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heavygunner

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Everything posted by heavygunner

  1. heavygunner

    Jet DLC?

    It also leads to less random explosions. The Heli VR tutorials in which you have to make a sliding landing with the little bird always led to me exploding with the normal FM.
  2. heavygunner

    Development Blog & Reveals

    That is unrealistic.
  3. heavygunner

    General Discussion (dev branch)

    No? I don't think these things have anything todo with one another.
  4. heavygunner

    Orange DLC (wild) SPECULATIONS !!!

    "While the exact direction isn't final, we're very much interested in exploring an interesting and unique perspective on the battlefield" They aren't dead set on a direction, so we might be able to influence their decision.
  5. heavygunner

    Jet DLC?

    I'm more excited for an actual radar system etc. No more Tab-spam fighting. :)
  6. It happens indeed IRL too as demonstrated by Abu Hajaar multiple times in this video from Vice: https://youtu.be/aM3ElTvF52I?t=2m23s
  7. heavygunner

    BWMod

    They probably did, however as far as I know they don't want to include things from other authors, when you can easily launch Toadies NIArms or SMA with the Bwmod.
  8. heavygunner

    BWMod

    I don't think so, the Bwmod hasn't enough developers and there isn't any specialization on SOF equipment. If you see something from the BWMod it's probably standard equipment.
  9. heavygunner

    RHS Escalation (AFRF and USAF)

    https://github.com/acemod/ACE3/pull/4447
  10. heavygunner

    Optimisation for AMD GPUs

    Cause other games aren't Arma and don't need that much CPU resources like Arma does?
  11. heavygunner

    Optimisation for AMD GPUs

    The reason why only Arma performs that way in these benchmarks, is that AMD drivers have a more CPU overhead and since Arma is already CPU dependent you have even less fps then nvidia cards. There is nothing BIS can optimize for AMD and it has nothing to do with Gameworks, so get that conspiracy out of your head.
  12. He defintely recovered it and the "safe hands" are his hands.
  13. You don't need to equip it on a server, you can use the Editor or the Virtual Arsenal. They probably won't add the P90 to the server, because they want to keep the official servers vanilla.
  14. heavygunner

    Apex Weapon Feedback

    Is it only me, or is the reload of the AKM and the AKSU really fast?
  15. heavygunner

    LOD Discussion

    Well I made a short test drive on Tanoa and it seems better for me, atleast the trees aren't changing the whole time.
  16. heavygunner

    Disappointed with lack of Interactability on Tanoa

    Frankly, if you really didn't like that the interiors aren't there, you should have raised your voice when it was announced MORE than half a year ago, not a month before a release.
  17. heavygunner

    Tanoa discussion (Dev-Branch)

    I don't know if it's the lack of an SSD in my computer, but I have terrible LOD issues and the textures beyond 50 meters look terrible.
  18. heavygunner

    Hbao+

    Maybe it's a limitation that has too do with HBAO+ still being a kind of Screen Space Ambient Oclussion? Then the only solution would be another kind of AO like Nvidias new Voxel based AO, which has other problems.
  19. heavygunner

    Release Candidate Branch Discussion

    Switched to 362 after I had 12FPS in Wasteland 2 and 22FPS in War Thunder... Hopefully they will release a new one Soon or atleast a hotfix.
  20. heavygunner

    Arma 3 being upgrade to 64 bit

    Going back to the topic of 64bit, Dwarden recently said that there is 64bit WIP and he just done it again: https://forums.bistudio.com/topic/188154-ram-management-serious-question/?p=2999687
  21. heavygunner

    DirecxtX 12 for ArmA 3?

    If they use DX12, you can still use DX11, so nobody is forcing you.
  22. heavygunner

    BWMod

    "Eden is more trouble than good" It's not, you just have to learn it.
  23. heavygunner

    RAM Management - Serious Question

    Quite sure they sed a dedicateed graphics. Also RAM defintely helps in most games, when you are limited by the CPU, which ofc isn't the case in most games. Arma however is mostly CPU limited as you know. As an example they made some tests with the I5 2500K and different RAM, which gave more FPS in CPU intensive games/moments.
  24. heavygunner

    RAM Management - Serious Question

    Bratwurste always refuses to acknowledge things if you have actual proof. Just like in here: https://forums.bistudio.com/topic/156993-arma-3-cpu-vs-ram-performance-comparison-1600-2133-up-to-15-fps-gain/?p=2895044
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