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About hansson0728

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  1. anyone know how i can see if all units in a zone are killed (and not chached) ?? if i use a trigger it will fire when the untis Cache, anyone know how to get around this _??? i want something similar to EOS where i can see that a zone has been cleared.
  2. cool, iam focusing most on placing military stuff like planes and statics stuff like that. iam trying to figure out choppers on landingZones, but landingzones are not buildings, so that would take some modification, but maybe it work just by changing the placement script and not the actual furniture script. can we get a preview of the random funcktion???? also templates how do you want them, just here in the forum or ??? i havent tried it, but if you already populated an area and place new stuff will the old stuff be included when grabbing later on then ?? case "Land_Cargo_HQ_V1_F": { _items = [["Land_PortableLight_double_F",[-2.896,-1.03027,-0.731257],-81.1302],["Land_PortableLight_double_F",[6.51318,1.76978,-0.731257],88.7523],["Land_WoodenTable_small_F",[3.77783,5.7605,-3.13417],-89.6719],["MapBoard_seismic_F",[6.59717,5.38574,-3.09117],-41.2198],["B_UAV_01_F",[3.89893,5.76807,-2.26869],-25.6885],["Box_East_Ammo_F",[4.94629,-4.37915,-3.20634],-194.689],["Box_East_WpsSpecial_F",[3.66797,-4.57556,-3.25899],-178.221],["Box_East_Wps_F",[3.64258,-4.66638,-2.86101],-177.436],["C_supplyCrate_F",[6.71729,0.712402,-3.26471],-88.5486],["Box_IND_Grenades_F",[2.41699,-4.53979,-3.25634],90.8963],["B_Mortar_01_F",[-0.821777,-3.6908,-0.71907],96.963],["B_GMG_01_high_F",[6.11426,-1.79675,-0.707582],-93.0861],["B_GMG_01_high_F",[4.81934,4.54822,-0.757582],2.03609],["B_GMG_01_high_F",[-2.43848,2.9812,-0.757582],42.9098]]; _bld setvariable ["tpw_furnished",1]; _bld setvariable ["tpw_furniture",_items]; }; case "Land_Cargo_Patrol_V1_F": { _items = [["B_GMG_01_high_F",[0.114258,1.99805,-5.07105],5.86522]]; _bld setvariable ["tpw_furnished",1]; _bld setvariable ["tpw_furniture",_items]; }; case "Land_i_Stone_Shed_V1_F": { _items = [["C_Quadbike_01_F",[0.959839,6.73096,-0.21109],-88.3166]]; _bld setvariable ["tpw_furnished",1]; _bld setvariable ["tpw_furniture",_items]; }; case "Land_i_Barracks_V2_F": { _items = [["MetalBarrel_burning_F",[-4.53442,5.77393,0.43895],183.642],["MetalBarrel_burning_F",[-5.61694,5.98096,0.434265],162.987],["B_G_Offroad_01_F",[-9.5022,6.47998,0.328781],92.1158],["C_Quadbike_01_F",[-7.8186,-7.27148,0.370163],185.869],["C_Quadbike_01_F",[-9.26343,-7.58154,0.380081],185.869],["B_GMG_01_high_F",[0.314453,-5.88965,7.5078],-119.291],["B_GMG_01_high_F",[-5.64966,-5.77783,7.50999],121.38]]; _bld setvariable ["tpw_furnished",1]; _bld setvariable ["tpw_furniture",_items]; }; Nothing Fancy..... i dont for turrents and stuff, i enabled simulation, maybe an option in the array to enable simulation on only certain objects ??? i see this as a great mission making tool and not only ambiance you know.
  3. hansson0728

    UPSMON for arma3

    well ive messed some with UPSmon and sometimes i get alot of script errors, different stuff, and the current Ver is quite old.. mostly it is working good, but you never know, maybe someone has a version thats been modded or something
  4. hansson0728

    UPSMON for arma3

    So anyone know of any modified version out there that is Working really good ???
  5. hansson0728

    Enemy occupation system (eos)

    not really done, but something like this maybe for veh patrol, it should be quite easy on CPU also.. // // Debug _group =[getPos player, WEST, 4] call BIS_fnc_spawnGroup; _start = [player,[0,50],random 360,0,[1,100]] call SHK_pos; // Starting location _range = 100; // Maximum range _amount = 13; // Amount of waypoints _unit = leader _group; // Unit that should patrol _Positions = []; _SadSwitch = 0; _grp = group _unit; // First position _pos = [_start,[50,70],random 360,0,[1,_range]] call SHK_pos; _Positions = _Positions + [_pos]; _i = 1; while { _i < _amount} do { while {(_Pos in _Positions)} do { _pos = [_start,[random 30,random 100],random 360,0,[1,_range]] call SHK_pos; }; _wp = _grp addWaypoint [ _pos , 1, _i ]; if ( _SadSwitch == 0 ) then { [_grp, _i] setWaypointType "MOVE"; [_grp, _i] setWaypointSpeed "LIMITED"; [_grp, _i] setWaypointBehaviour "SAFE"; [_grp, _i] setWaypointCombatMode "WHITE"; [_grp, _i] setWaypointFormation "COLUMN"; [_grp, _i] setWaypointTimeout [0, 1, 0]; }; if ( _SadSwitch == 3) then { [_grp, _i] setWaypointType "SAD"; [_grp, _i] setWaypointSpeed "LIMITED"; [_grp, _i] setWaypointBehaviour "AWARE"; [_grp, _i] setWaypointCombatMode "RED"; [_grp, _i] setWaypointFormation "COLUMN"; _SadSwitch = 0; } else { _SadSwitch = _SadSwitch + 1; }; // Debug Marker _string = format["%1",_i]; _marker = createMarker [ _string, _pos ]; _string setMarkerColor "ColorBlue"; _string setMarkerType "mil_dot"; _string setMarkerText _string; _i = _i + 1; _Positions = _Positions + [_pos]; }; _wp = _grp addWaypoint [_start,0,_amount]; [_grp, _amount] setWaypointType "CYCLE";
  6. hansson0728

