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Everything posted by khaosmatical
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Swedish Army Mod 3 (SAM)
khaosmatical replied to mr. bravo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yay M113s! -
BloodLust (Version 2022.04.13)
khaosmatical replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love the spilling intestines, nice and grisly. -
L.E.A.P -- HALO / ParaJump Operations
khaosmatical replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry for the late reply. No I only jumped once. -
L.E.A.P -- HALO / ParaJump Operations
khaosmatical replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Had another really strange event on singleplayer. Jumped out of the plane and noticed another plane static in the air off in the distance so way. Took some photo's for comparison. -
L.E.A.P -- HALO / ParaJump Operations
khaosmatical replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This isn't a dedicated server question just a multiplayer in general one. Is the problem of players appearing in different planes still present? *edit* Also seems using the 'Altimeter On/Off' gave me a script error as well as accidentally equipping the P.O.A bottle in the NVG slot. Goggle overlay also seems to stay on even when rebreather and helmet are removed. -
It works with ACE as it has a drop down function which prevents any damage up to a certain height which means it naturally incorporates ACE fall damage. Yes, technically it has support by default.
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[RELEASE] NRE Earplugs
khaosmatical replied to NemesisRE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A really useful script. Any plans to make it a pbo'd mod? It would help a lot with missions that run with lots of scripts or frameworks. -
soundmod JSRS4 - APEX 1.2
khaosmatical replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to remove solely the A-164 Wipeout's GAU-8 sound effect and retain the rest of the air weapon sounds? RHS' A10 has a short and long burst function, one of which uses the vanilla sound and the other JSRS' which sounds strange.- 1214 replies
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BloodLust (Version 2022.04.13)
khaosmatical replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has brain splatter been removed? A few versions back if I shot someone's head on the ground there would be a nice brain splatter? -
Terrain - Porquerolles Island
khaosmatical replied to tyrghen's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah on stable branch it still seems blue at a distance. Up close it's fine. Also at 'Camp Repetance' there's quite a few floating camo nets. -
Iraqi-Syrian Conflict
khaosmatical replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Be very careful and expect some bad news to occur if you plan on doing an IS faction. Poor Reyhard was put in a news article by the Daily Mail because he simply added the faction which caused a stir. Source: http://www.dailymail.co.uk/news/article-2937641/ISIS-fighters-distributing-video-game-allows-players-play-role-Islamist-kill-Westerners.html -
RHS now has it's own handgrip changes for all AR15s.
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smallarms NIArms Release Thread
khaosmatical replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is the M134D anywhere else besides the 'All In One' pack? -
RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Going to have to wait for ACE to update their compatability PBO's. Most likely in the next ACE update.- 16577 replies
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smallarms NIArms Release Thread
khaosmatical replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Got a bug for you Toadmeister. Seems that the M14's have some weird global sounding reload. On a listening server at least I was a good distance away yet someone heard my reload as if it were right next to him. *Edit* Upon further review the M60's are doing it too. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
khaosmatical replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is CBA broken again? I can no longer use the scroll wheel or mouse buttons on ace functions like Tactical Ladder or explosive planting? -
RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey gents, I've been playing around with the 'Paradrop Infantry' waypoint and noticed that when using helicopters such as the MI-8 the helicopter will wait until all paratroopers hit the floor and then proceed onto next waypoint. Is this a bug or intentional? If it is intentional is there a way to make the aircraft proceed to the next waypoint as soon as paratroopers have left the aircraft rather than sit stationary while they slowly fall?- 16577 replies
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Awesome! Very creepy.
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Face gear seems like the best way of doing it.
- 467 replies
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- usm
- us military mod
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RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
YES! *Avidly waits for PW6 client update button to appear*- 16577 replies
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Invasion 1944 v2.6 (CO)
khaosmatical replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any news from the i44 team? I've missed this mod so much on ARMA 3. ; _ ; -
ACE3 - A collaborative merger between AGM, CSE, and ACE
khaosmatical replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok cool, I thought I broke something. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
khaosmatical replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For some reason BattleEye is blocking ACE .dll 's from loading. This has happened before I'm pretty sure, does anyone know the fix for it or is it on BattleEye's end? -
Zabb are many of the vests supposed to have randomly coloured different pouches? I've noticed on vests in coyote for example have various parts which are in OD green. :(
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Could the problems about disappearing into another plane be a result of the problems you are having with your own C130? Or could it possibly be a problem with commands not activating globally for every client at the same time? My body is ready to plummet to death.
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