ceolnariazz
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Everything posted by ceolnariazz
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Hey There , This is a Simple Restexture of the Stealth Uniform in all NATO Patterns ! The Stealth Balaclava's are WIP ! Classnames : KMZ_u_B_MTP_stealth - MTP Pattern Stealth Uniform KMZ_u_B_TNA_stealth - MTP Tropic Pattern Stealth Uniform KMZ_u_B_CTRG_A_stealth - CTRG Altis Pattern Stealth Uniform KMZ_u_B_CTRG_U_stealth - CTRG Urban Pattern Stealth Uniform KMZ_Stealth_Balaclava_MTP : MTP Stealth Balaclava KMZ_Stealth_Balaclava_TNA MTP Tropic Stealth Balaclava To Do List : Create Urban and Altis CRTG Pattern for the Stealth Balaclava's Optimize MTP Textures Survival Uniform Reskins !! Download : http://steamcommunity.com/sharedfiles/filedetails/?id=734567269 Alt. DL Link : http://s000.tinyupload.com/index.php?file_id=00430228625885725726 Screenshots :
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Tanks - Armored vehicles customization
ceolnariazz replied to kllrt's topic in ARMA 3 - DEVELOPMENT BRANCH
could you also use https://community.bistudio.com/wiki/Arma_3_Vehicle_Loadouts on Hunters , striders , Ifrits AAAAAND the LSVs (GMG and minigun for all XD) ? :) -
Wetsuit Texturing Issue
ceolnariazz replied to shadeops21's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well you'd have to model a new one then ;) thats the closest thing to in in vanilla afaik -
Wetsuit Texturing Issue
ceolnariazz replied to shadeops21's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yes ;) here's the config for it (replacement though, u'd have to change it and the uniform class in cfd weapons ofc -
Wetsuit Texturing Issue
ceolnariazz replied to shadeops21's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well there is the survival uniform which has boots from the wetsuit and fins ( you use it in the death valley mission in the campaign ( eastern wind ) i think ) -
i just wanted to ask the same thing - cant find the function either ingame or in the com wiki :o
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Community Texture Templates.
ceolnariazz replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
do you have an avenue for camo faces ? the normal brushes dont work at all somehow :-/ -
LEN - German Infantry Addon for IFA3 LITE
ceolnariazz replied to lennard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
objectevely good work but wont download it though- 22 replies
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- iron front
- ifa3
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(and 7 more)
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Community Texture Templates.
ceolnariazz replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
its in the samples -
Community Texture Templates.
ceolnariazz replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
already fixed it but thanks;) -
Community Texture Templates.
ceolnariazz replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
its meant as a replacement - but doesntworksomehow :-/ -
Community Texture Templates.
ceolnariazz replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
anyone know the hidden selection for the aaf vests ? class V_PlateCarrierIA1_dgtl: Vest_NoCamo_Base { author = "Bohemia Interactive"; _generalMacro = "V_PlateCarrierIA1_dgtl"; scope = 2; displayName = "GA Carrier Lite (Digi)"; picture = "\A3\characters_f_Beta\Data\UI\icon_V_I_Vest_01_ca.paa"; model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01"; descriptionShort = "Armor Level III"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AAF+\Data\equip_ia_vest01_co.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01"; containerClass = "Supply120"; mass = 60; class HitpointsProtectionInfo { class Chest { hitpointName = "HitChest"; armor = 16; passThrough = 0.3; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 16; passThrough = 0.3; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 16; passThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.3; }; }; }; }; doesnt seem to work somehow :-/ -
well a hangar bay and some more stuff " down below " would be nice - like a launch bay for amphibous vehivcles and speed boats etc - same goes for the sub which is just a prop unfortunately
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Dynamic Vehicle Loadouts feedback
ceolnariazz replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
i wonder if this could be implemented for other vehicles as well ... like the hunters prowlers etc -
retexture Generation Kill retextures of RHS: USF HMMWVs
ceolnariazz replied to beaar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you f*****ed up Hick you cant even eat ravioli ! it ain't Ravioli !- 16 replies
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- generation kill
- hmmwv
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its what it says it is , Rappelling . Fast Roping is something completely different
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any chance to add fast roping to the addon ? Like if the altitude above the landting point ( if stated by object for example ) is below 15 m ?
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ty m8 :) will give it a try l8er :)
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hi there, i have downloaded slatts unfinished M32 launcher and i wanted to retexture it and add a Bipod Function. anyhow i can't get the textures in Buldozer NOR ingame my textures paths(same for the material files ): before : M32\data\ now : Weapons_F_CTRG\M32\data\ here's my model.cfg And here is my Config: Any help would be appreciated - like how could i add a hidden selection ? like Camo1 ( for the launcher itself) and camo2 (for the sight)
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where do they need to appear in the model.cfg ? and please feel free to use the one i posted ( copy and paste is such a beautiful thing :D )
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yep if you mean by face properties
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thats what we need not more big tanks ! :P
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Military cap without headset
ceolnariazz replied to allarvendla's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
try to mettle with the hidden selections - if you find the headset just leave the texture empty , should be camo1 camo2 or camo3 i think -
you have to go on the arma 3 units site of the unit and apply there as well
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any ETA to when they are coning out ? :)