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17 GoodAbout RG_Helios
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A-10 Warthog Series Standalone
RG_Helios replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, just to let you know we had a fairly similar problem. With the update it seems fixed. Thnx! -
[EU][16+][RECRUITING] ARMA 3 MILSIM TACTICAL REALISM UNIT [REALITY GAMING]
RG_Helios replied to AndrewsRG's topic in ARMA 3 - SQUADS AND FANPAGES
With our deployment over and Vietnam conquered, TFRG is now back to normal operational tempo and recruitment is open. Visit us on http://forums.realitygamer.org/ for more info. -
[EU][16+][RECRUITING] ARMA 3 MILSIM TACTICAL REALISM UNIT [REALITY GAMING]
RG_Helios replied to AndrewsRG's topic in ARMA 3 - SQUADS AND FANPAGES
D10 - VIETNAM April 8th-April 29th 2018 The Situation - Welcome to the Jungle The year is 1969 and the Vietnam war is fully underway, Nixon has just become President and was looking for a new platoon to throw at the VC. RG; having been in various wars across Asia and Europe since 1942 is combat ready and raring to go. Armed with the very best in equipment and with the best commanders they can find, RG are shipped across to the Vietnam DMZ. Unfortunatly the equipment and commanders were lost at sea, as such we have what was with us on the plane. Landing at Airbase Andrews we have sorted out what stuff we can and are getting aquanted with our Jungle environment. As it turns out the VC may not be the worst thing that it can throw at us, with disease and food shortages causing the loss of several men. With our uniforms covered in mud and rifles frequently jamming, RG is in its element of chaos. Overview Back to 1969, the various protests going on, the mud, the good old M16. The Hueys, RG is going to run completely differently in terms of our gear. Enjoy the change but be prepped for a tough enemy in tough terrain. Things you will need: 1. A good pair of eyes (for the foliage/spotting the VC) 2. A serious disposition (but with plenty of quotes) 3. Your buddy (so you can carry him out) 4. Your rifle (because without it, you are nothing) 5. Napalm (because we love the smell of it in the morning) Get ready for the best damn time of your lives http://www.realitygamer.org -
[EU][16+][RECRUITING] ARMA 3 MILSIM TACTICAL REALISM UNIT [REALITY GAMING]
RG_Helios replied to AndrewsRG's topic in ARMA 3 - SQUADS AND FANPAGES
The holidays are here and while we're on a small brake from our usual operations and training, we won't stop playing ARMA. Every night you can now find many members online to liberate Chernarus on wyqers Liberation mission. We're currently halfway done and will soon step of on a new mission. If you like milsim but and enjoy some fun here and there as well, visit us on http://www.realitygamer.org -
run script on any in game death
RG_Helios replied to Stephen Patterson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey, you might want to play around with eventhandlers: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Killed That would run the moment an object is killed. regards, -
luxus Stretchlimo with Gatling Gun
RG_Helios replied to MarshmallowLike's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thnx! Will give a test drive :) -
GCam (Let's fix this great mod)
RG_Helios replied to rebelvg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
indeed. Unfortunately no way of fixing that afaik. -
[EU][16+][RECRUITING] ARMA 3 MILSIM TACTICAL REALISM UNIT [REALITY GAMING]
RG_Helios replied to AndrewsRG's topic in ARMA 3 - SQUADS AND FANPAGES
Taksforce RG is now preparing and building up for out 10th deployment. This anniversary deployment will not go by unnoticed nor uncelebrated. As of now we're actively recruiting in order to prep for this event. Training starts now until end of januari when we deploy. It's going to be big, it's going to be epic, and it's going to be memorable! The post above already has some Q&A, so I'll only redirect you to our website where you can contact us for any questions you might still have - or sign up to join the fun! See you there! http://www.realitygamer.org -
Hide Terrain Objects module in multiplayer
RG_Helios replied to SterlingC's topic in ARMA 3 - DEVELOPMENT BRANCH
Awesome! Thnx Warkonaut! -
RG_Helios started following [MP][CTI-COOP] Liberation (continued) and Hide Terrain Objects module in multiplayer
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RHS Aircraft AWS Enhancement
RG_Helios replied to jaghiti's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thnx for the mod! -
no, just crash from arma with an access violation. Nothing in particular I could find in the log files either. If you have no issue, it might be one of the acre plugins I placed down maybe or conflict with another mod.... Will keep searching :( @devilspawn yes, ASR works well with ACE (no conflict)
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good morning all, With the mission we seem to run into issues with acre - without ACRE we can have 15 guys on the server without any issue. With ACRE nearly everyone is experiencing crashes. HAs anyone else seen this and is there a known fix? Thnx in advance, Helios
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Wonderful mission/game! Thnx a lot!
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rksl RKSL BETA of Albion/Bulwark class LPDs
RG_Helios replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: COMPLETE
looking sweet! Thnx -
OCAP - Op Capture And Playback (AAR/Replay)
RG_Helios replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We run our server still as 32 bit variant and have no issue with OCAP. Server perfo still good enough to not switch to x64