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Everything posted by Dedmen
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what is "cup compositions" ? Maybe there is no key for it and you have to make one by yourself?
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Visual Studio Code for SQF scripting - Awesome?
Dedmen replied to tortuosit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was using Atom before and switched over to VS Code. It's less resource intensive, faster and has nicer plugins. Take a look at SQFLint too while you're at it. https://marketplace.visualstudio.com/items?itemName=skacekachna.sqflint Also SkaceKamen is working on a new thing together with me. Here is a small teaser: SQF Debugging incoming o7 -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Dedmen replied to Placebo's topic in ARMA 3 - GENERAL
You might need to tell the OS to run the game on the dedicated graphics instead of the integrated graphics. That's a thing on many laptops with both dedicated and integrated graphics. If you run Nvidia Experience it should take care of that for you I think. -
You can also unbinarize it by hand if you need to edit it as a text file. And binarize it again when you pack it bakc into a PBO. Unless you intent to modify the mission via text editor directly after saving it (for example to remove some requiredAddons) you should always binarize.
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Using "sleep" - How to account for low FPS?
Dedmen replied to Leopard20's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wrong ;) diag_tickTime is realtime (in reference to game start time). sleep uses simulation time. Aka "time" script command. Which gets paused when the mission is paused. uiSleep also isn't realtime. It uses uiTime. Which is also simulated (incremented by deltaT every frame) -
Using "sleep" - How to account for low FPS?
Dedmen replied to Leopard20's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Where did you read that? It's wrong and it's not on that wiki page. You can't actually. 0.01 are 10 mill.seconds. at 30fps one single frame is 33,3 milliseconds. Scheduled scripts only execute once per frame. So you cannot do anything to run scheduled scripts faster. With unscheduled you could run scripts in EachFrame and Draw eventhandlers. The EachFrame is near the front of the frame and the Draw EH is near the end. -
ACE3: Kestrel giving wrong wind reading
Dedmen replied to Al Paca's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes correct.. That's how wind works.. Correct. The Kestrel is not magic. A real sniper would look at leaves or cloth pieces or anything that swings with the wind to judge the wind at his target. Yes. It shouldn't be that big of a difference as you're getting. It's probably amplified by the fact that everything is so perfectly flat. Objects like tree's and houses and hills are obstructing the wind. Also you have to turn the kestrel into the wind to get correct measurements. -
To the George thing. Most of his screenshots are just reposts of things that he posts on his own mods threads. Which violates the cross-posting rule. He is just reposting it to gain more exposure which I'd count as spam personally. I've reported the rule violations accordingly. We'll see what the Moderators think.
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https://forums.bohemia.net/forums/topic/207517-unlinking-steam-to-bohemia-account/?tab=comments#comment-3213683 https://forums.bohemia.net/forums/topic/217283-need-help-unlinking-my-steam-account/?tab=comments#comment-3296535 Search function helps.
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Dedmen replied to Placebo's topic in ARMA 3 - GENERAL
I think he's more asking about the graphics capabilities not the CPU part. And that I don't actually know. Didn't hear of anyone running Arma on a AMD APU yet. -
Arma 3 crash error: 0xC0000005 - STATUS_ACCESS_VIOLATION
Dedmen replied to ziffa's topic in ARMA 3 - TROUBLESHOOTING
All that says is literally "Arma crashed" it doesn't give any details at all about what the reason is. Create a ticket on the feedback tracker. Or run performance/profiling binaries and if it happens there send the crashdump directly to Dwarden. -
How to add SWAT Rank And Gear
Dedmen replied to Feinz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
cop shop? If you are talking about a mod you should ask in their forums. -
**Fixed itself... Server Bug > p̶a̶r̶a̶m̶D̶a̶y̶t̶i̶m̶e̶H̶o̶u̶r̶.̶i̶n̶c̶
Dedmen replied to Ry4nD's topic in ARMA 3 - TROUBLESHOOTING
You cannot #include from description.ext anymore. BI broke that with the 3DEN update and never fixed it. Not related to game files. looking at your RPT. You have TONS of script and config errors in there. Maybe you should fix these? Also why are you loading CBA twice?? -
Need help with Linux dedicated server, mods and probably a X64 problem
Dedmen replied to Kentsfield93's topic in ARMA 3 - SERVERS & ADMINISTRATION
No RPT log. Yes all PBO's need to be lowercase. What is config.cfg supposed to be? Configs are in config.cpp files. You are doing something wrong if you need to modify the config for it to work on Linux. RPT log get's printed to stderr Did you compile the extension for linux? No it doesn't. No it doesn't. There however doesn't seem to be a Linux version of the Extension. So you gotta port it by yourself. -
Binarized vs Unbinarized mission file. Arma doesn't try to look for the mission name in a unbinarized file because it knows it would take far too long to load it.
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Arma 3 server not booting past sessionid
Dedmen replied to klima's topic in ARMA 3 - SERVERS & ADMINISTRATION
Useless parameters. empty parameters are useless. In this case -par might even be breaking stuff as it means "load parameters from this file" but you don't give it any file. Useless This allocator doesn't exist in Arma. Unless it's your own custom selfmade allocator you are doing something very wrong here. What is "ace_ca" and do you really need that many Terrains loaded all the time? -
anyone has host arma 3 server with mobile router ?
Dedmen replied to _YOUSEF_'s topic in ARMA 3 - MULTIPLAYER
upnp never worked for me. Just forward the ports manually. -
Just look at your Ram Usage in Task Manger while you are playing. If your ram is at 90% full you should probably get more.
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memory leak Arma 3 Memory Leak 2018 (Aug) Is there a fix?
Dedmen replied to TheReal_Kevin_Bacon's topic in ARMA 3 - TROUBLESHOOTING
That's not the "memory leak bug" at all. The memory leak bug is also called "3 FPS bug". It's not called that because your game runs at 20 fps. Your hardware is just not good enough. Nothing to do with memory leak. -
Unable to See Server In Server List and Direct Connect
Dedmen replied to calmilamsy's topic in ARMA 3 - TROUBLESHOOTING
IPv4 or IPv6? Do you maybe run something special like IPv4 over a IPv6 tunnel or whatever fancy things providers do nowadays to give you less for the same money? Also some Internet providers might just drop UDP messages to you. -
Why is it not in your list then? MCC is the only mod that I know is definitely causing that problem. In my group I have a very stripped down version of MCC. It's basically useless for everything besides getting into Zeus. You can PM me if you want that version. It has the "loading screen bug" fixed.
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Unable to See Server In Server List and Direct Connect
Dedmen replied to calmilamsy's topic in ARMA 3 - TROUBLESHOOTING
-netlog Why? Do you need it? -ip=0.0.0.0 That's useless. That's already the default. -nosplash Useless on a server -noSound Useless on a server -enableHT Arma is better at detecting what it needs than you are. This is either useless, or it hurts the server. -serverMod="" Empty parameter is useless Those are not all the ports. https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding Are you 100% sure you port forwarded correctly and that you don't have any additional firewall inbetween? -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
It's already there. Dwarden added it just one day after the updated was released. On the Steam branch. But why would you want the performance binary? Profiling I'd understand but there is no difference between release and perf. -
-removed- EDIT: Actually no. I just saw that you violated the forum rules. I don't help anyone who doesn't care to read the rules. Have fun on your own. o7
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My Addons are conflicting with one another
Dedmen replied to S. Snake's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Please learn to use paragraphs. This is a real chore to read. Skipping most of the text because I don't want to do that to my brain now... Is your requiredAddons set up correctly?