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13 GoodAbout jo spanner
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joinSilent on dedi server
jo spanner replied to jo spanner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So... if you have "dostop this" in the init field, it assigns civilians to "empty", which of course messes things up. But only on a dedicated server. -
joinSilent on dedi server
jo spanner replied to jo spanner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is only working on locally hosted servers. One thing I am seeing in Zeus is that the civs I am trying to add to my side are considered to be on side "empty" when running on the dedicated, but on side "civ" when on the locally hosted one. I do not know why this is. There is nothing being generated in the server log relating to this. -
jo spanner started following OPEX, joinSilent on dedi server, Simple array comparison? and and 2 others
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Hi, I have an addaction on some AI units. Essentially, I want the AI to join the player's group upon selecting the action. It works fine on local SP and MP, but not on a dedicated server. I have tried the following inside the script called by the action: [_target] joinSilent group player; //or [_target] joinSilent group _caller; //or [_target, group player] remoteExec ["joinSilent", 0, true]; None of which work. The AI unit does not join the player's group. What am I doing wrong?
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iniDBI2 - Save and Load data to the server or your local computer without databases!
jo spanner replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That makes sense. What I was trying to do was to store the contents of a box with a load of magazines in it. The string I came out with was too large (for, presumably, the format function?). Is there a way around this? -
Zeus (seemingly) randomly doesn't work with Adminlogged
jo spanner replied to mcnools's topic in ARMA 3 - ZEUS EDITING
Same issue. It was working fine last night. Now it is not. -
iniDBI2 - Save and Load data to the server or your local computer without databases!
jo spanner replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It gave me an error to do with buffer size? -
[solved] Disposable launcher in box (BWMod/CBA)
jo spanner posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I'm trying to put a BWMod panzerfaust in a box, but I can't get it to work. From what I understand, the launchers use CBA to force the disposable behaviour. This adds a launcher, but picking it up doesn't give it any ammo: baseammobox addWeaponCargoGlobal ["BWA3_PzF3",5] This just doesn't do anything: baseammobox addWeaponCargoGlobal ["BWA3_PzF3_Loaded",5] And I am not able to add the ammo separately via init.sqf (it deleted it from the box). How do I do this? EDIT The CBA docs have the wrong class name. The one you need is BWA3_PzF3_Tandem_Loaded. -
Hey, I have a quick question: Is there a way to check of all elements of an array are inside another array? I can imagine a way of writing code for this, but I wonder if there is some built-in function that might be quicker? Something to the effect of: array1 = [1,2,3]; array2 = [5,1,6,2,7,3]; array1 in array2; //evaluates to true?
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Saving data, transferring between missions
jo spanner posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I am running an online 'campaign' of sorts. I'm trying to create a system where the contents of player inventories and the contents of a box can be transferred between missions. The idea is that my players, once back at base (or at some other arbitrary time) can have their contents and the contents of their storage saved, so that I can transfer this to another mission. I have tried inidbi2, and managed to get player inventory working as expected. This looked like a good solution. However, the box contents can exceed the apparent 8kb file limit, so that's out. I am now looking at the profileNameSpace, but is that tied to a specific mission? IE, can I access that data between different missions? The contents are not human readable. -
iniDBI2 - Save and Load data to the server or your local computer without databases!
jo spanner replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this have the same limitation of the old version for file size? I was using that one and ran into a problem where I ran out of space. 😞 -
How does the evacuate civilians mission work? Running ACE3. We got 10 civilians into a truck (from the starting village) and moved them inside the green zone. Nothing happened. We had to 'arrest' them via ACE interactions to get them to enter the vehicle, because there was no other obvious way to do it.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
jo spanner replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It looks like a lot of the issues that people are having with the medical system are due to the lack of documentation. -
This is basically what I've been working on in a little script. Each group has a random threshold at which they run, and once they hit that threshold, they use the LAMBS retreat waypoint to run away (or there's a low chance that they'll surrender instead.
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Starting a vehicle performing a useraction
jo spanner replied to jo spanner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So, in my case, I needed to find the useractions bit in the cfgVehicles, and then copy and edit the "statement" section into valid code. Effectively, don't think about trying to "perform" the action, just do the action's code. -
@nkenny You were right, it was the last argument that was breaking it! Thank you very much, this works perfectly!