Jump to content

O.Languedoc

Member
  • Content Count

    245
  • Joined

  • Last visited

  • Medals

Everything posted by O.Languedoc

  1. I guess it will come at some point. Its great that he his sharing his work with the ace team. That says a lot about the quality of the ace dev team. Great job guys!
  2. O.Languedoc

    ASR AI 3

    Thx for the update. Questions : 1-Is there a way to make unit garrison at mission start and protect a building while using ASR-AI? I have to garrison them manually at mission start with Zeus but they still go nuts at some point when under fire and leave the building. 2-Did anybody made CUP UNITS config for this mod? Cheers.
  3. O.Languedoc

    Operation NorthStar (ONS)

    Here are some WIP picture of the CH-147. The base model is from Konyo. https://www.facebook.com/CSORMILSIM/posts/1644295652535681
  4. O.Languedoc

    Operation NorthStar (ONS)

    Soon. Still working hard on it.
  5. Hi guys, I am trying to find a script for setting up a firing range / combat course with popup target that works on a Dedicated Server. Did anybody managed to make a framework? Does it already exist? I am using this. It works great in single player but has no effet on my dedicated server where it will end up. Cheers
  6. O.Languedoc

    Tier 1 Gear Pack

    Is there any classname change in this update? Thx
  7. O.Languedoc

    Werthles' Headless Module

    is there a way to disable wearthless in-game via a command in the console?
  8. O.Languedoc

    Zombies & Demons 5.0

    On our side... they dont know that they will encounter zombies.... I got 30 guys going on a regular mission tonight. I want the effect of surprise when they see the opfor getting eaten alive. They dont even know how the vanilla revive work ;)
  9. Hi everybody. I am trying something different for a mission that i working on. We are often using vehicle has mobile HQ out on the field but i tought that this was too easy and unrealistic. I then decided to make a little bit different so it adds the impression on setting up camp when you deploy the mobile HQ. Instead of a vehicle i use a Container. The container has an Addaction on it calling a script that create objects and place them in the surrounding of the Container. I manage to create the objects around the container. Now i want to remove the action from the container that was originally in his init and create a new addaction calling a script that will give the impression of Repacking the HQ by deleting the created content and reAdding the Deploy AddAction. Object placed in the editor: Container Name of the Object : HQ1 Init Code of the Object : this addAction["<t color='#ff1111'>Deploy Mobile HQ</t>", "HQ1.sqf"]; HQ1.SQF //Creation of camo cover _camocover = "CamoNet_BLUFOR_big_F" createVehicle ([ (getPos HQ1 select 0)+0.05, (getPos HQ1 select 1), (getPos HQ1 select 2)+200] ); _camocover attachTo [HQ1, [0,0,0]]; detach _camocover; //Creation of supplycrate _supply = "B_supplyCrate_F" createVehicle ([ (getPos HQ1 select 0), (getPos HQ1 select 1),(getPos HQ1 select 2)+200] ); _supply = attachTo [HQ1, [-0.5,-0.2,0]]; detach _supply; //delete the action to remove the possibility to redeploy the HQ again. _removeActionDeploy = removeAllActions HQ1; // Add an Action to HQ1 so we can call the repack HQ script _addRepack = HQ1 addAction ["RePackage HQ","reHQ1.sqf"]; reHQ1.SQF // Delete cover & Delete supplycrate _deletecover = deletevehicle _camocover _deleteSupply = deletevehicle _supply // Remove the action on the container HQ1 so we cannot repack twice _removeActionRepack = removeAllActions HQ1; // add an Action to HQ1 so we can finish the loop and redeploy the container _addDeploy = HQ1 addAction ["Deploy HQ", "HQ1.sqf"]; So here are my two scripts. I know i am doing something wrong. I hope someone can help me make this work. Thx for the help. R22R-Sillyflip
  10. O.Languedoc

    Zombies & Demons 5.0

    That sounds like a plan! ;)
  11. O.Languedoc

    Zombies & Demons 5.0

    i'll try it tonight
  12. O.Languedoc

    Zombies & Demons 5.0

    You have to un-pbo the mod to change this? I was just asking the dev in private for this.
  13. O.Languedoc

    [WIP] Contamination Area Mod

    This is really looking good. Is there a public beta download at the moment or its still at SkunkWorks?
  14. O.Languedoc

    EM_buildings - new buildings

    Ohhhhh 0.7!!!
  15. Hi guys, I added MCC back into my repo and updated to 1.64. I have been experiencing a weird server crash since then. OUT OF MEMORY. Its killing my 3x HC & my Dedicated Host. Any idea? Here is the rpt. Thx.
  16. O.Languedoc

    Dedicated Server, Out of memory crash

    Thx guys. I'll try to find out. I am pretty sure it's ,MCC related since it is only happening when generating mission via MCC & Gaga.
  17. O.Languedoc

    Dedicated Server, Out of memory crash

    happened since i re-added MCC SandBox... It happens when people generate a MCC mission and let it run on the server for a long time. (48hours)
  18. O.Languedoc

    3den Enhanced

    When you activate the new vanilla group management systeme. It automaticly, randomly select an insignia for the group. All member in that group gets it. We had a banana last night ;) Anyway to turn this of ?
  19. O.Languedoc

    3den Enhanced

    Is there a way to prevent the attribution of insignia in the group management system?
  20. O.Languedoc

    Paradrop Vehicles + Troop

    In real life... you can drop Hummvees followed by soldiers. Igiload can do it a little but its an old script.
  21. Hi guys, Is there a mod out there that let me paradrop vehicles and troops? The blackfish would be perfect but you cant put passenger in the cargo version. Thx
  22. Hello. Is there custom malloc that I should also download or i only grab the .exe Cheers
  23. O.Languedoc

    Paradrop Vehicles + Troop

    Any Nato plante with the same capability?
  24. Hi. Thx for the new release. It already up on our server. We cant figure out how to make the TRIP FLARE. I dont see any trip wire flare ammunition... or anything related to it. Any hint would be appreciated. Thx
  25. O.Languedoc

    3den Enhanced

    I will. Just didnt see this in the the changelog. Thx Sir.
×