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Showing results for tags 'screenshot'.
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screenshot How to recognize coordinates of 4 corners of screenshot
5mpower posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGSo i take a screenshot in Arma 3 and i need to know coordinates (x,y) of every corner of screenshot. Are there any command to return at least coordinate of one corner?
screenshot Need a help with save parameters file (log file) somewhere
5mpower posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHello for everyone! I have a trouble: my script takes screenshot of object and i need to create log file with full dimensions of this object (basically, i need a four points of object: upper left, upper right, lower left, lower right). How can i save it? I read about saveProfileNamespace, but i cant find where i can find file with logs in arma 3 directory. Or maybe there are any way of creating .txt file with each screensot? Thanks for help before!
Landing gear on a static plane?
FreyaW posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGI am not that new in ArmA 3 community in general, but a complete newbie in editing&screenshots. I am trying to do a screenshot with flying planes. What I am confused with is how to make the plane a static object but do it in a way so it can raise its landing gear, as with open cockpit and lowered gear the pic looks fake. I already tried doing this enableSimulationFalse and this engineOn true; player action["landGearup",this], in first case it just fallls w/o raising its gear and in second case it falls with doing it, or it just freezes, depending on do I uncheck Enable Simulation boxes.
Saving multiple screenshots with the debug console
jlev posted a topic in ARMA 3 - TROUBLESHOOTINGI'm trying to save a few screenshots through the debug console, but only the last screenshot command appears to be executed. For example, if I enter the following two commands in the debug console and click local exec: screenshot "file1.png"; screenshot "file2.png"; Only file2.png is saved to disk. Does anyone else have this issue?
static animation ZSL Animations
Zhivets posted a topic in ARMA 3 - ADDONS & MODS: COMPLETEZSL Animations is a collaborative effort between Zhivets, Schwienyy, Lakarak, and Shifty aimed at bringing a wider variety of static poses to ArmA 3. Currently the pack contains 144 animations, most of which are WWII-themed. In future updates, we intend to cover other topics such as modern wars, hand to hand combat, zombies, and more. We recommend to use the mod alongside POLPOX Animation Viewer. https://discord.gg/GEaC9zz https://steamcommunity.com/sharedfiles/filedetails/?id=1367765484
[WIP] ACA - Advanced Combat Animations
KokaKolaA3 posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSIONHey! Today I want to announce our latest project, the "Advanced Combat Animations" mod, by "our" I mean Mihal, Maximili and me. This project has been a Team effort from the beginning on and this team has brought this mod that far, that we can finally share this with you guys. So what is this mod even about? This mod adds many new Animations to be used in PvP or even PvE Combat. Many of these Animations are from an Arma 2 mod, called "SMK" by Smookie, he did an awesome job on these animations, but sadly he's not active in the Community anymore. So we decided to bring his mod back alive in Arma 3, but this mod won't be a straight port of his mod, we are adding new animations and features, building up upon his mod from Arma 2. What's the current Status and ETA of a release? Well, we've been working on this for several weeks now and we only got a few issues to fix. Once these Issues are solved we will release this mod on the official Forums, Armaholic and Steam Workshop. We are aiming for a release before the end of march. If you are interested in the development of this mod, make sure to join our Discord Server here! Here are some screenshots: LICENSE CLARIFICATION
I'm trying to take some screenshots with the screenshot script command and they all come out looking overexposed/blown-out or just have really low contrast compared to what I actually see on my screen. For example, the two images on the left are screenshots taken with Steam and show what I actually see, and the two on the right are the product of the screenshot command. Is there some in-game camera setting I need to adjust or something?
