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nickobus

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Everything posted by nickobus

  1. nickobus

    Project True Viking

    Awesome work! I am so glad that for this spiritual successor to Astfor kinda thing. I am loving the look, sound and feel for all the content; though I hope we will get a version of a uniform that is gloved with knee pads too. Keep up the awesome work! Are the KM-90s/Galil 5.56mm? edit: Nvm, I see that the railed version has a different magwell that allows for the stagnag kinda magazines, so I assume it's all 5.56.
  2. nickobus

    USP Gear & Uniforms

    Hell yeah! Finally! A plate carrier with a chest rig set up. Been looking for more chest rig stuff that has a plate carrier with it or a warlord chest rig. Keep up the awesome work~
  3. Ok that makes alot more sense, thanks! One last question, is there a max value?
  4. Might be a dumb question but I'd like to ask: For AIS_DAMAGE_TOLLERANCE_FACTOR, it says "A higher value means more damage tolerance. 1 is Vanilla. 0.8 mean all damage will reduce to 80% of Vanilla.". Could you clarify it, wouldn't 0.8 reducing the damage to 80% means you have more tolerance, so a lower value would mean more damage tolerance? Also, is there a max value?
  5. Hi folks, I just found this script as I was looking for something along like ACE 3 but more SP friendly. While this is working great for me, I am unable to switch units among playable units. Is there a way to allow this while having this script active? I understand that in the readme that it states that switch unit will not work, hence it is disabled but any chance someone found a way to rectify?
  6. Thank you for your awesome continued work. Not sure if anyone else is having this issue but I'm having the following: 1) Within BIS Arsenal, items in backpack are not saved and resets to empty whenever I reopen the aresenal. 2) Turrets like the NSV have no ammo
  7. After having stepped back from this mod, I remember why I love it after getting back into it. The recoil, the medical system, the AI that will drag/heal, and the weapon customization (especially how the magazines actually change!). I was wondering if there was a way to allow a player to change unit when the unit is injured (bleeding) in scenario/single player. Currently, I can only lay and wait out the bleed which can take long as sometimes no AI are available to assist. Is there a way to change unit when bleeding out?
  8. nickobus

    Tier 1 Gear Pack

    A Warlord Chest Rig with a soft body armor (like paca) would be great. ref: http://farm4.static.flickr.com/3115/3261412457_2006c2764b_o.jpg
  9. Kord eh, nice, those are good, looks like....we have an accord.....yeahhhhhhhhhhhhhhhhhhhh
  10. I've been enjoying every iteration of this mod and I look forward to future updates and certainly glad that it continues to be worked on with great quality. Out of curiosity, is there some indicator for the grenade throwing power? It's a little hard to judge.
  11. Looks fantastic! I like the holo sight, the sight recticle looks fantastic. Any chance the black rim around the sight be reduced? If it is an intentional feature, disregard. Looking forward to an updated release!
  12. They look fantastic. I hope you decide to implement them, would be a great addition to their transportation outside of trucks or gaz, with the whole BF2 esque feel haha, but that's your prerogative. Keep up the fantastic work~!
  13. Looking great, this will be a fantastic addition to the game for an excellent OpFor. Curiously, do you have any plans on implementing a Vodnik?
  14. Looks sweet! Is that a grenade launcher above the barrel? Hence the two triggers?
  15. Hey Toadie, really fantastic work, I've loved every weapon you've released, the animations really do put mods in a new light. I am wondering if you'd consider making Ultimax 100's. They're a SAW weapon in Singapore and it would be cool to see more magazine fed SAW other than RPK's and M27 IAR's as this would be truly unique. There are pictures of the Mk 8, which though not in service, have rail and adjustable butt stock that people would love. Further more, it has a lower ROF, and famous for it's low recoil. :D
  16. Greetings, I am having this odd issue where I am unable to edit any placed units when I use Zeus. While I am able to turn them, change their elevation and such, I cannot access the edit menu (double click) to change their skill level, stance and so forth. Further more, when I try to do a Zeus remote control module on one of the placed units, it says something like "No AI units found". It should be noted that the placed AI's do not have any sound/voice when placed as opposed to them saying something when you first place them. Anyone else having this issue?
  17. nickobus

    Unable to Edit Units since Update

    So...just an update, it seems I am unable to edit placed units IF I have 2 playable squads or more. That is, if I only retain myself as a player with playable AI's in my squad and not have an additional playable AI's in another squad, then Zeus placed units will work per normal. Hopefully this will promote a response. It should be noted that I only play Single Player scenarios and use MCC.
  18. Sorry for the belated response. No worries, don't stress or feel obligated, was just a minor request for my own curiosity sake as you guys seemed like swell fellas and are making pretty great stuff. I'm looking forward to this, I always enjoy when people get into real creative military sci-fi that's out of the box.
  19. Nice, looking good. Not sure if I asked this, but any chance you guys might stream when you model stuff sometime? I'm always curious how people get around/starting modeling and such and your work look fantastic.
  20. nickobus

    RHS Escalation (AFRF and USAF)

    Not to step on any toes, but does anyone else have no armor value shown within virtual arsenal on all the vest and helmets from RHS? I'm not sure if I did not patch correctly or have a conflict with another mod.
  21. nickobus

    US Military Mod

    Sounds like you got big plans. Great to hear. Your units are adding a fantastic experience. To inquire further, does this mean you plan on creating a complimenting mod that isn't gear/unit related but rather something that deals with stamina/medical system?
  22. nickobus

    US Military Mod

    Haha, thanks DeltaHawk. DL-ing now. Hey, at least this is good news, means people are keen on your work! I look forward to your continued work, happy holidays. edit: Just tested it out, my god, you are talent. The quality and textures are just superb. Awesome work Delta.
  23. nickobus

    3CB BAF Units

    Greetings, I'm not sure if it's just me, but I'm having this issue where all the 3BAF units (except the static) do not have any gear on. They have their weapons and uniform but no vest, backpack (if any) nor helmet. Kindly note that the equipment are available on Virtual Arsenal and useable.
  24. nickobus

    US Military Mod

    Kudos on the release! Though I'm unable to download, Getting the error 429 on the link (generating too much traffic. Temporarily disabled).
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