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Found 484 results

  1. there is new server PROFILING build : 1.36.128482+ branch: RC (not compatible with STABLE, yet much better !) password: Arma3Update136RC ^ this password unlocks the beta(branch) on steam play IT, break IT, report IT http://feedback.arma3.com/ 2 servers up (up to 102 players each) - EUROPE KOTH (x2 XP) 3rd person 94.23.112.9:2102 1 servers up (up to 120 players each) - NORTH AMERICA KOTH (x2 XP) 3rd person 192.99.47.216:2102 Purpose of this testing is stress test the servers to extreme if there is lag/desync or other issue then we can capture it to try fix it ;) note: make sure you don't select DEV branch (1GB+ from stable to DEV (same apply from DEV to RC)) note: if you get kicked for some BattlEye script restriction (e.g. #22) goto Editor, load Altis, exit editor, try-rejoin the server note: KOTH mission restarts when team reach 100 tickets on capture, next session auto-start soon after note: server might be restarted if needed, I will announce it in global chat ahead note: VON lag/stutter still unsolved (really problematic bug) http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client Reddit post http://www.reddit.com/r/arma/comments/2nm86t/arma_3_update_136_rc_release_candidate/ STEAM discussion post http://steamcommunity.com/app/107410/discussions/0/616188677801958552/ BIForum post http://forums.bistudio.com/showthread.php?183653
  2. Today we deployed a major title update for Take On Mars - our Early Access space exploration game. Highlights of the update include the addition of multiplayer, which enables players to establish the first human colony on Mars in co-op, plus the update implements the first survival gameplay elements. In multiplayer, people have to work together to build a self-sustaining habitat on the Red Planet. One of the key challenges there will simply be surviving the harsh conditions on Mars. With various vehicles and high tech equipment at their disposal, players will have to manage their resources, construct (pressurized) buildings, grow food, recycle waste, and conduct various scientific experiments. Multiplayer progress is recorded via a unique ‘viral’ multiplayer save system, which means that whenever someone saved the game, the save file is shared with all the players who are connected to the multiplayer session. Furthermore, the new update also packs a variety of brand new vehicles and equipment, including a drilling rig, atmospheric processor, material refinery, different types of Astronaut suits, a thruster-powered VTOL aircraft, a fork lift, and many new building parts. Last but certainly not least, a new location has been added: the Apollo 17 landing site on our own Moon. The complete list of highlights from the Take On Mars ‘Survival/Multiplayer’ update: Multiplayer 'Viral' Multiplayer save system (sends save to all connected) Pressurized buildings Drilling Rig, Atmospheric Processor, Materials Refinery 3 Astronaut suits (light, medium heavy) Inventory system (can take off suit, equip tools, eat food, and more) New vehicles (4-seat VTOL thruster-powered aircraft, Fork lift) The Moon location (Apollo 17 landing site) Many new building parts Survival elements (oxygen, food, water, vitamins, and more) Player sounds (grunts, breathing, death, and more) To enlist as a Rover Operation and/or astronaut, you can pick up the Early Access version of Take On Mars now on Steam and Store.bistudio.com . For more information, please visit www.takeonmars.com and remember to follow Take On Mars on Facebook and Twitter.
  3. Hello everyone! I know it has been some time since we updated the main branch, and there is a good reason for it: Multiplayer. Yes, that's right, in case you have not been following things on the forums or the development build, Take On Mars now features multiplayer. At the moment this includes a cooperative mode where players can build bases and vehicles together. As I am sure many questions will come up surrounding this, I'll try to answer a few straight away: Q) What is currently possible in multiplayer? A: Everything that is possible in single player with the Mars Astronaut. That includes the following: * Building habitats from individual pieces * Printing building pieces and vehicles via the 3D Printer * Mining materials from the location, however the materials themselves are not used yet * Driving vehicles, including with friends * Full physics simulation over the net * Having fun! Q) Who can start a server? A: Anyone can start a server, simply select Multiplayer in the main menu and select Create Game. There, choose a scenario and begin! In case you are wondering who will be able to see your server, the answer is anyone! Q) I built an awesome base with a friend, but don't want to lose it, can we save the game somehow? A: Yes, the multiplayer implementation features a unique saving system. Connected players may vote for a save or the server may initiate a save directly. The server saves the game to his hard drive and sends the save file to all connected players. This means that any one of those players may then re-host that save in their own server. Q) Are our characters and their last known positions stored in the save? A: Yes, each player that joins has his character stored exactly where he left it. This can be on a hill, in a base, or falling off a cliff. In all situations, the character is stored with his health and everything intact. We will be adding an inventory soon, so the storage of your items will also be guaranteed. Q) When can we load a saved game? A: When you start to host a server you can select to start the server from stored save games on your hard disk. Information about the save is displayed when you select it. Once you start the server anew or from a save, you can load the game at any time via player vote or directly by the server. The interruption in play is