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yxman

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Everything posted by yxman

  1. +1 for the VoN bug @Dwarden anything new about the linux dedicated x64 binarys?
  2. strange... gonna check it for myself. what bother me way more is the lack of the x64 linux server package... edit: you're right, only direct communication works, all other chans transmit nothing.
  3. server.cfg disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 10; // Supports range 1-30, the higher the better sound quality, the more bandwidth consumption:
  4. yxman

    RHS Escalation (AFRF and USAF)

    update is real! thanks for the update rhs team ❤️
  5. thanks for the update o7 noticed a crash dunno if its caused by jsrs, was playing warlords on livonia only with jsrs enabled last part of rdp before crash: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN 6:13:06 unable to get word:'laserdesignator' in protocol:'radioprotocolrus' 6:13:16 Sound: Error: File: .ogg not found !!!
  6. i don't see any problem with the arsenal and vanilla+Global Mobilization DLC Compatibility Data for Non-Owners
  7. yxman

    Class names

    https://community.bistudio.com/wiki/Global_Mobilization_Characters https://community.bistudio.com/wiki/Category:Global_Mobilization
  8. yxman

    [MP/COOP] Asymmetric Warfare Thread

    would like to try it coop, would you please provide a proper dl mirror: http/ftp (onedrive/googledrive/etc)
  9. yxman

    [MP][CTI-COOP] EvorA

    Fly, had no problem with it.
  10. yxman

    [MP][CTI-COOP] EvorA

    Thanks for the release, love it so far, good old evo feeling ❤️ but enemy mortar teams are broken, bombarding mainbase a few seconds after mission start >1hour... spawn instant dead/vehicles destroyed/wounded etc
  11. yxman

    [MP] Gun Game (Vanilla/Modded)

    well done, short instant fun 🙂
  12. yxman

    Combat Den

    would like to try, but missions with dedicated server support in mind only available via steamworkshop are a no-go. could you please provide alternate download mirrors like direct http/dropbox/googledrive/onedrive etc
  13. yxman

    [MP][CTI-COOP] EvorA

    nice! looks very clean so far, good job. edit: after a few days of coop fun with this mission...it really feels like evolution of arma2, i love it! have not found a single game breaking bug yet, only thing that would be nice: - mobile respawn - better visible "radio tower" and maybe the unlock system should be global or via param editable (individual / global (side))
  14. nice, good job!
  15. first: -gtqueryport=2303 obsolete since ever... try this: -port=2302 -IP=XXXXXXXXXXXXX -world=empty "-profiles=C:\games\XXXXXXXXXXXXXXX\arma3\config -config=server.cfg" "-mod=@RHSUSAF;@RHSSAF;@RHSGREF;@RHSAFRF;@CUP Terrains - Maps;@CUP Terrains - Core"
  16. check the rpt file on the server for more information...
  17. yxman

    Battleye initialization failed

    The problem maybe on the servers end, i encountered the same problem a few hours ago and restarted my hosts, fixed it.
  18. remove all magical commandline parameters, try to reproduce.
  19. battleye dir of your server installation (example): C:\server\a3server\battleye (beserver.cfg/beserver_x64.cfg inside here with RconPassword 123456 & RconPort 2301) launch param: C:\server\a3server\arma3server_x64.exe "-BEpath=C:\server\a3server\battleye" (and your other commandline parameters like: -port/-noLogs/config/-cfg/-profile etc)
  20. yxman

    Server restart query

    wrong subforum, also you should ask @infistar since you paid for it.
  21. https://community.bistudio.com/wiki/BattlEye#RCon RconPort must avoid reserved ARMA3server port range (gameport *+0,+1,+2,+3)) default reserved ports are 2302 - 2305 (to clarify the reserved ports can't be used for BattlEye's RCON). example for default server setting, RconPort 2301 RconIP entry isn't needed, as when undefined it equals to value of 0.0.0.0 (all IPv4 local IP addresses used at once) By moving the BattlEye communication to a separate game port (2306 by default; or more generally game port + 4), we hope to ensure better stability with regards to the communication between the game and the anti-cheat system. Dedicated Server administrators are encouraged to open the new ports in order to receive BattlEye traffic. As for the BattlEye RCon tool, there is no need to change any ports, as its port number will remain the same. https://dev.arma3.com/post/sitrep-00206 tl;dr don't set RConIP use the correct beserver.cfg/beserver_x64.cfg + battleye working directory (-bepath) ---------------------------------------------- RconPassword 123456 RconPort 2301 ----------------------------------------------
  22. afaik the linux server binary got a problem with mods if count > x (13 if i remember correctly), you are also missing the startup parameters. also linux dedicated doesn't support > 2gb ram (no x64 till now) with this kind of hw i would setup a vm and run the arma server inside it.
  23. you could try to set a -cfg line like this arma3server.exe "-cfg=$PATH/TO/YOUR/basic.cfg" inside basic.cfg you can change the language https://community.bistudio.com/wiki/basic.cfg
  24. Anyone else noticed the long loading times since 1.78 in Eden (vanilla arma x64/no mods/no magical launch parameters/mallocs etc...) (talking about "play scenario"(in singleplayer))? Before i pressed the button and the mission was instant loaded ~1-2s now its like 10-15s (game installed on ssd (550mb/s read/write), no hw change, nothing else is slow even benched & trim'd it because i thought it was broken... Steps to reproduce: - start Editor - Stratis/Altis/Malden (Tanoa/Virtual Reality unaffected) - place 1 playable unit - press "play scenario" (in singleplayer) - enjoy loading times that feels like back in 5.25" floppy times... Can someone confirm this? edit: long loading times only occur on altis/stratis/malden, tanoa/virtual reality are loading as fast as pre 1.78
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