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Everything posted by Ezcoo
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[MP][CTI] Warfare missions (WASP edition)
Ezcoo replied to SpaykerMan's topic in ARMA 3 - USER MISSIONS
So I ended up opening a server hosting the gamemode with the financial assistance of my friends. Come join the server and join our Discord! https://discord.gg/cGgzUhsU7s Please check the server IP and port on Discord if these don't work! Name: -=[WASP]=- Warfare hosted by Net_2 IP: 95.217.78.46 Port: 2302 You're warmly welcome on the server! 😄- 21 replies
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- multiplayer
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[MP][CTI] Warfare missions (WASP edition)
Ezcoo replied to SpaykerMan's topic in ARMA 3 - USER MISSIONS
Hey, I got the mission working and I'm up to hosting the server if I get financial assistance (as I'm extremely low on cash atm). Send me a private message here, on Discord or Steam if you're interested!- 21 replies
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- multiplayer
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[MP][CTI] Warfare missions (WASP edition)
Ezcoo replied to SpaykerMan's topic in ARMA 3 - USER MISSIONS
Thanks to @Leopard20, the possible issue explaining the HQs not getting initialized at game start was found. See details here: https://github.com/Spayker/a3wasp-server/issues/4 I tried fixing it but something's wrong when I pack the mod back into PBO, as the server doesn't work with the PBO compiled by me. I'll keep investigating the issue and/or wait for Spayker to fix it.- 21 replies
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- multiplayer
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[MP][CTI] Warfare missions (WASP edition)
Ezcoo replied to SpaykerMan's topic in ARMA 3 - USER MISSIONS
I'm getting stuck at initialization screen, anyone know how to fix this? Nothing special in server RPT here. Edit: fixed it (the server startup batch files were outdated, mod folder names had changed)- 21 replies
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- multiplayer
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[MP][CTI] Warfare missions (WASP edition)
Ezcoo replied to SpaykerMan's topic in ARMA 3 - USER MISSIONS
I'm up to hosting the mission if I manage to remove the third (resistance) side from the game. It would be a nice feature otherwise, but it breaks the game balance quite badly. Any help would be appreciated! I'm currently investigating the mission structure and code. I'm available here or on Discord: Ezcoo#6415- 21 replies
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Couldn't resist, had to make a metal version too 😄 Higher quality SoundCloud version:
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I made a thing 🙂 Gib feedback! Higher quality SoundCloud version:
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Revolution is a next generation, fast-paced, open source gamemode and framework for Life type roleplaying missions in Arma 3. --- Revolution as a gamemode has been inspired by Chernarus Life: Revolution gamemode from Arma 2. Revolution started in 2012 as a passion project of a couple of Finnish Arma players who had fallen in love with the gamemode and essentially dedicated their whole free time to it, enjoying it vastly. As rookie developers, they failed to deliver such a complex and large framework, leading to their competitor, Altis Life eventually conquering the Armaverse in 2014. The developer team still wanted to deliver a vastly different experience from Altis Life that would remind the relatively fast paced and completely dynamic nature of Chernarus Life: Revolution or Urban Life in Takistan back in the Arma 2 days. They tried to develop the framework multiple times, but all attempts failed due to monetary constraints, issues with developer group dynamics, health issues or real life events that forced us to quit our passion project. --- --- This time it's different. We've learned from our previous mistakes each time, and we're able to deliver the gamemode much more likely this time thanks to the gained experience. --- --- We want to share the amazing feeling and memorable moments that we had in Chernarus Life: Revolution with as many players as possible. That's why we've decided to make the framework open source and allow monetization of the framework for communities approved on Bohemia's Server Monetization list to allow communities to pay their bills to run the community efficiently. --- --- If you're interested in the gamemode and want to affect its development or just to follow our progress, make sure to join our official Discord! --- --- Best regards, Ezcoo Revolution Developer
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Hi! Now that I got my chronic migraine and a couple of other health issues in control, I ended up getting back to development and choosing to continue this PITA (😁) project instead of continuing learning full stack development. I know I'll regret this decision so many times in future, but I really want to get this done. So; welcome onboard, gents and ladies! 😄 (In case of you didn't notice it yet, here's the Discord link: https://discord.gg/AQxWfbA)
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Ezcoo replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Usually disabling the Hetzner's own firewall implementation helps (for my server at least). It's under the Robot tab -> Servers -> Firewall (IIRC). Remember to keep your server's own firewall on in that case, though. -
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I've had the same feeling all the time. Altis Life is a nice mission for those who're more after "Arma 3 style" Life, but we as old farts from Arma 2 need something special to get our kicks from the gameplay 😛 Chernarus Life: Revolution has been our deep inspiration from the beginning. If everything succeeds, this mission should be like CL:R on steroids. 😉
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Also, just to clarify it, we gave up on the Creator DLC program as the local public sector funding failed in our case. Revolution will be open source framework for everyone to learn from and utilize!
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iniDBI2 - Save and Load data to the server or your local computer without databases!
Ezcoo replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey! Does anyone know whether iniDBI2 works in Arma 2: Operation Arrowhead too or not? Thanks in advance for the replies! -
Hey everyone! I thought I'd start a topic for sharing my scripts to the community. Feel free to use them! The scripts are shared using MIT license that can be found from the code repository. It would be nice if I got credited for the scripts, and even nicer if you sent me a message about where you're using the scripts! ☺️ Enjoy!
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A much more adjustable version of the script linked in the previous message has been released: https://github.com/Ezcoo/ScriptSnippetsByEzcoo/blob/master/searchFromTerrainObjects/monitorSurroundings.sqf
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The second script evolved in the process of creating the awesome Revolution gamemode (check it out!) features functionality to monitor the terrain objects surrounding given position or object like player. The function is also blazing fast, requiring only 0.0006 ms to run with searching distance of 70 meters. https://github.com/Ezcoo/ScriptSnippetsByEzcoo/blob/master/searchFromTerrainObjects/monitorSurroundings.sqf Enjoy! 😄
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Hey, see my reply to Dedmen above :)
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- revolution
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Actually the GitHub link you posted points to the wrong repository. I made it private to avoid confusion. That repository contains our old "The Altisians" project that never reached the state we wanted it to. The framework and gamemode serves as a testbed for us to see whether there's potential in the gamemode or not. If there is, we plan to apply to Creator DLC program and create a full blown DLC with various kinds of content based on the gamemode. Yes. Chernarus Life: Revolution has a dark history, but we weren't aware of that when I discovered the gamemode back in 2011 and made friends with so many people on the server. I've never had such a fun time in any game than what I had in CLR! That inspired us to create an enhanced version of the gamemode from scratch so that we have the right to use every line of the code. The basic idea of the gamemode reminds from CLR, but the code is written from scratch. Hope this cleared things out! 🙂
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WIth forEach and waitUntil I mean something like this (pseudocode): { "show the current ring (_x)" "waitUntil the pilot has passed the current ring" "hide the current ring" } forEach rings;
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The first script features a tag below players that's only shown if the unit is large enough on user's screen to be recognizable. The script works in all zoom levels and even with eg. binoculars and rangefinders (thanks to Killzone Kid for awesome zoom level script!). I think this could be potentially an useful script for eg. RP servers or other gamemodes that need the functionality to identify other units realistically. A link to the script with example mission below: https://github.com/Ezcoo/ScriptSnippetsByEzcoo/tree/master/recognizeSurroundingPlayers.Tanoa
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It's great to see you back indeed! Good ol' Domination... That's where I learned to fly back in Arma 2, falling instantly in love with the game. The memories... :)