very short. Q) Will future builds render my save incompatible? A: No, the save files have been written to save in a format which ensures compatibility between builds. They are in fact stored almost identically to a scenario file. Q) Take On Mars has very detailed physics simulation... Is that present in multiplayer? A: Yes, everything in multiplayer and single player is fully physically simulated, which includes vehicles, characters and so on. Yes, this does mean vehicles can be smashed in multiplayer :) Q) Did you say save similar to a scenario? Does that mean we could adjust a save into a scenario? A: Yes, a save is similar to a scenario, so with some minor editing a scenario may be derived from the save. We intend to add an option to Export Save To Scenario soon. Q) It crashed... What do I do with the crash info? A: If you started in Developer mode (the yellow Play Game button in the loader), then it could help us track down the bug. When you see the crash window appear, press Ctrl + C and then paste it into a new thread or post on the forums, along with as detailed as possible set of steps as to how the crash occurred. We do not expect you to test the game for us of course, but will appreciate feedback and bug reports :) Q) What can I expect in the next update? A: Survival elements, including oxygen simulation, using mined resources to fill habitats with air, a flatbed-truck-like vehicle for transporting larger cargoes, and an inventory for objects such as soil samples, food and water, etc. Q) When can we expect another update? A: I am heading on a 3 week vacation as of the 30th of August and will return on the 18th of September, so expect full-speed development to continue then, with an update following within two weeks. Q) Just tried the multiplayer, love it! How can I help? A: Thank you! We always appreciate when our games are enjoyed :) You can help us by giving us feedback, posting screenshots, sharing videos and spreading the word if you like it! Q) I recall the expected release date being at the end of August... Is this still true? A: In short, no. We have pushed the final release date back to allow for proper and full implementation of the multiplayer features as well as the entire Expedition One addition, both in terms of single player (Space Program) and multiplayer (survival elements, base management, additional game modes, etc). This is good news as you get highly refined content, and more of it! Q) What has changed in the game? Any chance of a change log? A: There is a change log directly accessible through the main menu, top right corner as Change Log. Alternatively, check here: mars.takeonthegame.com/changelog/mainbranch Q) I'm enjoying the game, but want to finish my in-progress Space Program. Can I go back to a previous build? A: Yes, we have added a build titled 'Legacy', which is the previous Main Branch build. Switch to this if you want to continue using the older build for now. To switch to the build, select Take On Mars in your steam library, right-click, select Properties. Switch to the BETAS tab, and select 'Legacy' in the list, ignoring password input. Q) Sounds great... Screenshots or it didn't happen!!! A: Of course, screenshots are mandatory :) There have been plenty released over the past few weeks as we have been testing the builds. Here are some highlights: Collaborative building with the 3D Printer: http://steamcommunity.com/sharedfiles/filedetails/?id=306547495 Base interior, under construction: http://steamcommunity.com/sharedfiles/filedetails/?id=305677900 Physics... Forklift lifting Scout Buggy: http://steamcommunity.com/sharedfiles/filedetails/?id=304590734 After over 5 hours of printing and building, and composed of over 800 individual pieces, a bridge coming together on Mars, across Victoria Crater: http://steamcommunity.com/sharedfiles/filedetails/?id=304790952 A player standing on the edge of the bridge: http://steamcommunity.com/sharedfiles/filedetails/?id=304790913 We really hope you enjoy the newest update! Please keep in mind this is an Early Access game, and bugs are to be expected. We are sorting them as fast as we can, and apologize for frustration some bugs may cause! Kind and sincere regards, Martin Melicharek (Project Lead)
  4. Play with, or go up against, Arma 3 developers this upcoming Wednesday, starting from 09:00AM UTC. Led by our Sandbox General, Lukas 'Ghostone' Haladik, a number of devs will be playing 'Harbour Games' - a scenario we're using internally to test MP. How to join? We'll post/tweet the server name and password on the day itself. For more details, and live updates, be sure to attend the official event on Facebook. See you on Altis! Edit: Remember to play on the default Arma 3 branch on Steam if you're interested in joining tomorrow Edit 2: We've started! Servers: Play with the Devs: Harbour Games #1 Play with the Devs: Harbour Games #2 Password: doubleTheFun We'll do multiple sessions throughout the day. If you'd like to spectate, you can follow wUFFii's Twitch.tv livestream here: http://www.twitch.tv/wufii Edit 3: The final MP session just ended. Thanks everyone for participating/watching!
  5. Important notice: effective May 31, 2014, Gamespy will cease providing all hosted services for all games. This is going to affect multiplayer in our games that use Gamespy for matchmaking, cd keys authentification and NAT traversal from Arma: Resistance to Arma 3. We are planning to introduce an alternative solution using Steam to Arma 2: Operation Arrowhead and Arma 3 users. Other games (Take On Helicopters, Arma 2, Arma 2: Free, Arma, Arma: Cold War Assault) will have more limited multiplayer experience with loss of server browser, cd key authentification and NAT traversal systems. That said, direct IP connection to servers should work even after Gamespy services are no longer available. We apologize for any inconvenience.
  6. hansson0728

