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Found 381 results

  1. Who are the 27th Specialist Marines? The 27th Specialist Marines are a gaming unit who focus on ARMA III tactical operations. Starting out as the 9th PARA ARMA III clan, the unit evolved into the 27th SM in the summer of 2014, when the foundations of the unit were laid and our evolution began. The unit develops, plans, executes and evaluates a vast array of scenarios and missions on a frequent basis throughout the month, with anything from Basic Combat Training for recruits...to patrol & pacification operations....to full blown amphibious assault scenarios. There is something for everyone, and the diversity of settings available is not only is a testing challenge, but also great fun. The unit is formed upon a structured chain of command, where orders are expected to be followed. However, suggestions and advice are always welcomed from any member, regardless of rank, and all members are actively encouraged to contribute wherever possible to the improvement and advancement of the unit. The unit has devoted mission development, training, server administration and technical support groups. These groups not only take part in operations on our servers, but also support our members and recruits to ensure that they get the best possible experience whilst serving with us. Whilst we may not be the largest group in the ARMA III universe, we pride ourselves in being one of the most dedicated. Interested in joining us or want to know a little more? Current amount of enlisted soldiers: 50 Elements: "Jager" (Infantry Platoon) (3 Squads: Alpha, Bravo & Charlie) "CAS" Call-sign: Eagle "Logistics" Call-sign: Hotel (Transport) "Hospital" (Group for our Corpsman) "Recon" Call-sign: Spartan (Scout Snipers) Apply Today! http://27thsm.com/ Feel free to join our Teamspeak if you have any question regarding: Mods, Ranks, Structure, Joint Operations etc... ts3.27thsm.com:6020 Media: Semper Fi Private First Class Ellman Public Relations & Recruiter 27th Specialist Marines
  2. 2nd Battalion 2nd Marines "Warlords" - Recruiting Now in United States. 2/2 has a full command staff, and full squad of Americans between the ages 16-35! We are now also support the steam game "SQUAD" _______________________________________________ Whom Are The 2nd Battalion 2nd Marines ~ We are a Light Infantry Marine unit, within our unit Organisation, and Realism is the key role to our success. Being on the "front - lines" is a major goal of ours which includes, almost daily Operations for the avid Milsim Player. Together we are a Brotherhood , we look out for each other for anything and everything. We were established in 2011 and growing everyday. We use tactic and realism when it comes to gaming, we bring the real life aspect into gaming. The =2/2= uses the Marine rank structure and the Chain Of Command to keep things in order. We have an Award system to award members for their dedication and realism gaming knowledge. Within the Unit we do have Past, Present and Future Soldiers of The US Armed Forces. We recognize their service and dedication through promotion to their current rank in the service (if the position and rank is available) and/or Awards they currently hold. ________________________________________________ What we have to offer? - Teamspeak 3 Server (USMCWARLORDS.COM OR 108.51.86.249:9987) - Lisensed IP Board Site/Forums - 4x 64 Slot ArmA 3 Servers - 2x 100 slot "SQUAD" Servers (Coming Soon) - Dedicated Leadership - Medals, Badges, & Ribbon Award System - U.S Marine Ranks & Structure - Training's, Operations, Patrols, Missions, PvP, Campaigns & More ________________________________________________________ Requirements to join - - Must be 16+ of Age - Have a Working Microphone & Teamspeak 3 Installed - Must Speak English - Be Able to Attend Saturday Operation - Must Be Able to Respect Chain of Command & Follow Basic Tasks _________________________________________________________ Roles Available - - 2x Fireteam Leaders - 2x Riflemen - 2x Automatic Riflemen - 2x Grenadier - 2x Corpsmen - 2x Tank Crewmen ___________________________________________________________ Website: http://usmcwarlords.com/ Join our Teamspeak 3 Server @ USMCWARLORDS.COM OR 108.51.86.249:9987 Follow us on Twitter!: https://twitter.com/UsmcWarlords Like us on Facebook!: https://www.facebook.com/pages/2nd-B...623608?fref=ts Contact Emails: Hazel@usmcwarlords.com or Bascunan@usmcwarlords.com ____________________________________________________ Signed, J.Bascunan Gunnery Sergeant, U.S Marines Tank Commander "Iron Horse" Check out our Videos -
