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serjames

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Everything posted by serjames

  1. serjames

    Advanced Rappelling

    umm. what's wrong with Client side mods.. ? :-) Just saying.... :-)
  2. Kenneth. There are no links here. Go to burnes' YouTube channel and they are all there. Alternatively Armaholic are authorised to hold links to the same if you need help finding. sJ
  3. serjames

    STRK BI

    He's not been responsive to email or PM for more than 2 years now mate.... Sorry
  4. serjames

    Arma 3 Lack lot of Realisim

    Most of your points are already managed in ACE & Enhanced Mvement etc. Try modding the game and see how much it improves :-) good luck.
  5. serjames

    POOK SAM PACK (May 2022)

    Hi mate. tested the theory and it doesn't seem to make a difference. I just placed a Patriot site and didn't mess around with it in anyway i.e. delete it and it doesn't work.
  6. serjames

    POOK SAM PACK (May 2022)

    Great work Pook. I'm going to double check the placement issue for you this afternoon.
  7. serjames

    Achilles

    oops... also spotted the following RPT Errors 14:04:41 File achilles\modules_f_achilles\cfgVehiclesModuleBase.hpp, line 51: '/CfgVehicles/ModuleChemlightBlue_F.scopeCurator': Missing ';' prior '}' 14:04:41 File achilles\modules_f_achilles\cfgVehiclesModuleBase.hpp, line 57: '/CfgVehicles/ModuleFlareWhite_F.scopeCurator': Missing ';' prior '}' 14:04:41 File achilles\modules_f_achilles\cfgVehiclesModuleBase.hpp, line 63: '/CfgVehicles/ModuleSmokeWhite_F.scopeCurator': Missing ';' prior '}' 14:04:41 File achilles\modules_f_achilles\cfgVehiclesModuleBase.hpp, line 71: '/CfgVehicles/ModuleIRGrenade_F.scopeCurator': Missing ';' prior '}' 14:04:41 File achilles\modules_f_achilles\cfgVehiclesModuleBase.hpp, line 72: '/CfgVehicles/ModuleTracers_F.scopeCurator': Missing ';' prior '}' 14:04:41 File achilles\modules_f_achilles\cfgVehiclesModuleBase.hpp, line 74: '/CfgVehicles/ModuleBootcampStage_F.scopeCurator': Missing ';' prior '}' 14:04:41 File achilles\modules_f_achilles\cfgVehiclesModuleBase.hpp, line 75: '/CfgVehicles/ModuleHint_F.scopeCurator': Missing ';' prior '}' 14:04:41 File achilles\ui_f\cfgHints.hpp, line 50: '/cfgHints/Ares/RCvehicleCrew.description': Missing ';' at the end of line
  8. Just been messing the with the awesome Su35.. Spotted some RPT config issues. 14:33:06 [ACE] (frag) WARNING: Ammo class js_a_su35_r77 lacks proper explosive properties definitions for frag! 14:42:11 [ACE] (frag) WARNING: Ammo class js_a_fa18_Aim9x lacks proper explosive properties definitions for frag! 14:45:15 [ACE] (frag) WARNING: Ammo class js_a_fa18_Maverick lacks proper explosive properties definitions for frag! I assume this is a special ACE specific reference it is looking for ?
  9. serjames

    3CB BAF Weapons

    Sort of - there is a modelling issue with lining up exactly - but as long as the horizontal bar is at the target you want.. then the nade will hit..for the Foresight post you can effectively ignore that for the moment apart from windage alignment obvioiusly
  10. serjames

    Achilles

    Hi kex. I noticed that Achilles is making some unusual RPT references. With "Logging" commands periodically. Is that deliberate and is it needed ? Cheers. Sj
  11. serjames

