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Dedmen

BI Developer
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Everything posted by Dedmen

  1. 2.04.148049 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: openMap forced flag was made to keep the map closed if false - Tweaked: Backpacks cannot be loaded into Vehicle-in-Vehicle inside Eden Editor anymore - Tweaked: Weapon Holders (Equipment) cannot be loaded into Vehicle-in-Vehicle inside Eden Editor anymore - Tweaked: Vehicle-in-Vehicle cargo now uses visual bounding boxes if its size is significantly bigger than the geometry bounding box - Tweaked: JIP queue for setUnitLoadout has been optimized - FT-T160059 - Tweaked: Map marker text length is now limited to 384 characters - Tweaked: setVelocity* script commands are now limited to 5 km/s - Fixed: It was possible to assemble static weapons inside a vehicle inventory - FT-T159943 - Fixed: Eden Editor was randomly reordering vehicle crew and Vehicle-in-Vehicle cargo on scenario load - Fixed: Vehicle-in-Vehicle copy-paste re-spawning previously deleted vehicle crew - Fixed: PiP not properly re-enabling when enabling right after disabling - Fixed: Eden Editor copy-paste issues with Vehicle-in-Vehicle vehicles into a separate layer - Fixed: Extreme memory usage and out of memory crashing if clouds are enabled and the camera is too far out of terrain bounds - FT-T160120 - Fixed: Invalid Vehicle-in-Vehicle cargo order when in Eden Editor when removing an object from the middle of multiple cargo objects Note: This update comes with an experimental companion mod that adds: - New UI components for the video settings - New UI components Eden Editor menus - SQF Bytecode for most vanilla functions - Increase of dynamic lights Ultra setting from 16 to 32 - Fix for composition custom vehicle inventory not working when placed from Zeus - Script change to hide attribute pop-ups when placing Zeus compositions You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036
  2. Can't repro anymore on internal, had to download dev branch to check and yeah could repro immediately. But when I checked the crashdump I saw its a bug I already fixed on 15.07.2021, 14 commits after that dev branch was built. Would've saved me alot of time to just get the crashdump and be able to immediately see where and probably why it crashes.
  3. The exe packs on Google Drive / Dropbox are manual secondary uploads of the steam branch
  4. 2.04.147975 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Eden Editor Vehicle-in-Vehicle loading not working properly (since v13) - Fixed: allMissionObjects sometimes returning an empty array
  5. 2.04.147965 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Improved selectBestPlaces command performance - Tweaked: Improved performance of allMissionObjects script command - Tweaked: Disabled Zeus object attribute pop-up when placing Zeus compositions (requires Companion Mod) - Tweaked: Its now possible in Eden Editor to load ammo boxes and other generic objects into vehicle cargo - Fixed: Zeus compositions not updating AI pathfinding grid - Fixed: Zeus side symbols disappearing if search yields no results and when switching placement types Note: This update comes with an experimental companion mod that adds: - New UI components for the video settings - New UI components Eden Editor menus - SQF Bytecode for most vanilla functions - Increase of dynamic lights Ultra setting from 16 to 32 - Fix for composition custom vehicle inventory not working when placed from Zeus - Script change to hide attribute pop-ups when placing Zeus compositions You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036
  6. You can do this now in 2.06 https://community.bistudio.com/wiki/Arma_3:_Modded_Keybinding
  7. 2.04.147927 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Modifier keys to place Zeus compositions following terrain and at their original position - Fixed: If an object was marked as Simple Object in a composition, it could not be deleted after being placed in Zeus - Fixed: The disable simulation attribute in compositions was not propagated over the network in Zeus (fix requires Profiling branch to be running server-side) - Fixed: Crash when selecting a non-unit entry in the Zeus entities list - Fixed: Zeus composition network sync / desync issues - Fixed: Zeus cannot delete / move backpacks after spawned via composition Note 1: - press CTRL (group units together keybind) to make the composition follow the terrain - press ALT (raise entity keybind) to place the composition at its original position (where it was created in Eden) Note 2: This update comes with an experimental companion mod that adds: - New UI components for the video settings - New UI components Eden Editor menus - SQF Bytecode for most vanilla functions - Increase of dynamic lights Ultra setting from 16 to 32 - Fix for Composition custom vehicle inventory not working when placed from Zeus You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036
  8. Plans many, time not so much. intercept itself needs to be fixed up to work on x64 linux.
  9. 2.04.147903 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Improved Zeus performance if many objects are selected - Fixed: Long game freeze when placing Zeus compositions with a lot of objects - Fixed: Clients that were not using Profiling branch could not properly connect to servers that did (server-side only hotfix) - Removed: Ability to place Simple Objects via Zeus compositions
  10. Found the Problem (Dedmen did a fuckup a few months ago and it only causes problem in one very specific place thats only present in CBA and only with objects that don't support XEH (extra rare) :D). Fix is WIP
  11. 2.04.147888 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Ability to place Eden Editor Compositions in Zeus - Added: zeusCompositionScriptLevel server.cfg / description.ext option - Fixed: Secondary ladder climbing sound being stuck at the bottom of the ladder when in 3rd Person Perspective - FT-T159152 - Fixed: It was possible to change seat to a locked position with the Eden Editor context menu - Fixed: Multiple typos in ingame command help for lnbXYZ commands - FT-T159533 - Fixed: enableGunLights did not always work for every AI unit in a group - FT-T154810 Known Issue: There is one report of issues when running profiling build serverside and having non-profiling players, I will investigate tomorrow but for now I'd recommend not to install the new profiling on servers. If there is an issue it will be fixed tomorrow or thursday. Note: This update comes with an experimental companion mod that adds: - New UI components for the video settings - New UI components Eden Editor menus - SQF Bytecode for most vanilla functions - Increase of dynamic lights Ultra setting from 16 to 32 - Fix for Composition custom vehicle inventory not working when placed from Zeus You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036
  12. Will probably change the title and make this thread a little bit nicer. Have to go to bed soon just wanted to get this up quick as a place to post feedback. I thought it would be nice to test the Arma 3 server binaries with the server FPS limit changed from 50 to 200 or higher. Interest by the community was quite big so far, so I decided to move it to here, so we can collect testing data more easily. This is a completely unofficial test but BI is probably also interested in the results. I only provide data for the Perf/Prof builds. Because these are most interesting. Because the limit was now removed the servers will run as fast as they can. Making it possible to easily compare linux vs windows servers now. Would also be interested in results concerning that. When testing pay attention to AI behaviour and networking, desyncs and stuff. This DOES NOT INCREASE SERVER PERFORMANCE. It simply removes the 50 fps limit. Meaning if your server was running with <50 fps before it will still run exactly the same. But if your server never goes below 50 fps usually then this will make it run at higher fps/cycles per second. Which could have benefits or maybe not. Reddit post: https://www.reddit.com/r/arma/comments/6zwq7e/arma_server_without_50_fps_limit/
  13. 2.04.147848 new PROFILING branch with PERFORMANCE binaries, v9, server and client, windows 32/64-bit, linux server 32/64-bit - Added: -preprocDefine command-line parameter to define global preprocessor macros - Tweaked: Eden Editor now disables autosaves if an error happens during scenario load - FT.T157168 - Fixed: Eden Editor shift-click rotation was resetting rotation widget rotations - FT-T159275 - Fixed: PiP view distance not scaling when the overall view distance is adjusted - Fixed: Crash when deleting the Mission Display through the createDisplay script command - FTT157895 - Fixed: Eden Editor's 'Force Load' button did not work on the first try if the scenario is too old - Fixed: Zeus' Recent menu was not working correctly in 'god mode' - Fixed: A bug in setVectorDirAndUp - FT-T153531 - Fixed: Eden Editor's placeCompositionInLayer setting was not correctly reordering layers if the composition contained waypoints - FT-T156806 Note: This update comes with an experimental companion mod that adds: - New UI components for the video settings - New UI components Eden Editor menus - SQF Bytecode for most vanilla functions - Increase of dynamic lights Ultra setting from 16 to 32 You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036 About the Zeus pricing handling: you should now NEVER get the "Insufficient Resources" message while you are using Zeus in 'god mode' (no prices/resources, everything allowed). If you find a case where you still get the message, please report it.
  14. Dedmen