  3. Updated: 30-SEP-2022 Website: http://www.173rd.us TeamSpeak: ts3.173rd.us Youtube: https://www.youtube.com/user/173rdairbornedivison About the 173rd We are based on the United States Army's Light Airborne Scout Platoon. We strive to give our members an enjoyable and realistic Arma 3 MilSim experience through appropriate usage of tactics, leadership, and teamwork. An environment where we can all have fun and respect each other is only obtainable if we all follow the rules and treat each other how we wish to be treated through a proper code of conduct and a higher ethical expectation. We conduct a variety of operations, all controlled by Zeus to ensure a realistic environment full of mature and friendly gamers to enjoy immersive combat experiences within a simulated environment. What We Do We conduct in-game military operations similar to what you might see in real life, employing standard Milsim methods to create a realistic--and fun!--gaming experience through curated missions and an established training structure. We love to train others (new and veteran plays alike) in the art and process of Milsim gaming. We are based in the Central Standard Time zone but have players from around the world. In addition to the full Milsim component of the 173rd, we also offer a reserves section that is low-commitment but that has full access to our community. What Differentiates Us We offer MilSim, immersion, and role-play during ops. Interactive environment Light Airborne Scout Platoon Up to 15 Diverse Roles Progression and Reward System Quality over Quantity What Missions We Do Direct Action Raids Infiltration Airborne operations Intelligence operations & Reconnaissance Many more! When We Play Squad Training – Depends on the squad assigned Platoon Squad Training – Bi-Weekly Saturday 4 PM EST Operations – Saturday 1900 CST How To Join We hope to see you join us for future operations. The first step is contacting one of our MEPS members to let them know about your interest. Let us know how we can serve and get to know you. Here are some ways you can connect with us. Here are our recruiting requirements: Must be age 16 or older to enlist and speak fluent English. Must own Arma 3 and related required DLC, with the ability to download our custom mods. Cannot be a part of any other MilSim communities or other gaming communities that would prevent regular attendance. Must use a realistic in-game name that can be easily utilized in combat. Connect with Us Looking for More Information? Check out the links below! 173rd Website http://173rd.us/ 173rd Teamspeak http://TS3.173rd.us 173rd Forums: http://173rd.us/index.php/page/Public/aboutUs Official 173rd YouTube Channel: https://www.youtube.com/channel/UCPwaXoIzJjnrfeEezJe7Kgg Official 173rd Reddit: https://www.reddit.com/user/173rdOfficial Official 173rd Steam: https://steamcommunity.com/app/107410/discussions/10/1727575977523379407/
  4. Introduction Today (7 Dec 2013) I am proud to announce the release of Tactical Battlefield (TacBF). This mod introduces new Team vs Team (aka Player vs Player) game play features to Arma 3 with gritty new game modes, missions within a standardised environment and consistent rules. Tactical Battlefield takes teamwork and tactics to a new level. TacBF has been under development on different versions of the ARMA engine for around 7 years and is brought to you by me (Dr Eyeball) and Wormeaten, with the support of 12thmechanised.com and the Regiment of the Grenadier Guards [RGG] Arma communities. Latest Tactical Battlefield mod download mirrors: <www.tacbf.com/dl> All Change Logs, (including change log for latest release), can be viewed from: <Change Logs Index>. Visit http://www.tacticalbattlefield.net/forum/ for more information and to join the discussion. Features: Community- Tactical Battlefield already has an established community of players who regularly play, communicate, and coordinate together in teams, sharing tactics, support, and resources and doing everything they can to shoot, kill, and blow each other up in nail-biting, edge-of-your-seat, gritty combat! Missions - around 20x Team vs Team multiplayer missions ranging in size from Tiny to Huge, with specially-designed main bases and in-built mission voting feature. Game modes Advance and Secure (A&S) - Both sides fight tooth-and-nail to dominate objectives in this dynamic and challenging game mode, or until the enemy is worn down to the nub and their 'tickets' run out. Attack and Defend (A&D) - Like A&S, but one side is on the Defensive and occupies key positions while the other side Attacks. Lost objectives can never be re-captured. Failure to capture a single objective by the attacking team will result in