Jump to content

RG_Helios

Member
  • Content Count

    32
  • Joined

  • Last visited

  • Medals

Everything posted by RG_Helios

  1. RG_Helios

    A-10 Warthog Series Standalone

    Hey, just to let you know we had a fairly similar problem. With the update it seems fixed. Thnx!
  2. With our deployment over and Vietnam conquered, TFRG is now back to normal operational tempo and recruitment is open. Visit us on http://forums.realitygamer.org/ for more info.
  3. D10 - VIETNAM April 8th-April 29th 2018 The Situation - Welcome to the Jungle The year is 1969 and the Vietnam war is fully underway, Nixon has just become President and was looking for a new platoon to throw at the VC. RG; having been in various wars across Asia and Europe since 1942 is combat ready and raring to go. Armed with the very best in equipment and with the best commanders they can find, RG are shipped across to the Vietnam DMZ. Unfortunatly the equipment and commanders were lost at sea, as such we have what was with us on the plane. Landing at Airbase Andrews we have sorted out what stuff we can and are getting aquanted with our Jungle environment. As it turns out the VC may not be the worst thing that it can throw at us, with disease and food shortages causing the loss of several men. With our uniforms covered in mud and rifles frequently jamming, RG is in its element of chaos. Overview Back to 1969, the various protests going on, the mud, the good old M16. The Hueys, RG is going to run completely differently in terms of our gear. Enjoy the change but be prepped for a tough enemy in tough terrain. Things you will need: 1. A good pair of eyes (for the foliage/spotting the VC) 2. A serious disposition (but with plenty of quotes) 3. Your buddy (so you can carry him out) 4. Your rifle (because without it, you are nothing) 5. Napalm (because we love the smell of it in the morning) Get ready for the best damn time of your lives http://www.realitygamer.org
  4. The holidays are here and while we're on a small brake from our usual operations and training, we won't stop playing ARMA. Every night you can now find many members online to liberate Chernarus on wyqers Liberation mission. We're currently halfway done and will soon step of on a new mission. If you like milsim but and enjoy some fun here and there as well, visit us on http://www.realitygamer.org
  5. RG_Helios

    run script on any in game death

    hey, you might want to play around with eventhandlers: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Killed That would run the moment an object is killed. regards,
  6. RG_Helios

    Stretchlimo with Gatling Gun

    Thnx! Will give a test drive :)
  7. indeed. Unfortunately no way of fixing that afaik.
  8. Taksforce RG is now preparing and building up for out 10th deployment. This anniversary deployment will not go by unnoticed nor uncelebrated. As of now we're actively recruiting in order to prep for this event. Training starts now until end of januari when we deploy. It's going to be big, it's going to be epic, and it's going to be memorable! The post above already has some Q&A, so I'll only redirect you to our website where you can contact us for any questions you might still have - or sign up to join the fun! See you there! http://www.realitygamer.org
  9. Awesome! Thnx Warkonaut!
  10. RG_Helios

    [MP][CTI-COOP] Liberation (continued)

    no, just crash from arma with an access violation. Nothing in particular I could find in the log files either. If you have no issue, it might be one of the acre plugins I placed down maybe or conflict with another mod.... Will keep searching :( @devilspawn yes, ASR works well with ACE (no conflict)
  11. RG_Helios

    [MP][CTI-COOP] Liberation (continued)

    good morning all, With the mission we seem to run into issues with acre - without ACRE we can have 15 guys on the server without any issue. With ACRE nearly everyone is experiencing crashes. HAs anyone else seen this and is there a known fix? Thnx in advance, Helios
  12. RG_Helios

    [MP][CTI-COOP] Liberation (continued)

    Wonderful mission/game! Thnx a lot!
  13. We run our server still as 32 bit variant and have no issue with OCAP. Server perfo still good enough to not switch to x64
  14. you can just run it via debug console: [] execVM "gcam\gcam.sqf"; and run that locally
  15. in that case, depending on the mouse..... macro it :)
  16. It does, as long as TS recognizes it. I use thumb button for direct speech without any issue at all.
  17. RG_Helios

    3den Enhanced

    We have scrapped 3den Enhanced from our missions because of the gamelogics. We had counts going up into the thousands when we joined the server. Unplayable like that unfortunately as the server completely lags out (as do the players)
  18. Hey, the error I get when trying to view the mission on your OCAP: Error: "data/gct_co22_operacja_dragonfly_377.json" could not be found
  19. @Crielaard hey, it takes quite some work to get a map implemented. Maybe someone here has the time to do it? Keep an eye on here (https://github.com/mistergoodson/OCAP/issues/34) to see if the map is being added. @wynarator, try changing the "name" value to the same value as "worldname" (so in this case 'fata' - name should be the same as foldername).
  20. it does, though maybe not Sugar lake and Gorgona
  21. Got it working more or less, but still not perfect. Had a look at ALiVE code and use some of that my fn_eh_killed.sqf: be sure to back up the old one ;)
  22. no, you'll have to transfer the file manually. the automatic transfer is still WiP
×