Miroslaw Kowalski
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Everything posted by Miroslaw Kowalski
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The ArmA Warfare Cooperation is proud to release the first version of its AWC Arms addon. What is the ArmA Warfare Cooperation? The ArmA Warfare Cooperation (AWC) is a cooperation of multiple german clans focusing on tactical, immersive and realistic ArmA Gameplay. We share a modset and a TeamSpeak 3 Server. Why have we created this addon? This weapons addon was created by some of our members to get some weapons ingame that make for a good variety in the weapons we can choose from and therefore the roles our members can fill in. Addon content: McMillan Tac-50 A1-R2 (3 colors: black, tan and olive) AAC Cyclops .50 caliber suppressor (3 Colors: black, tan and olive) Desert Tech SRS-A1 (chambered in .338; 3 Colors: black, tan and olive) Enhanced M14 Rifle featuring a rail system allowing for a configurable weapons platform (2 Colors: Wooden, Olive; this is a modification to the ArmA 2 M14 model) Magazines and Ammunition for all the weapons Download: https://drive.google.com/open?id=0B-RvJkmk8dpyaDJ4aVpCaXZWdnM Requirements: CBA (optional) SMA - ArmA shows a message that it is needed but it is only for the m14 which i configured to be able to load SMA Magazines Screenshots: https://imgur.com/a/EJHn5 ToDo: maybe some new weapons (if you have some wishes we'll consider doing them ;) ) Credits: [ARES] Miroslaw Kowalski - Modelling, Texturing and Config writing [ARES] William Porter - Testing and Screenshots The rest of the ArmA Warfare Cooperation for their advices and kind words B) And of course Bohemia Interactive for their awesome game and the awesome assets they provide for their community
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Hey guys, I'm currently trying to get a weapon I modelled ingame and only have one problem left...When ingame it seems to be a bit transparent. I can see everything behind the weapon outlined with black and gray pixels like in this picture (see arm of the soldier): http://images.akamai.steamusercontent.com/ugc/389920012493959517/8D6CC4C42D35B642AF8B20CCE73D5931D878A231/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|1024:576&background-color=black I have no idea what to change because I checked everything that came to my mind (wrong faces, triangles,....) It would be nice if someone could help me :D Thanks Buster
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USP Gear & Uniforms
Miroslaw Kowalski replied to Siege-A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This mod is amazing. Is there a possibility of it being more modular in regards to what pbos to load? Like having one pbo for every type of plate carrier for example? So that everyone can decide which plate carriers one wants ingame and which ones one doesn't want?- 942 replies
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Really like what you did :) A variant with smoke trails would be great for airshows :P
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I'd say just make optional pbo's so one can decide which camo patterns he'd like...
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General Discussion (dev branch)
Miroslaw Kowalski replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Since some time ago it is not possible anymore to have lights animated on turrets. The searchlight of the Hellcat is also affected by this issue. -
Imbel IA2 Rifle - v1.3 - DISCONTINUED
Miroslaw Kowalski replied to GSTAVO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The weapon looks really cool (model and textures) but in my opinion there could be some more sharp edges. e.g.: the holes in the handguard are a bit too smooth in my opinion -
It would be really cool and also result in a lot more traffic on the site if users could join a unit with their Steam Account.
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Well, I guess they had as much luck as France had for getting into the final
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I mean the things where you attach accessories to the vest: http://images.esellerpro.com/2296/I/134/58/flyye_spartan_vest_multi_1a.jpg they are usually not camouflaged but you could still do it but break up the pattern a bit
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looks cool :) I think a break in the pattern for the Molle System would look a bit more realistic though
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smallarms NIArms Release Thread
Miroslaw Kowalski replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Those MG-3/42s look so cool :D a variant with only a belt hanging down as the magazine would be awesome -
RHS Escalation (AFRF and USAF)
Miroslaw Kowalski replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd guess because that's the closest they can get to real life? afaik russians do have more protective vests than USA- 16577 replies
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Please don't make a workshop only release :D
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As he is willing to give his source files to everyone wanting to use them you could just make them fit into the nvg or goggles slot yourself if he doesn't
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AWC Arms Release Thread
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The SRS already uses vanilla .338 ammo -
AWC Arms Release Thread
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, I just found out that there is a 12.7x99mm bullet in the vanilla CfgAmmo class so here's a quick fix changing the 12.7x99mm bullets from inheriting the .408 to inheriting proper .50 cal values: https://drive.google.com/open?id=0B-RvJkmk8dpyeHJUV1RTcGhyVTg changelog v1.6: - updated 12.7x99mm ammo class -
Commander Turret not working properly
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Sorry if I'm pushing this thread a bit but I just recognized that commenting the cargoturret out makes it work but I have no idea what exactly in the cargoturret is causing the issue... -
Commander Turret not working properly
Miroslaw Kowalski posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey guys, I'm working on a custom vehicle and the commander has an observer turret just like the Vanilla Strider has one. Everything works. I can rotate the turret, raise and lower it but I can't get into optic mode. Whenever I press RMB it just zooms in. Any idea what may be causing this? No visible error in .rpt Here is my config: http://pastebin.com/jwUaVKjR Thanks in advance ;) -
Commander Turret not working properly
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Has anyone any idea what the problem may be? -
AWC Arms Release Thread
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We'll take a look at it thanks -
AWC Arms Release Thread
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your feedback guys :) @arkhir the problem with using bullets from ACE Ballistics is that it would add dependencies to our addon which we would like to keep as few as possible. Maybe we'll do an optional config that replaces the current magazines with magazines that use ACE Bullets. -
AWC Arms Release Thread
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for all the feedback :) @irving_mainway that was actually some kind of experiment to change an animation so that it fits the gun better but it has not worked out that well so we decided to change it Update: https://drive.google.com/open?id=0B-RvJkmk8dpyYmhnbDNsdE1KLVk Changelog v1.5: - changed reload animation of Tac-338 -
AWC Arms Release Thread
Miroslaw Kowalski replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, we are today releasing a small update that contains a new weapon: McMillan Tac-338 and also some bugfixes https://drive.google.com/open?id=0B-RvJkmk8dpyb0VyQW9IVGdiOU0 We hope you have fun with it :) If you find any bugs feel free to mention them -
Firing from vehicles issue
Miroslaw Kowalski posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey guys, I'm currently doing a vehicle mod for the group I play with and it has a hatch on top of it where one passenger can turn out (stand up and open the hatch) and then start shooting but for some reason he can also shoot while being turned in and while turned in his point of view is not where his head is. This is what my config looks like: http://pastebin.com/yc2fssMZ Any ideas what could fix my issue? Thanks in advance :)