defeat. Search and Destroy (S&D) - Gather intel (documents & maps) by searching bodies, seek out and destroy Resistance weapons caches amidst suicide-bombers and Vehicle Borne Improvised Explosive Devices (VBIED). Roles - Teamwork-focused gear restrictions with pre-configured but customisable loadouts, including Squad Leader, Medic, Engineer, Light Anti-Tank, Heavy Anti-Tank, Marksman, Sniper, Crewman, Pilot etc. Say goodbye to AT Sniper Pilots! Weapon resting - Reduced muzzle climb and deploy bi-pods via our customized TMR code. Suppression effect - By suppressing your enemy with accurate fire, he will temporarily experience gradual shake and vision blur, enabling realistic infantry tactics for suppression fire and assault elements. This code is exclusive, has been developed specifically for Tactical Battlefield, and has been tested, tweaked, and approved by about 40 testers. Wind effects on ballistics - Marksmanship is now a real skill with support for the server-side VTS ballistics addon. [img.]http://i.imgur.com/76GwKvPl.jpg[/img.] Squad Management and map features - Join or create a Squad with a customised call-sign, and recruit new members. Toggle player name-tags. Designate fire teams and leaders and coordinate with other Squads. With special map features, assign orders, report enemy, request support. Logistics - Transporting assets using the cargo system, eg. loading containers into towed trailers. Outposts and respawns - Deploy a respawn point or build your own fortified Forward Outposts with Hesco barriers, barbed wire and mounted weapons. Advanced Medical - Includes diagnosis, CPR, Adrenaline auto-injectors, morphine and bandages. Vehicle Maintenance System - Rearm, repair and refuel APCs, tanks, helicopters, and planes. Thank you for your support As lead developer, I would like to thank everyone who worked on this mod or provided permission to incorporate their work. Special thanks to the TacBF Team who provided endless hours of testing, change reports, suggestions, administration and infrastructure organisation and all our forum members. Also a big thanks to the wider Arma 3 community for their interest and feedback, and of course Bohemia Interactive. What are the upcoming plans for Tactical Battlefield? Prepare next mission pack, enhance existing plus introduce new systems and features, finalise Commander System integration, introduce new game modes, add support for ACRE, ACE, All in Arma and 3rd party addons, plus more. Development and Contributions by Dr Eyeball - ICE/TB systems coding, AAS code fixes and improvements, configs, images, some basic models, imports. Coolbox - original AAS system code Wormeaten - original SAAS extensions, design, organisation DMC - models (the good ones) Norrin - original sling load base code mad rabbit - coding tasks Adanteh - Suppression system, NVG adjustment, general coding. Taosenai - allowing us to include TMR addon Galzohar - allowing us to include @galz_wind_ballistics addon KDK - allowing us to include vehicle textures from blu_mohawk addon. Leon - UI menu/icon graphics Swedge - Help manual TacBF team members - missions, servers, forums, plus numerous hours of testing, suggestions and organisation countless others in the community who have contributed: missions, advice, code sections or other assistance Special credits to: Dale, Hurtz and Adanteh - for organisation and management of forums and servers. Gunther - for management and hosting of servers. Looking forward to the next phase of this project. For more information please visit http://www.tacticalbattlefield.net/forum/ Sincerely, Dr_Eyeball
  5. Reality Gaming ARMA 3 Mature Tactical Realism Community [Recruiting] [EU] [MilSim] Reality Gaming Taskforce - 50+ Players (Established 2006) What we offer: - A friendly environment, open for everyone - Sunday Operations (18:00 - 21:00 GMT) designed by a dedicated team - Wednesday Training (19:00 - 21:00 GMT) - Themed Deployments, consisting of 6+ missions with a driven storyline - Casual Operations/Liberation/Antistasi - Large Mod-Pack with custom content (ACE, ACRE, RHS, 3CB, CUP +) Dedicated Servers: A large Task Force structure including fixed/rotary wing and recon specialisation. An active community that also play Squad, Post Scriptum, Escape from Tarkov, DCS, and many other teamwork driven games! Requirements: Age 16+MicrophoneLegal Arma 3 copyLegal Arma 3 Apex (DLC) copy~ 50% participation rate to official events (Training and Operations) How to Join: After registering to our Website you can post an application HERE! http://realitygamer.org/ About Us: Reality Gaming has been exploring the ARMA universe since the release of ARMA1 in 2006. We