    flat aera

    anyone know how to find a flat aera the sze of x for example a 100x100 m area. iam working on some dynamic compositions and i'am having trouble finding large enough areas for them.. also if i could find a flat level area that would be even greater also if its possible to avoid roads and other buildings.. iknow i'am askimg for alot but you think its possible, and if so, how??
  7. New campaign - Spetsnaz Pride! Storyline: After serving lots of years, having survived many crucial moments and being shocked because of cruel views in bloody Chechnya, Spetsnaz team, which always been a part of elite military platoon, has signed a contact for participation in hostile-controlled island of Nogova. Surely, Spetsnaz have never expected truly simple operations for highly-paid actions and they probably knew what this all will be about! They must start taking part in liberation of Nogova from local murderers, which are mainly supported by NATO forces, holocaust. Rapid genocide of local nations must be stopped and there's only way to do this - act as fast as imposible and seek for appropiate revenge against joint enemy forces. Althrough, Russias haven't invaded Nogova, but they will in near future - until that, Spetsnaz must operate on their own and survive in horrible conditions. The question is - will you lead them to success? Requirements: OFPR 1.96 or Arma: CWA 1.99 Editor103 by Mikero Features: Intros & Outros Detailed briefing & notes sections for every mission Dynamics to increase overall replayability Realistic mission design Quite complex and thinking-requiring missions, which will test your skills Co-op *Note that all of the features mentioned here will be only in the playable beta version of whole campaign! Campaign will also be playable with: WW4 2.5 Modpack WGL 5 mod FDF mod Spetsnaz Pride is a singleplayer & multiplayer coop type campaign. Currently avaiable missions to download & play: Spetsnaz Pride 1 Spetsnaz Pride 2 Spetsnaz Pride 9 Spetsnaz Pride 11 Plans: Whole campaign, containing all planned missions, should be released this year. More episodes coming soon, but they won't be released in a row. Stay tuned and provide feedback on currently avaiable parts of Spetsnaz Pride! Keep in mind that every opinion or even constructive explanation of things you've experienced is appreciateable and helps me to improve overall quality. :)
  8. As part of the latest public beta patch (http://forums.bistudio.com/showthread.php?t=109339), we have included a beta version of a new multiplayer game mode: Multiplayer Armory :) The Multiplayer Armory consists of two main components. You'll start at ARMEX: a military exhibition displaying a large random selection of equipment. You can look at information signs for descriptions and statistics, but you're also free to use anything and do with it what you like. Secondly there is Operation: a series of procedural challenges created based on the items you select at ARMEX. Please use this thread for all of your feedback, bug reports and suggestions. More info on this mode and its features will be released over the coming weeks. Enjoy!
  9. Petercheetah

    MedEvac

    I'm trying to set up a med evac in Editor, but is there a specific code? I have the medevac helicopter at the position, and i have the support module, but i can't call it in. Do i need to do something specific and is it complicated, or am i just missing something? Thanks,
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