    Enemy occupation system (eos)

    Kaysio, hmmmm iam not following there... ??
  7. hansson0728

    Enemy occupation system (eos)

    think i got it now, Param null = [["EOS"],[1,1,1],[1,1,1],[5,2],[5],[5],[5,2],[5,0,250,EAST,TRUE,TRUE]] call EOS_Spawn; 1, Marker MarkerName 2, house Patrols [Groups,Size,Probability] 3, Patrols [groups,Size,Probability] 4, Light Veh [Groups,Size of cargo,Probability] 5, Armor veh [Groups,Probabillity] 6, Static [Grooups,probability] 7 Chopper [Groups,Size of cargo,Probability] 8 Settings [Faction,Markertype,Distance for activation,SIDE,heightLimit,Debug] going to do some mods to this EOS, if anyone is interested we can share information. iam thinking changing patrol script for veh so the stay on roads and some stuff like that
  8. hansson0728

    Enemy occupation system (eos)

    can someone explain how to spawn Armor, the Documentation is not working, ive tried everything.. anyone ?? maybe an updated Call line would do.. [marker],[Housepatrol_groups,Size,Probabiolity]................................. so ppl know where to put what ??
  9. hansson0728

    Waituntil markercolor

    Awesome, Spawning it made the difference.. if anyone is interested, iam creating a small sandbox where you can spawn Zones and stuff from DiaryRecords http://pasteboard.co/oLJ31Twi8.jpg http://pasteboard.co/oLKp1LkQC.jpg http://pasteboard.co/2tzH9K2hc.jpg http://pasteboard.co/oLLjyONJY.jpg ping me if youre interested..
  10. Okey, i dont know if this has been up before, i couldnt find anything. iam trying to check if a marker has changed color.. it is for using EOS with tasks. MapClickEOS_Patrol = { // Create EOS Zone _Size = _this select 0; _groups = _this select 1; _grpSize = _this select 2; _Pos = _this select 3; // Create Marker Zone _m = createMarker [format ["Patrol%1", Random 1000],_pos]; _m setMarkerShape "ELLIPSE"; _m setMarkerSize [_size,_size]; _m setMarkerBrush "Solid"; _m setMarkerColor "ColorRed"; // Close map titletext ["Zone Created",""]; // Create EOS Zone null = [[_m],[0,0],[_groups,_grpSize,100],[0,0],[0],[0],[0,0],[5,0,300,EAST,TRUE]] call EOS_Spawn; sleep 5; waitUntil {sleep 5; getMarkerColor _m == "ColorGreen"}; hint "Area CLEAR"; }; i get expression error no matter what i do :( i know its probably something small but i cant figure it out, everything works as it should except the waituntil....
  11. hansson0728


    Okey, so i went trough all files in the demo Mission and the latest realease of the addon and looked att whats changed, i think i got it up to date now, there are some things in SecotrSetup.Sql, that iam unsure if it should be changed,if it is related to an update or for making it compatible without addon..
  12. hansson0728


    i really love this, is it possible to lower the amount of AI ?>> my computer is on the lower scale for playing arma, but if i could just reduce the AI with lets 20-30% it would be awesome.. anyone ??? or maybe is it possible to implement any Caching system ?? iam play SP only on my own computer,. well i managed to find the logic for it. now i want to add the garrion units to maybe Upsmon, but iam not sure on how to do this on the Mod version. if i look at the standalone i can do it, but that version is as far as i understand it demo only and not maintained. what do i need to do to get it up to date ? anyone ?
  13. This is exctly what i was looking for, the furniture feature, so if i would like some placed static MG in some military bases, i can add those to the array ? and maybe check if its an mG and place it with simulation?? i think this would be awesome to militarize some bases along Altis. MGs in cargo towers, Choppers on Landingspots, Airplanes in hangars, you know what i mean. anyways ill start decorating altis as soon as i get home from work, would i be possible to get access to the new version of the placement script ? so i can build nice desks with stuff of them? :) (especially togehter with EOS), would it be possible? iam thinking maybe a simulation on/off swith per item och a seperate array for similated items, i dont know.
  14. hansson0728

    MG spawn

    man didnt need to write everything for me :) thanks, create compositions is not an option >?? or AI wont man Statics if they are not on buildingPOS ??