    Panavia Tornado AWS

    Just been testing this for use on our server - did Spot some errors. 14:05:02 [XEH]: Tornado_AWS_BASE does not support Extended Event Handlers! Addon: @AWS_Tornado 14:05:02 [XEH]: TornadoMRV_AWS_AAF_AA does not support Extended Event Handlers! Addon: @AWS_Tornado 14:50:41 [ACE] (frag) WARNING: Ammo class FIR_AGM65D lacks proper explosive properties definitions for frag! 14:32:01 Sound: Error: Invalid/unsupported sample format: tornado_aws\data\sound\flaps.wss 14:33:02 Sound: Error: File: tornado_aws\data\sound\locked_3.wss not found !!! 14:33:02 Sound: Error: File: tornado_aws\data\sound\locked_3.wss not found !!! 14:33:02 Sound: Error: File: tornado_aws\data\sound\locked_3.wss not found !!! 14:33:02 Sound: Error: File: tornado_aws\data\sound\locked_3.wss not found !!! 14:33:02 Sound: Error: File: tornado_aws\data\sound\locked_3.wss not found !!! 14:33:02 Sound: Error: File: tornado_aws\data\sound\locked_3.wss not found !!! 14:33:02 Sound: Error: File: tornado_aws\data\sound\locked_3.wss not found !!! Also very strange "Wee-woo-wee-woo" warble noise on the Engine loop in 3rd person.... very noticable... Possible the following are from one of your dependencies, but worth you knowing.... 14:05:02 [XEH]: FIR_ECM_Dummy_Base does not support Extended Event Handlers! Addon: @FIR_AWS 14:05:02 [XEH]: aces_ejection_seat does not support Extended Event Handlers! Addon: @FIR_AWS I also tried to place RAF aircraft down in Zeus, but only 1 Type is available - one of the Italian units I think. Could that be tweaked to allow placement of all types ? Thanks :-) SJ
  12. Absolutely. It's a no brainier to buy the expansion for the map alone. !
  13. Ah ignore me then . I'm a little out of date on acre tbh
  14. serjames

    POOK SAM PACK (May 2022)

    Hmm, instinctivly I thought that 40 rounds just didn't sound right... Much too low.... BUT look here From this video - or here https://youtu.be/HaYCjfvHIsQ?t=21s Looks to be about 40 each side ? The belts are short.... The ammo bins look like they could carry a lot more though, Perhaps there is an official length used in some countries and more in others ?
  15. Am guessing, but have you copied the sound files from the acre folder to team speak ?
  16. serjames

    3CB BAF Equipment

    Hi, we may already have that one in the works... If not (and I'm sure Evrik will comfirm) we'll need hi res imagery of the badge and a colour corrected image (white balance really) of the cap colour Here's a couple of streams from two mod test nights from last week. *****All WIP so likely to change and or be different on release and all the normal caveats apply around not asking for updates to release etc.... But having said all that enjoy.
  17. Hi we're still using this, and I love this as an OpFor jet for zeus-buzzing players. But the config is still broken. Did anyone ever patch it ? Would they share their file ? Would be good to get proper pilots in the jet etc. Thanks SJ
  18. I've never (ever) Seen a bidmp. Is there a chance it is recorded elsewhere ? I'll double check but pretty sure all I normally get are rpts. And the the mdmp os well on a crash. ?
  19. serjames

    [WIP] Iwagi, Japan

    Hmm it might be worth asking the unsung team how they did it... It looks great and I think all they must have done were substitutions ? I think you might be waiting a long time otherwise
  20. There is a known memory issue affecting people right now. Check out Dwarden's advanced performance binary thread in the servers and admin section; he's acknowledged it and trying to fix. My bet is that you were messing with lots of units down in the editor ? Anyway messing with launch parameters has always (certainly for the past 3 years) been shown to have absolutely no effect. They're there as developers tools and the game will allocate your resources properly without you needing to mess around - so I'd not waste any energy there. Just get your dump files and rpts zipped up and across to Dwarden so he can fix Tldr. Has nothing to do with unsung.
  21. serjames

    [WIP] Iwagi, Japan

    Not sure why it will stop you. The unsung team are using the assets from Tanoa. Just call the class name
  22. As requested https://drive.google.com/open?id=0B0emvfZc5CIgeEpFQkJNYUxyVG8 https://drive.google.com/open?id=0B0emvfZc5CIgNjFzYXZ1a3FGWHc
  23. I'm getting the same crash pretty consistently when editing larger complex missions don't normally (like never) get it during normal play. I have the dump files if anyone is interested ?
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