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Crielaard

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Everything posted by Crielaard

  1. Crielaard

    Metis Marker

    Excelent mate. This is one of those 'little big' things that were missing
  2. Crielaard

    Enhanced Helicopter Dust Efx Mod

    Excellent! Now I was wondering...can this be white with snow terrains aswell?
  3. +1 it not only helps. Its standard in modern aircraft. (Although it only a feature from the AH64E, in that aircrafts specific case.)
  4. I think he is asking what the rang is of the default radio on misaion start. And what it's classname is.
  5. Really....? try scrolling up a bit
  6. Crielaard

    Realistic backpacks

    There is an other issue that may arrise from this. Our group regularly has empty, smaller, backpack in their backpacks sometimes. Like a TFAR LR Radio, Small assault pack used to bring just some explosives or ammo for the GPMG. This can only be done by dragging this backpack directly into the inventory list of your current backpack. As far as I know, not when on the ground.
  7. Crielaard

    Max Melee Weapons

    Nice. Maybe, in the class eventhandlers, set the ammo back to maximum?
  8. Crielaard

    Air Defence Systems

    The target must be within the set viewdistance. Otherwise it is impossible for AI to fire at anything (to my knowledge) SP: Viewdistance is as per the user's setting. Or by the forced SetViewdistance command from the mission. MP: The viewdistance set local to the server.
  9. Crielaard

    execVM on trigger activation

    looks like your tigger isnt checking for player death at all.
  10. Hereby the Lowlands Warrior team presents you the standalone PiP enhanced Viewdistance mod! It has been a long missing feature, especially to the Arma3 pilots to be able to see far out with their PiP sensors. Also mission makers sometimes couldn't get the effect they wanted with projected UAV view. This mod allows you to extend your PiP viewdistance up to 12000 meters. As we keep testing this our selves we may update it to high levels if no crashing related to these settings present them selves. So far, with the highest settings on a moderate gaming computer, no noticeable difference was noticed by the users. Neither on a several dedicated server Have fun! https://drive.google.com/open?id=1_-piV9kDMLFscVtJa8MLKlNf4r_Buirt
  11. Pre-Alpha 0.1 NL Leusderheide This is the Flagship terrain from the original LLW mod! Now recreating it for Arma3! https://drive.google.com/open?id=1a8zM4pv5UCCdjCMQN1nP_SmwfKH-55qI Terrain Data: 7x7km in 3m cell cize The area covers: Leusderheide Vlasakkers Part of Soesterberg Airbase Part of Amersfoort Requires: - CUP Terrains Known issues: - You may find some missing texture errors
  12. Roosendaal will be far more detailed for sure. Every little help is great. (I lived in Roosendaal myself and I have strode and sleeped more than I like in that training area.....if you know what I mean....)
  13. Things are getting serious now! We are in the Obect-placement stage of our Netherlands terrain! 5 people are currently working to populate a (roughly) 40x40km area. Terrain information Size: 40,96 x 40,96 km Terrain cell size: 5m Satelite res: 1m/pixel Terrain mask: 1m/pixel The area we choose just contains several key places for a Milsim community to play on. As well as a WWII group would be able to recreate some WWII events. Some important area's are: ​- East Roosendaal with Engelbrecht van Nassau Barracks (SF Headquarters) - Rucphenseheide (Militairy training area) - Breda International Airport "Seppe" - Gilze-Rijen Airbase - Breda - Royal Military Academy - Efteling (theme park) - Maas-Waal Lowflying area - Fort Altena - Slot Loevenstein (Castle) - Biesbosch - Maritime school (SF) - Moerdijk - Dordrecht For the moment key locations like the Military training area and the two airfields, plus some small villages have the highest prio. So most of the map is not populated. The first release will therefore also just have some area's populated with objects. The main roads between those area's (highways most likely) are the first to have objects closely around them. I expect (hope) to be able to release an early Alpha version in 3 to 4 weeks. Inhouse gaming-units from Lowlands Warrior will be the only ones to get the latest version for the time being. Want to be part of them? Contact me
  14. Use 3Den to populate the area around your house. Don't hesitate to try and make a 3d Drawing of your house aswel (Use Scetchup if you are not much of a modeller). We will put it in the content and give you credit. Send over an export or mission.sqm and we will see to it, it will be implemented in the next release!
  15. Alpha 0.5 NL South-middle "Middle Brabant" https://drive.google.com/file/d/1QN9jv-TNZGeMcF7a1YlNQ5Q6_lLO5p38/view?usp=sharing Terrain Data: 42x42km in 5m cell cize The area covers: Roosendaal-Oost Breda Tilburg-West Dordrecht Papendrecht Sliedrecht Gorinchem Vuren ...and many more Object placed area's: Rucphense Heide (Royal Netherlands Army SF Training area) Small part of Roosendaal-Oost (Where the SF barracks are) Seppe Airfield (Civil) Gilze-Rijen Airbase (Militairy) Sleeuwijk, Streets: Transvaal, Nieuwe Es, Rijksstraatweg (where the mod maker lives) Requires: - CUP Terrains Included: - LLW_NLSouthMid - LLW_Structures Known issues: - You may find some missing texture errors Don't worry about the errors we know why they are there. We are working on a way better version of the terrain already! Overview Rucphense heide Gilze Rijen Airbase
  16. please lock this thread We are releasing in a centralised thread
  17. Hereby the Lowlands Warrior team presents you the standalone PiP enhanced Viewdistance mod! (again) It has been a long missing feature, especially to the Arma3 pilots to be able to see far out with their PiP sensors. Also mission makers sometimes couldn't get the effect they wanted with projected UAV view. This mod allows you to extend your PiP viewdistance up to 12000 meters. As we keep testing this our selves we may update it to high levels if no crashing related to these settings present them selves. So far, with the highest settings on a moderate gaming computer, no noticeable difference was noticed by the users. Neither on a several dedicated server Have fun! https://drive.google.com/open?id=1_-piV9kDMLFscVtJa8MLKlNf4r_Buirt
  18. Lock this thread. we are releasing this imminently in Alpha stage
  19. excellent anything within 30m of intended target is acceptable. officially
  20. Crielaard

    Dynamic Weather 3 by Tortuosit

    Excellent work! but! shouldnt this be easy enough to implement as a Zeus module?
  21. If you take your time to scroll up a littlebit you will find the answer...…..
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