Crielaard
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Everything posted by Crielaard
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No sorry we only focus on Dutch armed forces. If the BW mod wants to cooperate with us, we are willing to share with those guys. It seems however that the modding community has become very closed regarding sharing knowledge and efforts. That was better in the OFP days. I have a funny feeling there are even 2 others that are making NL stuff behind closed doors. So us dutchies are basically wasting loads of time together. lol.
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FC-37 -> [F/A-35E] Restoration/JetsDLC Update [WIP]
Crielaard replied to xxgetbuck123's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey Hvymtal! Good question. I should be working on this but indeed real life is getting in the way, in a good way. Which also keeps me from making good progress on my own LLW mod It would have been nice of me as a developer, to let the fans know about that. I hope to add a new feature we have planned, by the end of the year. Release I cannot decide about. -
LLW's Colt is far from that level of completion. Nice job Leon.
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Yeah yeah we are still here. In the back a lot is happening. Very soon we will release a terrain which was used in VBS3 during actual training of the dutch armed forces. It sounds more promissing than it really is... More Terrains will be releases like an Alpha version of our Netherlands "Brabant" map. We also got broad resources to make more terrains. The good old Leusderheide training area is going to be a fact aswell. A video of our Colt C7 and/or C8 will be released. but its in early development stage still. The Diemaco C7 may be releases with it. Credit goes to ONS mod for the base files. The AH64 Apache is being reconfigged and polished. Its technically a downgrade because we are removing some features. However the mod has grown with the current A3 vanilla features. (which was the intent anyway) The CH47F is making some progress aswell. However all credit goes to our friends from the ONS Mod. We will just change the skin for now.
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CBA - Community Base Addons - ARMA 3
Crielaard replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We have a mission with over a 1000 objects and units, devided over the map. maybe 2000 It runs fine. however on Eden editor load it gives an eventhandler error. Ill post the exact error asap. -
double tap Ctrl to lower your weapon
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limp animation is vanilla
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tfr TFR disabling TS Voice Activation
Crielaard replied to Valravyn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
+1- 2 replies
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Great to see you implemented the Lowlands Warrior climate system! This is exactly what it was meaned for. :)
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It's huge blue text instead of red, slightly off-centered instead of in the middle. hey, it IS an improvement.
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OCAP - Op Capture And Playback (AAR/Replay)
Crielaard replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We love it. please please do! -
[Terrain] CEEST - Continually Expanding European Style Terrain
Crielaard replied to Aphex26's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah great Idea and like the state as it is allready -
Indeed. Had that something to do with gender? ;) But yeah Ninja. Its illegal practice. Report him on steam rightaway! with all the info that comes with it.
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What is exactly the reason eventhandlers are being removed when an object is removed from zeus control? You can get technical with me, in order to explain.
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Just to be sure: this replaces A2 houses automatically??
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Satellite view (SATCOM) for ARMA 3
Crielaard replied to chicago's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes. without any problem. Just follow the maker's instructions. -
Great work mate! We will start using this ASAP
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I was haha Doesnt mean I dislike your mod. Its great. :)
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Your mags staying clean, so your weapon won't stockage after a month living in the dirt is even more key. oh wait...airsoft... ;)
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Kex, regarding supresion: You should be able to the unit's weapon direction, and getting the direction to the module. Just script a thing that makes them not do anything until the weapon is aiming within certain parameters (5 deg +/- for example) and them make them start firing.
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ILBE Assault Pack with RT-1523G / TFAR
Crielaard replied to raspu86's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Ilbe, Are you already actively working on an Acre2 compatible version of the SatCom? Either way, need help to get that sorted? -
Extended Fortifications Mod
Crielaard replied to Benno101's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its the small and simple mods like this which make arma great. Especially when they are small in data size like thisone. great job. -
I like it