yxman
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Everything posted by yxman
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https://community.bistudio.com/wiki/server.cfg#Mission_rotation
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Linux Dedicated Server feedback
yxman replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
any news about x64 linux server binarys? -
large [SP/MP][COOP] Patrol Operations - Official Thread
yxman replied to roy86's topic in ARMA 3 - USER MISSIONS
very nice, a shame that bi didn't bring a solution like this... good work! -
check 1st post for ftp server > ftp://escape@anzp.de/bleeding-edge/
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custom mission [MP][CTI][DB] Lightning Warfare- Looking for community partners
yxman replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
your posting is in the wrong subforum, its a server ad, so it belongs to https://forums.bistudio.com/forums/forum/157-arma-3-multiplayer/ -
weehee, thanks :D
- 874 replies
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- insurgency
- coop
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(and 1 more)
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congrats to the update!
- 874 replies
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- insurgency
- coop
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(and 1 more)
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thx for the workshop release :)
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Community Upgrade Project - CUP Terrains
yxman replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
any update on this? http://dev.cup-arma3.org/T1853 -
How do they have 200 slot German servers?
yxman replied to higgins909's topic in ARMA 3 - SERVERS & ADMINISTRATION
even pvp with 250 players "work" https://www.reddit.com/r/arma/comments/61ohf3/arma_3_x64_250_players_multiplayer_test_scenario/ -
Is 8GB no longer enough memory for 64-bit update? Locking up/crashing consistently since update
yxman replied to Mynock's topic in ARMA 3 - TROUBLESHOOTING
you were told several times to run the game without any mod, this has a background (steam downloads often corrupts, some mods are incompatible with others etc) if you really care about this problem and not only blaming the community for your incompetence do the following: - set windows pagefile to auto, restart. - start the game _WITHOUT_ any mods/startup parameters and try to reproduce the error - upload a log of your newest rpt if it still occurs - check eventvwr.msc (win+r) > windows logs > system for stuff like disk errors optional: update your drivers (gpu/chipset/audio etc) -
Is 8GB no longer enough memory for 64-bit update? Locking up/crashing consistently since update
yxman replied to Mynock's topic in ARMA 3 - TROUBLESHOOTING
so much text but nearly no information (used hw/driver versions etc), i think your problem is HW/OS related, not arma. i just checked all your uploaded rtp files and all your "newer" try&errors rtps contains a shitload of loaded mods. not a single one without any mod, so stop complaining. p.s for a new installed system you got a lot of installed applications... -
it requires modules which are not present in this current build, so its the same like with squad radar, praise bob and wait (forever)
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Its not released with 1.68, seems like we have to wait for it.
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thx for the release :)
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Arma 3 Zeus not being able to place all objects
yxman replied to TyrTheBull's topic in ARMA 3 - ZEUS
this bug is present since 1.64... please fix it. -
any chance to see this mod official on steam workshop?
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https://community.bistudio.com/wiki/Arma_3_Zeus
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
yxman replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you misunderstood me, your idea is perfect. talked about JSRS solution with those extra pbo dir. -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
yxman replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this, would be great. problem with modifying workshop content (dir) is that if you copy/delete stuff inside that mod, every time workshop updates occur the changes will be reverted. example: shacktac user interface, delete the stamina bar (pbo) from steamworkshop folder, next update it will be restored and ugly bar is there back again. -
nice, thank you. i'll gonna give it a try now. :)
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Congrats on the new release, one question. Could you change the enemy faction if a specific modset (example RHS) is selected via parameter so that the enemys spawn as (AFRF/GREF etc)
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you are right about that change thing, ppl don't like changes ;) not all of the visual upgrade is bad but the broken part makes it bad. vanilla: - night missions (unplayable without nv) - moonlight/stars - light sources (lamps/gun attachment) - chem lights - flares - bright stuff like halls/houses/street stuff at day - glowing weapons - daytimes(date) ingame complete out of reality 0500 in the morning looks like 1200 etc... - lod popping (gras etc) and those bugs/game breakers were not present before the visual upgrade (june 2016) so i think complaining about stuff that is broken for over a half year is ok.
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this! i'm lurking every day in devbranch changelogs but still no update about this whole mess.
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Community Upgrade Project - CUP Terrains
yxman replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nice update, good work. the only thing i noticed is that http://dev.cup-arma3.org/T1853 is still present (thanks bohemia and your visual downgrade past 1.58) :(