[WIP] Russian Fjords Terrain (фьорд) + Screenshots
l4z0rr0b0tz posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSIONHappy Saturday! I would like to share some pictures of a terrain I've been working on for the last few months. I am planning on releasing it either on Steam or Armaholic very soon! I am using it as a testing ground for some custom winter-themed .p3d objects (which I am new at making). This is my first terrain and my first mod, and if I were to start over again I'd do a lot of things differently, but I want to publish this either way because I think there needs to be more arctic themed-maps. Right now I am more interested in starting a new project than I am developing this one much further, so I would potentially be open to sharing the source files with someone if they wanted to further develop this. Russian Fjords is a top-secret government military zone, where high tech weapons, vehicles, and equipment are developed and manufactured. It is centered around a deepwater bay in the arctic ocean, and there is only one well-guarded road in or out. The terrain design is somewhat experimental, with some underground tunnels and a high resolution heightmap. The map could be used for sabotage, espionage, intelligence gathering, or even some kind of James Bond themed machina. Honestly you can use it for whatever you want, it's just not really designed to be used for traditional mission based gameplay, it's more meant as a decent-looking, immersive, cinematic landscape than anything. Features: - 8x8km Arctic Map with 6 custom ground materials (Thank you to Dmitry Chugai of texturelib.com for the ground textures) -Heightmap, Attributes, and Sat map created using L3DT Pro and MS Paint - Unique modeled and textured .p3d objects (Snowy fir trees, space rocket) using 3ds MAX and GIMP - 10,000+ hand-placed objects - A long road which goes all the way around the map and took foreveeeeer to level out - An industrial port, and a military airbase, and several military research areas - Several road tunnels - No mod dependencies, should be compatible with any other mods Known issues: -The stock arma 3 rocks do not look "Great" since they are not covered with snow. When I started this map I did not know how to do custom objects at all. -I have not tested this map with AI and don't know how they'd behave, especially in caves/on ledges -The caves are questionable and I wouldn't recommend making a map with them the way I did. The rocks do not occlude light as you'd hope. - Because the heightmap resolution is 4m, some areas are sharp and bumpy, and depending on your terrain LOD setting, distant terrain can look kind of bad. On my next terrain I'll be using at least an lower heighmap resolution to prevent this, but I am not planning on going thru the entire map and fixing every bump at this point - The ocean goes from shore to super deep very quickly. I do not plan on fixing this - I have messed with the rain settings in config to try to make the rain look more like snow but maybe some people will think it looks funky now. I think built in snow support in Arma 3 would be sick, but for now you can at least use some snow scripts (http://www.armaholic.com/page.php?id=29156 is one snow script, but the PPEffect color correction can make it very bright and hard to see anything during the day. tweak the script as necessary) - There may be issues with my custom objects that I'm not aware of, I'm very new to making objects Planned features: -Creating snow-covered clutter, and objects such as bushes and rocks, maybe icebergs, improving the look and functionality of objects -Adding some more docks and smaller decoration-type objects such as fences -Possibly Adding some runway overlays -Properly naming and labeling all locations on the map in Russian/Cyrillic -Possibly moving the zone of the map north so that the days are shorter -Continually improving my understanding of how to write a proper config (snow particle effects for driving in the snow is one thing I have yet to master) Please let me know if anyone would be interested in working with me on this or a future projcet! I am open to working with others! Thank you!
Competition: '2013 World Arma Photo'
Korneel posted a topic in ARMA 3 - NEWSEDIT: The winners have been revealed. Thanks everyone for participating! [ATTACH=CONFIG]192[/ATTACH] Inspired by the splendid guide for screenshot-taking in Arma 3 (by our Senior Designer Karel Moricky), we decided to launch a '2013 World Arma Photo' contest! WHAT DO YOU NEED TO DO In order to win this prestigious award, you need to bring your A(rma 3)-game and capture the ultimate, artistic, stunning, remarkable, story-telling screenshot. HOW TO SUBMIT Select 1 high-res screenshot (1280x720px or higher) that you deem worthy of the title â€˜2013 World Arma Photoâ€™. Send this screenshot to email@example.com and be sure to also indicate whether you would be interested in a download code for Store.bistudio.com or Steam. The contest runs from Friday April 19, 2013 up and till Monday April 29, 2013 (GMT+1). The competition will be judged by our expert Karel Moricky, who will personally pick the 3 winners. The result will be announced shortly after the competition has ended (approximately 3 days). Good luck! Notes: Only one entry per participant is permitted. Submissions that contain multiple screenshots will automatically be disqualified Mods are allowed Editing/touching up is permitted
Launch parameters mod limitation
matkob posted a topic in ARMA 3 - GENERALDoes anybody know, what is the limitation for addons and mods to launch and how can I launch more addons? Thanks
This Is War Photograpy: Screenshots Guide
Korneel posted a topic in ARMA 3 - GENERALTo support the lensmen among us, our Senior Designer Karel Moricky wrote a handy guide about the new tools for screenshot-taking in Arma 3! [ATTACH=CONFIG]191[/ATTACH] "] [ATTACH=CONFIG]191[/ATTACH] Introducing the Splendid Cam, alongside some of the other Debug Console features he implemented, Karel walks us by a few of the basic settings and shares a couple of tips on how to make the ultimate screenshot. We're also grabbing the opportunity to launch our '2013 World Arma Photo' contest, where the 3 best virtual photographers will be awarded with honor and Bohemia Interactive games![/center]