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As we implemented new cool feature to DEV branch - limping when character has injured legs, we want to gather your feedback in this thread. Feel free to post your suggestions and feelings as we want to provide you best possible result of the feature in game. Please note: This technology is subject to change and may still contain errors / lack certain features. You can quickly check out the effects of limping by running this scripting command: player setHit ["legs", 1];