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57 ExcellentAbout kothen
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Staff Sergeant
Recent Profile Visitors
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a.i. Tactical Combat Link - TypeX
kothen replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Snkman. Just wanted to let you know that I really appreciate your hard work for the community. I did have a question. Is TCL going to be replaced by your new GXL ai mod or will they be two different types of mods? -
I was a little let down with the initial reveal but I think it would be a cool story. Seems like the campaign will be more like a "Space Race" to get to the Alien tech before the other side. Which I think would be very interesting to play.
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a.i. Tactical Combat Link - TypeX
kothen replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Still using and loving this mod. I do have a few questions. How do waypoints effect AI behavior with this mod? And I would assume no, but would custom missions work with this mod? I would guess they would break scripts but it can't hurt to ask. -
a.i. Tactical Combat Link - TypeX
kothen replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@snkman I was actually changing the game difficulty settings overall. I haven't messed with the individual unit skill. -
mission maker tools MGI ADVANCED MODULES
kothen replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've been waiting for something like this forever. The perfect modules for a single player. Thank you so much.- 295 replies
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a.i. Tactical Combat Link - TypeX
kothen replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So Ive been doing more testing. and the reactions of the AI are really good. But it seems like no matter what I put the accuracy settings at in the in game difficulty. They always seem to have dead on aim. In your last post you said if the unit skill was set it would take that into account. Does that mean the overall AI skill difficulty isn't taken into account? -
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a.i. Tactical Combat Link - TypeX
kothen replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This mod is great! The AI are almost as good as real players. They react quickly and I can't stay in the open anymore taking pot shots. Just much more active and thrilling to try and clear a village when you feel vulnerable. Great work. I did have a question. Does AI skill options affect them still? -
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LM_OPFOR, A Generic OPFOR faction pack
kothen replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thank you for this! I've been longing for a pack like this for awhile. -
It looks great so far. Can't wait to try them out when they are done. I love the AR-15 Platform and you are doing it a lot of justice.
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The CSAT Modification Project (Release)
kothen replied to theevancat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I thoroughly enjoy this mod and look forward to the upcoming updates as well. Great work! -
Unsure if this is possible. But is there anyway to use this mod to give a unit more than 100% health without making them invincible? I tried putting 200% in the health field but it defaulted back to 100%. Otherwise this mod is a God send either way.
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Can not wait. One of the best mods to grace this community.
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ai mod [Release] Vcom AI 3 - Dangerous AI
kothen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm really loving this mod. It surprised the hell out of my friends when we played. One of the AI booby trapped (Or atleast died on a mine he was planting). When we went to confirm an HVT kill we triggered it and got blown up. Literally scared us both and amazed us. I do have a few questions though. How in the editor can we make it so AI will go inside of a building a "hold" it instead of searching and how can we make an AI stand in one place. -
These all look amazing. I can not wait to see everything you all make!
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Vcom AI V2.0 - AI Overhaul
kothen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'll have to try it out. I was under the impression that Ai mods messed with Campaigns and scenarios not built with it in mind.