.
  15. 144 is the limit of groups per side, not units per side. Group your units.
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