fn_Quiksilver
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Everything posted by fn_Quiksilver
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To admins running this system, there is a serious bug which will affect you on March 1 (2018), related to 28 days in February. It is looking for the weekday of Feb 29 and not finding it. It will work again the following day. To apply a temporary fix, replace this line: https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_core.sqf#L131 with this: _QS_system_weekday = 'wed';
- 346 replies
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Tanks - Armored vehicles customization
fn_Quiksilver replied to kllrt's topic in ARMA 3 - DEVELOPMENT BRANCH
Dev 1.81.xxxxxx O_T_APC_Wheeled_02_rcws_v2_ghex_F appears to not have its ghex livery yet -
Tanks - tracked vehicles driving and handling
fn_Quiksilver replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
[DEV 1.81.144403 ] Tigris AA vehicle is handling incorrectly (check both variants). It handles like a tank, while it should handle like an APC, as it shares the same hull as the BTR apc. -
Anyone on dev build can confirm this as a global issue and not just me? https://feedback.bistudio.com/T127774 execute this and tell me what happens: _actionID = player addAction ["Hello world",{systemchat 'hi';}]; systemChat str _actionID; systemChat str (player actionParams _actionID);
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getter for allowFleeing
fn_Quiksilver replied to whiztler's topic in ARMA 3 - MISSION EDITING & SCRIPTING
check the morale command. if it drops below (-1 + <allowfleeing>), the unit will start fleeing -
Soldier Tracker ( Map and GPS Icons )
fn_Quiksilver replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
a nice idea, perhaps there is some squad commanding mods out there for it. the scope of this system is limited to mainly presenting info on the map, blue force tracker. map interactivity is nice but it is a very broad and deep area i think a dedicated mod is better suited for. of course you can always edit this script too to add that functionality for your uses :) -
only times i have seen are in dedi MP. sec ill dig up a video of it and a ticket for it https://feedback.bistudio.com/T126282
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getter for allowFleeing
fn_Quiksilver replied to whiztler's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/fleeing -
@oukej while youre around, are devs aware of the VTOL throttle bug, whereby if you are pilot of blackfish vtol but another player is your group leader, your vtol throttle will spike to 100 when the aircraft is touching the ground? the result is destructive, and the common workaround is to create your own group (so you are lead) when piloting blackfish
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Soldier Tracker ( Map and GPS Icons )
fn_Quiksilver replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thy will be done Added a toggle to enable/disable the admin feature https://github.com/auQuiksilver/Soldier-Tracker/blob/master/QS_icons.sqf#L72 -
Soldier Tracker ( Map and GPS Icons )
fn_Quiksilver replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this would be possible but you'd have to make a sneaky edit to the script. replace: https://github.com/auQuiksilver/Soldier-Tracker/blob/master/QS_icons.sqf#L400-L404 with: private _vt = missionNamespace getVariable [format ['QS_ST_iconVehicleDN#%1',(typeOf _v)],'']; if ((isPlayer _v) && (_v isKindOf 'CAManBase')) then { _vt = roleDescription _v; }; if (_vt isEqualTo '') then { _vt = getText (configFile >> 'CfgVehicles' >> (typeOf _v) >> 'displayName'); missionNamespace setVariable [format ['QS_ST_iconVehicleDN#%1',(typeOf _v)],_vt]; }; -
Soldier Tracker ( Map and GPS Icons )
fn_Quiksilver replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Updated to 2.5.0 Change Log In this update, we added support for Team Colors and improved the "click to show vehicle crew" feature, fixed a couple bugs related to admin services, and optimized the entire system significantly. -
thanks for the intel i was on diag yesterday having a look. what is the Blue dot in the AIDriving diag?
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Following on from the above, heres an example of our struggle to find the "attackTarget" This is in a "fired" event of an AI unit https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_AIXSuppressiveFire.sqf With an "attackTarget" command, it would be as simple as: <unit> addEventHandler [ 'FiredMan', { params ['_unit']; _unit doSuppressiveFire (attackTarget _unit); // suppress the target instead of regular fire _unit removeEventHandler ['FiredMan',_thisEventHandler]; } ]; I think others might be interested in this too, such as @genesis92x
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im on 1.81, what version are you?
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i was able to load a jeep, but not the marshal APC or Marid APC.
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@oukej could we please get an "attackTarget" command, if it isnt too much trouble. Would compliment nicely the current set: https://community.bistudio.com/wiki/targets https://community.bistudio.com/wiki/assignedTarget https://community.bistudio.com/wiki/attackTarget <--- pls https://feedback.bistudio.com/T127789 In the below pic on profiling branch, you can see "attack target" returns valuable information while "assigned target" returns nothing. Would be big big help to AI modders/scripters, for things like frag/smoke throwing, suppressive fire, evasive movement, etc. At the moment we have to do a lot of imprecise guess-work which doesnt work often. I promise to be extra nice through Q2 2018 if we get this! :)
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wait, are you saying "column" formation fixes some AI driving issues? my expectations are fairly modest, I only want 2 bugs fixed (given that dev time since 2016 is extremely limited), these two: I should probably just go away anyways, considering my criticism isnt wanted, but if those two bugs were resolved, I wouldnt have any real constructive criticism left for A3 (given limited dev resources).
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there is still 2 AI driving bugs outstanding for a long time now. Bridge crossings + vehicle stops and wont continue along its route, for no apparent reason no amount of words or friendly banter/argument changes that ^ also are we deleting my posts again? thats not nice :(
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How to keep Maps from being run on other Servers?
fn_Quiksilver replied to short142's topic in ARMA 3 - MULTIPLAYER
how would you extract a script execVM'ed serverside from mod files stored outside the arma 3 directory? -
Favourite/Least Favourite Aspects of Warfare/CTI?
fn_Quiksilver replied to gossamersolid's topic in ARMA 3 - QUESTIONS & ANSWERS
lmao rekt -
to be fair the fixes to Revive are things we reported to feedback tracker and requested 1+ year ago :) I did not expect the Unconscious/Incapacitation fixes, so they are very welcome. I don't see a medical vehicle coming though, although if there was some work done during LoW DLC on one (armored ambulance or whatever) then I guess the work could have been handed off to the Tonks DLC crew to finish off. If I was to expect a medical vehicle, it would be an unarmed Marid/Panther/Gorgon variant with a different livery and the "Treat" action attached to it. And to throw a log on that fire, they are actually introducing a new Marid model with no Gunner position :) "O_APC_Wheeled_02_rcws_v2_F"
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past behavior is best predictor of future. at this point there's no reason to expect AI to be a feature in ArmA 4 at all. THere's also no evidence of BI hiring an AI programmer since 2011, so there's that ...
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Soldier Tracker ( Map and GPS Icons )
fn_Quiksilver replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Adding support for teams Need to go through and do some QA on different options configurations to ensure the admin mode is working as intended. -
Tanks - Armored vehicles customization
fn_Quiksilver replied to kllrt's topic in ARMA 3 - DEVELOPMENT BRANCH
It would also be good if there are some vehicle performance effects to using the Slat armor, like lower acceleration, lower top speed, maneuverability, etc. I am trying to think of reasons why a player would NOT apply slat armor, if it was a free choice in a mission.