    Lock object transformation coordinates

    Click the button to disable snapping to terrain. Then you can drag+move it around without resetting rotation. What it does when you move it is it rotates itself to follow the terrain. Which is what you would want when you have terrain snapping on.
  15. 2.04.147808 new PROFILING branch with PERFORMANCE binaries, v8, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Increased number of dynamic lights for the Ultra setting from 16 to 32 (requires companion mod) - Tweaked: Zeus pricing handling when in 'god mode' (everything is free) - Tweaked: selectionPosition alternative syntax now supports proxies - Fixed: +/- buttons in the Arsenal container loadout list were drawn outside of the listbox - FT-T156702 - Fixed: Multiple joystick axis key binding was not ignoring disconnected devices in averaging - FT-T119742 - Fixed: Crash if a weapon adds itself as sub-item - Fixed: Sound of ladder climbing being stuck at the bottom of a ladder when in third-person view - FT-T159152 Note: This update comes with an experimental companion mod that adds: - New UI components for the video settings - New UI components Eden Editor menus - SQF Bytecode for most vanilla functions - Increase of dynamic lights Ultra setting from 16 to 32 You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036 About the Zeus pricing handling: you should now NEVER get the "Insufficient Resources" message while you are using Zeus in 'god mode' (no prices/resources, everything allowed). If you find a case where you still get the message, please report it.
  16. 2.04.147757 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Improved performance of light flare handling - Tweaked: Increased number of dynamic lights for the Ultra setting from 16 to 32 (currently only with the companion mod, see below) -Fixed: Type attribute search in 3DEN was not reset when 'X' was clicked - https://feedback.bistudio.com/T158966 - Fixed: Zeus/3DEN camera vertical movement with Q/Y hotkeys was not vertical -Fixed: Crash when placing vehicles with no resolution LODs in the model on a Dedicated Server in view of AI units - https://github.com/CBATeam/CBA_A3/issues/1440 Note: This update comes with an experimental companion mod that adds new UI components for the video settings and Eden Editor menus and also includes SQF Bytecode for most vanilla functions. You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036 Also available for manual download (Downloads still WIP, they'll be up soon): https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRG https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
  17. Dedmen