are a friendly, mature milsim community that believes the best way for ARMA to be played is with friends. We host weekly training sessions and Operations for the community with a focus on teamwork and fun, no ceremonious fluff here! Our rank structure exists to frame our missions and control elements and to provide progression to those who enjoy leading! Our staff is made up of former and active military personnel as well as experienced scriptwriters and mission gurus. For more information: Check out our handbook to learn more about our recruitment process and our standard operation procedures. Visit our Website and Forum If you would like to have a chat with any of our members or staff about the community in an informal way, feel free to join our Teamspeak, join the 'awaiting contact' room and someone should be able to help you out. Teamspeak info can be found HERE or on the home page of the forums. Visit our youtube channel or some of our member created videos! Join our discord to chat with members or ask any questions you may have! You can follow us on Twitter or Facebook https://www.facebook.com/oprealgaming/ https://twitter.com/realitygameruk http://realitygamer.org/ DIRECT SIGN UP (FORUM ACCOUNT NEEDED)
  6. WARCONTEXT Lastest Version: 4.0 by Code34 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Release: https://github.com/code34/warcontext.altis/releases Goal The objective of the engine is to reproduce a close environment and faithful to a war environment. This basic engine can be used to create a first context simulator and to be used to train military forces. This thread covers all topics related to different versions of the warcontext engine. This engine was used several times by real infantry reservists teams. Common features of warcontext missions: management of markers for differents side dynamic sides missions, goals import of compositions from extern tools dynamic enemy poping dynamic management of assets (units, vehicles, maps, etc) dynamic patroling caching and garbaging vehicles & enemy units dynamic environnement generator dynamic weather persistance scoreboard progressive skill level management Some of the missions used only a part of the warcontext engine, to garbage, cache units, or pop enemy. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ WARCONTEXT 1.0 Support: Arma1 New functions : Sqf, procedural function, dynamic pop of units with trigger Missions: bloody winter mission: 40 slots players gaspar revolucion mission: 20 slots players Main task of bloody winter: You have to follow order of the HQ. Liberate town, destroy artillery, radio tower etc. Main task of Gaspar revolucion You are only here to do the revolucion. Enemy are all around you, you just have to stay alive. http://armaholic.com/page.php?id=5033 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ WARCONTEXT 2.0 Support: Arma2 New functions: dynamic pop of units, compositions, missions, garbage collector, campaign scenario, scoreboard, ressources management Missions: panthera version: ACE version with 30 slots players against the IA tchernarus version: NO ACE - 60 slots players (30 west v 30 east) that can be play. liberate island mission: isla duala 40 slots players rescue from hell: isla duala 40 slots players sand sieving: avgani 40 slots players Main task of Sand sieving Enter in the avgani town, and clear quarter by quarter all the opposition. Main task of the official Warcontext: Depends of your side, you have to attack (BLUEFOR) or protect (OPFOR) the tchernarus island. The scrore is the OPFOR resistance. If the score happens to 0 before the end of the game the BLUEFOR wins. To decrease the score OPFOR have to conquer towns, or destroy enemys Main task of Liberate Island: You have to attack 15 towns where enemy level becomes harder during the time. http://armaholic.com/page.php?id=10330 Warcontext - tchernarus http://armaholic.com/page.php?id=10348 Warcontext - panthera http://armaholic.com/page.php?id=8675 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ WARCONTEXT 3.0 Support: Arma2 Arrow Head New functions: world environnement generation, bme Missions war in takistan (WIT) Main task of War in Takistan fulfill the various missions, deal with enemy threats that arise http://forums.bistudio.com/showthread.php?t=111504 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ WARCONTEXT 4.0 Support: Arma3 New functions: Full oriented object, Ai expansion, service promises (bme2), grid, new patrol, air system Missions combat assault Combat Assault https://forums.bohemia.net/forums/topic/176430-coop-combat-assault-official-thread/
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