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ski2060

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Everything posted by ski2060

  1. RHS has yet to implement the 1.70 sensor changes in a release version of their mod. They are currently "working on it" so you can expect them at some point in the near future.
  2. ski2060

    PVS-27 Interact

    Yeah, I tried that multiple times. I had plenty of space in my backpack. I would put the combo M150/PVS27 on rifle with Arsenal. Use ACE interaction to remove PVS/27 and it would show RCO only. After that I would NOT get an option in ACE interaction to attach PVS/27 back to rifle. This was being used on a Dedicated server without your mod running. So I was just running it Client Side with server set up to allow client side mods. (PW unit server). I'll try it again and see if I can get it to work. It was on an SMA SCAR H. I will re-test on an RHS MK11 or something.
  3. ski2060

    PVS-27 Interact

    TA31RCO Desert does not appear to be working. I can place the TA31RCO W AN/PVS27 on my rifle, and remove the PVS27, but I canot place the PVS27 back on the rifle. The Long distance combo works correctly.
  4. ski2060

    Jets DLC Terrains

    Maybe read the whole thread?
  5. Yes, according to the Sensor page the Scalpel is IR/Laser Lock or Manual guidance. https://community.bistudio.com/wiki/Arma_3_Sensors
  6. I am getting some weird behavior on my server. We're having multiple menu entries for Change Loadout, and also editor placed aircraft are not changing weapons correctly. Placed Aircraft also were not able to have their loadouts changed until I changed parameters from True to False for (Need Ammo/Fuel/Repair Sources). Even then, some vehicles would not have loadout change available at all. No pylons showed up. I am about to put up a new version and test it out in case I messed something up. http://steamcommunity.com/sharedfiles/filedetails/?id=933221890
  7. @chortles So, can that be used to target through terrain? Say, have a sensor unit over a mountain top, with target unit on other side. Firing unit with no LOS. Can it lock then? And fire when the target comes out of cover?
  8. That didn't answer his question. Allegedly Dyslexci was going to or did give that version of his NVG to the ACE crew a while back. I don't know if he actually gave them the code or they just haven't decided to integrate it yet. Dyslexcis's version is a bit more realistic and less Game-y if you're into Mil-Sim/Realism.
  9. Yeah, those are part of Firewill's mod AWS. When using your loadout manager some of the functions for the aircraft don't show up on the interaction menu for some reason. I'll test it some more. If his stuff still functions with his own AWS loadout editor it shouldn't be a problem to just combine the two.
  10. Grumpy, I'm having an issue with your scripts and Firewill's F-16. The loadout editor functions, but it is causing a conflict with certain functions like i-TGT, SMS etc. If you don't mind would you please look at this? Firewill said it was because GOM Loadouts is not doing a check for these functions. Per this thread:
  11. ski2060

    RHS Escalation (AFRF and USAF)

    Beg to differ. I'm currently running at 12K View and 12K ObjView for our Zeus games while flying aircraft. It's possible. Now whether you hit something that you targeted at that distance is another story. The target get pop smoke to break laser locks, get behind cover etc...
  12. Had some strange behavior with bombs earlier today. F16 with JSOWs. Locked targets, weapons released. The weapon flies off into the distance and leaves the map. I think we were having issues with other ordnance not detonating or flying off also.
  13. So Targeting pod needs to be equipped. Got it. And shit... GOM Loadout is breaking I-TGT? Dammit to hell... Have that up for testing purposes because I was hoping to integrate it into our stuff. I'll have to check and see if it's breaking with GOM running or if it's just after using GOM for the loadout. If it's the latter then we'll just use the normal SMS.
  14. Passive Radar detection Should only work if the vehicle's radar is oriented toward you. Otherwise you don't pick up their signals.
  15. I-TGT, TGT zoom, and TGT mode are not working for me. I have bound the keys using the correct Custom User Keys, but I get nothing when using those keys. I have tried both keyboard binds and joystick binds
  16. So, I have been testing this out in editor. With this and Firewill F16 / AWS running I ws able to access the AWS weapons. Unfortunately the AWS weapons only seem to be available on select pylons for the A-164 Wipeout. None of the other Vanilla Airframes seem to be able to utilize the AWS weapons at all. Is this by design? Bug? Or just not enabled yet? Great work so far GOM!
  17. Ooorrrr maybe you could wait a couple of days and see what the mod community whips up. There is already one Modular Loadout system working in script form for all the vanilla airframes, that is compatible with Firewill's F16. The Devs said, in this thread, that they are looking at how to implement an In-Mission load change system. Let them know what you'd like to see. And go look around. There are already solutions out there.
  18. So Grumpy. I'm trying to set this up in a simple mission to test the new stuff, and using CHVD (view distance script) also. Can anyone tell me if this is the proper usage to enable both? Or should the GOM_fnc_functions.hpp be in the class CfgFunctions section? #include "CHVD\dialog.hpp" #include "scripts\GOM\functions\GOM_fnc_functions.hpp" #include "scripts\GOM\dialogs\GOM_dialog_parents.hpp" #include "scripts\GOM\dialogs\GOM_dialog_controls.hpp" class CfgFunctions { #include "CHVD\CfgFunctions.hpp" };
  19. Yeah, that is a direct value, from your vehicle to target. You have to factor in any height differences so the further up you are the closer you have to be on the map.
  20. No, there's not much of a limit. He posted up shots of his F14 firing an AIM 154 at something like 100 miles with radar at 300 KM or something crazy.
  21. Well, I'm going to be messing around with that script later tonight. I'll let you know if it's backward compatible with the AWS stuff.
  22. AWS would have to be modified to take into account all the Pylon structures of the F/A 181 and it's classnames. Can it be done? Most likely. Can you talk Firewill into doing it? Since Jets brought in a unified pylon system it's possible to have any weapon on any airframe, assuming you can code it all to do it. Takes time and energy.
  23. That is a keybind issue somewhere or a bug. There is an actual autopilot that will level you out when you are in Escape menu now. Had it level me out from a shallow dive at 100 meters last night while I was trying to set some controls.
  24. MACER is an IR lock weapon now. You have to 1: Be within sensor range 2: Target must be HOT. Can't lock it onto a vehicle that has no IR signature. 3: be within Cone of sensor I dunno why it won't lock on for you at longer ranges. Although, weather/temp will mess with the IR seeker sensor.
  25. Nah, that's just referring to the EDEN dynamic loadouts. Lets you change weapons in EDEN easily. It looks like the SMS is just the same loadout menu as before, but using the new scripting provided by BIS behind the scenes.
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