    Application to be in-banned

    Ban appeal denied. Additionally your unit has been banned from advertising due to your advertising spam and harassment of our users. Good luck in your future endeavours.
  18. Dedmen

    ARMAHOLIC website not working

    Forum moderator: Unless you're willing to show proof of actual wrongdoing, I suggest you keep your accusations to yourself I saw nothing of anyone breaking into any private fileserver here. If you have proof then show it, if not, then stop accusing people. So.. you're only selling part of the data, but the rest of the data is free, but also only given to the person who bought the paid stuff? Doesn't sound free to me. And giving accounts and community files and images of users as you list away for free also doesn't sound right to me.. Accessing a website via its publicly available IP address is not hacking.
  19. 2.04.147738 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows 32/64-bit, linux server 32/64-bit - Sync with 2.04 mini-update - Added: Ability to 'force load' Eden Editor scenarios with missing addons - FT-T157981 - Tweaked: Light flare effect is now visible during the day, if daylight is enabled for a light source - FT-T152896 - Fixed: selectionPosition command could not return the position of a face selection - FT-T158916 - Fixed: Zeus camera could get stuck if its direction was set via script - FT-T158928 - Fixed: getLightingAt was ignoring some dynamic light sources - FT-T156930 - Fixed: Server would kick players when a scenario contained a custom models with textures - FT-T147191 - Fixed: "Killed" Event Handler was sometimes firing twice - FT-T149510 - Fixed: Never ending barrage of explosions when a "HandleDamage" Event Handler returned 0 Note: This update comes with an experimental companion mod that adds new UI components for the video settings and Eden Editor menus and also includes SQF Bytecode for most vanilla functions. You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036
  20. These Downloads are done manually by Dwarden, and he currently has very little time to take care of it so they are a bit rare to find currently.
  21. Dedmen

    ARMAHOLIC website not working

    The post you linked showed nothing illegal. Browsing a publicly visible website is not illegal, downloading files from a publicly visible file sharing website is not illegal. What however seems illegal in my mind is selling people a database of: - Content that wasn't permitted to be hosted in armaholic in the first place but was still done so - TONS of content with a non-commercial license that was permitted to be hosted on armaholic, but definitely in not allowed to be sold And assuming the "database" really means database, if it includes login/user data for the forum (which I understand would be included when you say "database") then I hope but don't expect that people will not come at you with all their might for violating their privacy and online security. And in your place I'd be careful with publicly accusing someone of doing illegal things (which visiting a publicly visible website isn't) and threatening legal actions for it. What it looks like from my POV is just a "Oh no! They are getting the files that we want to sell for free! we gotta stop them".
  22. 2.04.147660 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Server performance improvement - Fixed: Changing PiP resolution resulted in a black screen (oops) - Fixed: Players now cannot get in vehicles with disabled simulation via the action menu - Fixed: "Engine" Event Handler parameter was flipped if an engine change came in over network Note: This update comes with an experimental companion mod that adds new UI components for the video settings menu and also includes SQF Bytecode for most vanilla functions. You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036
  23. 2.04.147628 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Crash when trying to load a mission from a folder (not PBO) - Fixed: Crash when loading some terrains Note: This update comes with an experimental companion mod that adds new UI components for the video settings menu and also includes SQF Bytecode for most vanilla functions. You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036
  24. 2.04.147616 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Timeout for Arma 3 Units data acquisition (default 30 seconds) - Added: server.cfg option "armaUnitsTimeout" to configure the Arma 3 Units timeout - Fixed: PiP quality changes not updating the Post Process resolution - Fixed: Config entry not found error if launching without the Profiling companion mod (mod still required for the actual UI changes) Note: This update comes with an experimental companion mod that adds new UI components for the video settings menu and also includes SQF Bytecode for most vanilla functions. You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036
  25. FYI double tree [3528.67,7207.43,0.00145721] direction 273.451 Thanks for great terrain, love u bubu
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