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ZackTactical34

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About ZackTactical34

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  1. ZackTactical34

    Exciting AI Update

    Hey everyone. After taking a bit of a break from AI study/experiments, I came back only to figure out the last missing piece of the puzzle. The one thing that had always bothered me about the mix (whether Advanced AI, Smart AI, or Wolfpack AI) is that it severely lacks that strategic layer, which KAI manages to deliver. While people will say that GL4 is the answer, it is not. Reason being that it does not focus on battlefield-wide simulation with patrols and various other elements (instead, it's too focused on the lower level tactics). What I'm really referring to is an island wide wargaming simulation. However, after a bit of digging and research, I think I figured out the most realistic publicly available AI combo possible for Arma 2 CO. Have had other eyes on the footage I've recorded with very positive responses. It pretty much closes the book on the AI research and discussion at least for me (always wanted to try KAI, but this will most certainly do). Will be making the announcement shortly on my channel: https://www.youtube.com/channel/UCrCPMx0UyoX1hF_U4KRAv2g
  2. I’ve learned many of the controls and features through trial and error plus some YouTube tutorials. However, every so often, I execute a random key combo and learn of some remote feature in the mod. Does anyone happen to have a pdf of the available features/documentation? Would probably make the process a little easier (almost feels like National Treasure with the amount of investigative work performed). Many thanks in advance and a Merry Christmas 🙂
  3. ZackTactical34

    ACE2 1.13 Mod Files?

    True. I have that version fully updated. Was wondering if anyone had the previous release 1.13.
  4. ZackTactical34

    ACE2 1.13 Mod Files?

    Hey everyone. I’ve been trying to get a hold of fully updated ACE2/X 1.13. There is a file on armedassault (mod website), but it is not up to date unfortunately. Honestly don’t know where else to look (scanned a good amount of the web already). Thanks in advance for the help.
  5. ZackTactical34

    Tactical Combat Link - TypeX

    I can vouch for this as well. I originally did a whole bunch of testing for the Ground Branch AI about a year back (even got access to the AI settings document from one of the devs). Only problem was I learned pretty much their every move and how to manipulate the system to the player's advantage (thankfully they've dramatically altered the system since then). One of the key reasons I do all this testing is because I eventually want to get into development myself (trying to figure out what behaviors are both attainable and realistic for AI in a tactical shooter/sim).
  6. ZackTactical34

    Tactical Combat Link - TypeX

    Yeah, there were no enemies in the first video. I don't know why, but I thought that TCL, as well as GL4/GL3, were activated if the AI were given Stealth or Combat (learn something new each day ) Aside from that, here is some additional video documentation of a couple areas (both videos are unlisted in case you are wondering) AI Fireteam Reaction To Tank: Maybe it's just the terrain (overall pretty level), but I feel they should at least try to avoid the tank (pretty brave troopers for engaging it with grenade launchers 😁). The oddest thing about the whole situation is that the tank does not even engage them (will have to test it in few other situations/maps). AI & Utilization Of Cover: I don't know if this one is possible to fix (seems inherent with the entire Arma series). AI run in front of perfectly good cover. Both of these were captured with 1.0.19 Beta.
  7. ZackTactical34

    Tactical Combat Link - TypeX

    IIRC, I used Stealth with Limited movement. Makes the AI more aware with their movement as well as not rushing the overall CQB process (got this idea originally from Chris B). Great for missions or pure sampling. If there are any specific areas you would like additional testing, let me know (only thing I ever really do in Arma for the past year or so).
  8. ZackTactical34

    Tactical Combat Link - TypeX

    3 Man Fireteam CQB Movement (unlisted): To get across my original point from my last post, I personally think they should be a little more methodical in terms of how they move and cover each other (obviously personal preference). To get a rough idea as to what I’m taking about more or less this: Only reason I post this is because the movement and cover system of TCL are very similar to GL4 + Zeus combo. Movement speed and style won’t be the same (different games), but how they utilize their environment can be from what I see so far with TCL (practically the same when using a 2 man fireteam). This video below is a great example:
  9. ZackTactical34

    Tactical Combat Link - TypeX

    I found the opposite. I thought their reaction time was more realistic as it takes at least 1 sec to adequately respond on an unexpected notice. The real problem I saw was that as a fireteam (3 AI), they were not as smooth and cohesive as you’d want in the test environment I created. Drop it to 2, and they were solid.
  10. ZackTactical34

    Tactical Combat Link - TypeX

    @snkman Freaking amazing work!!
  11. ZackTactical34

    Tactical Combat Link - TypeX

    @snkman Did some more testing with TCL. One thing I like that carried over from GL4 was the Garrison feature: While this is really good (didn’t use any waypoints for the AI), there are a couple problems. 1. AI are a bit sensitive to even the slightest amount of movement as an enemy soldier. Move only a couple steps behind a wall and the entire squad reacts. 2. AI do not consistently engage inside the building. I could try to get an Unlisted video up to show what exactly happens. In a nutshell, you could walk right up to them at times and they will not react. Other than that, good work so far with the garrison feature. I’ve tested a bunch of different areas ranging from AT attacks, reaction to enemy helicopters, and cover maneuvers. Will try to get some footage up of those as well. Don’t really “play” Arma all that often (mainly testing AI).
  12. ZackTactical34

    Tactical Combat Link - TypeX

    @snkman I have some good news. I think I isolated the "stuck" AI problem. Turns out that the AI will move in open terrain as long as you're not part of the actual fireteam (i.e. separate player). I know it all sounds weird, but here's some video documentation (notes included):
  13. ZackTactical34

    Tactical Combat Link - TypeX

    I didn’t use anything else when I did the testing. Only in Arma 2 CO do I mix AI mods.
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