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Everything posted by khaosmatical
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Simple solution for the crew view location, difficulty setting! Means in singleplayer with AI you can see what they are doing and in multiplayer with players you can instead talk to say where they are facing.
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That would be really cool, I miss the days of having to frantically crawl because your legs got taken out. Nonetheless the limping is AWESOME! And is definitely a step in the right direction!
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TFA - Naval Special Warfare Gear
khaosmatical replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have indeed had this problem as well, Spectre are we likely to see a fix? I'm guessing that something has occurred where the vests no longer inherit the vanilla gear properties. -
BloodLust (Version 2022.04.13)
khaosmatical replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Zoo, after testing the new version with the blood sprays I've noticed that I have to have both texture and object on ultra otherwise weird square textures come out? -
BloodLust (Version 2022.04.13)
khaosmatical replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That one looks the best in my opinion, much excite! -
Huzzah!
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- systems
- enemy spawner
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Yeah definitely.
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Damn, is it possible to get an update to prevent that message displaying in that case? Unless it is definitely a mission problem.
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It was only 1 or 2 people that were having this issue, if those having the problem go back to the lobby screen and REJIP, will that remove the error message box for everyone or will it still be present for those who didn't REJIP?
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I come to you gentlemen as I/we have a problem. In the group I play with on certain missions the error pops up about ACRE breaking for one or two players which leaves that horrible message on the screen for everyone :( which really gets in the way and ruins videos. Is there a known reason for the exact cause as to why that happens because we had to endure it for over and hour. As said it seems to be certain missions it occurs on we think and I'm hoping there is a solvent for it. (If there isn't a solvent is it possible to remove that really intrusive message that comes up?)
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Much hype! Falling to death in style! Cant wait!
- 722 replies
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- systems
- enemy spawner
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Are we likely to see the rest of the HLC (or now called NIArms) weapon packs added to the supported mods?
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Canadian Armed Forces Modification ARMA III
khaosmatical replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I miss this mod, I remember playing with it back in what 2013 now? -
(SMA) Specialist Military Arms
khaosmatical replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, just wondering if you guys had plans for some more weapon cases such as longer cases? I only just found out that you can place weapons in them easily with the Eden Equipment Storage, it would be great to have some bigger ones not only to accomodate the bigger SMA weapons but for external ones such as sniper rifles and such. For some reason I really want to put an Barrett M82 in a case. -
Burnes Armories Tanks and Deployment Vehicles
khaosmatical replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Right now the links are down due to traffic. :( -
This PLP and ARP give so much to detailing scenes. Looking forward to the release of this!
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RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This isn't a feature request nor a bug report more of just a question, we are likely to see all the gear in the Eden object lists right? I'm pretty sure most of the weapons are there underneath the assault rifle section but we cannot place clothing? Also that 416....wow that's amazing!- 16577 replies
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- Weapons
- Accessories
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Hi Revo, I've noticed when using ambient animations such as sitting and you elevate the unit to sit on an object, using 'Disable Simulation' tickbox doesn't seem to freeze them in position like the init disabling. They instead fall to the floor.
- 1251 replies
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I experienced this is a MP session the other day, when unarmed you have to go to prone and then crouch.
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soundmod JSRS4 - APEX 1.2
khaosmatical replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You sir are a God among men! Much appreciated!- 1214 replies
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Much excite for the fast prone fix (and I'm guessing the crouch one too?). Regarding the PBO's if for example I want just the climbing feature do I just remove all but 'core' and 'em'?
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Poolpunks Object Packs - Work in Progress Thread
khaosmatical replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Really looking forward to these, I love hyperdetailing/making screenshots with Eden and with these there will be so much more! Helps with making cinematics too! -
Does TFAR have plans for being able to hear dead people in spectator? I've noticed with the vanilla spectators and custom ones like ACE and F3 Framework that you cannot hear those alive with 3d positional audio.
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BloodLust (Version 2022.04.13)
khaosmatical replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Zooloo you are on fire with these updates! Bleeding? Hell yeah being able to track enemies again will be awesome! But on a side not, are you aware that bloodstains seem to remain being bright even in shadowed areas? -
Activating a trigger when waypoint is reached (not if faction present)
khaosmatical replied to khaosmatical's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there anything else that needs to be added to the init.sqf for this to work? As right now it doesn't seem to be working.