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Everything posted by inlesco
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ARMA 3: Conflict '85 - A CUP expansion
inlesco replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Goddamn, I love these OFP face repaints! So many precious memories brought back! -
Where did you find the documentation on new APEX camp. subtitle functions, etc.? I suppose automated subtitle's time-to-live isn't reliable when the lines are voiced because intonation, speed of speech and other things differ depending on situation.
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amazing stuff, guys! splendid as usual, well done!
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Agreed. How about a small and streamlined test missions pack (5-10) to cover all most often used scenarios, so the users, us, can compare (or the .log files we collect) the data inbetween & send it to devs for easy inspection? So to say, an AI testing framework with predefined small scenarios helps greatly. BIS, any response on this? I don't think we need promises or smth like that, we just need a discussion.
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Or drive by the road, just ignore configured obstacles (empty cars, enemy infantry / vehs, etc.).
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Will there be any props fitting for genocide & similar scenarios? Props like in Arma 2 - mass graves (with flies flying around), hanged people, ropes prepared for hanging, bloody knives, blood puddles, anything of this category is very welcome. I'm sure many mission makers would love to see items like this for dramatic scenarios.
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Also, why not make it mildly flash or animated on each new enemy detection, so you don't get lost when there's many AIs suddenly detected. All toggleable.
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Totally agreed. What would be cool, is AI preparing the boat for departure immediately after unloading its cargo (in A3 waypoint terms). Like, parking up the boat in reverse, so you don't have to maneuver / spin 180deg when heading back to the sea.
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Agreed. Have you made a ticket?
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Custom mission loading screen
inlesco replied to nkenny's topic in ARMA 3 - MISSION EDITING & SCRIPTING
An ability to add in some SFX / music would be great, too. -
Epic! May I ask - how is "player is looking at the object" determined? cursorTarget or something with eyePos? Would it be possible to implement a param to toggle whether to use cursortarget or eyepos in this case?
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Overriding or hiding a city's name on the map?
inlesco posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does the map allows for such modifications? Even hiding a selected city's name on the map would be enough in my case. (Don't really care about roadsigns, but eliminating them would be nice, too.) -
Seriously, this man speaks the truth. For those who want all numbers they could get, you guys could implement a debug_AI .exe for a focus on AI diagnostics, testing & constructive feedback with data logs. I fully support this idea Sw572 has expressed!
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[SCRIPT] AI Detection test tool
inlesco replied to Greenfist's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Very nice stuff! Any plans for more individual AI stats like: shots taken / shots hit, real accuracy %, and so on? Keep them great features coming, you're onto something :) Many of us love debugging AI and seeing them react in different ways all the time. Part of the magic of Arma, IMO, is its most dynamic and advance AI in games industry. -
If all the voices really sound the same, I find it hard to believe the devs haven't noticed that :)
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Vehicle in Vehicle Transport Feedback
inlesco replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
I've seen lots of complaints about the "unimmersive" vehicle loading mechanics, but it's much, much better to have this functionality (& more!) than wait for a magicla solution in Arma 4 with a new core engine (Enfusion, amirite?). Thanks for clearing up things on all the potential issues and stuff on physics-based veh-in-veh loading. Sure, it'd be cool if you open up the ramp, unlock the ropes, sit on your quadbike and ride out of the plane mid-air. A man can dream. -
Good to see lots of supporting people here on BIF! Keep them positives up! ;)
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Something wrong with the Y-32 Xi'an's HUD
inlesco replied to pavel volonsky's topic in ARMA 3 - DEVELOPMENT BRANCH
Sorry for the confusion - I meant an EN version, not a localized one for every supported language. That'd be weird, in fact. -
And Nanosuit is inspired by... what exactly? I'm sure Crytek saw some futuristic stuff somewhere (on military websites, comics, books, whatever) and draw inspiration from there. You can't just claim Crysis is the only source of BIS' inspiration.
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Something wrong with the Y-32 Xi'an's HUD
inlesco replied to pavel volonsky's topic in ARMA 3 - DEVELOPMENT BRANCH
Nice observations. Hopefully, the devs will reflect on them. In the meantime, I hope we'll get a localized version of the HUD. Some may claim it breaks immersion, but I find reading something that I understand and have no headache to figure out is actually more immersive. -
Apex Weapons Demonstration
inlesco replied to Frankdatank1218's topic in ARMA 3 - DEVELOPMENT BRANCH
Good stuff, man. Any plans to cover vehicles, infantry, etc? -
Scripting Competition [JUNE 10-30]
inlesco replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
But is your algo readable and maintainable enough compared to BIS functions? Sometimes readability and maintainability are a must because you will not be the only working with that particular piece of code. Like ,for Javascript, there's an endless debate in for loop vs .map method. The first one is the fastest out of all of them, but once the code gets complicated, it looks like a mess. Needs a compromise. It'd be great if you've posted some data as to compare yours vs BIS'. -
Can confirm this behavior. AI doesn't care about wrecks. Definitely related to all 'Empty' class objects not included as 'toAvoid' as this new pathfinding is still WIP :) I bet for AI behavior configuration presets (like, relaxed / average / aggressive) this could be an interesting addition. Imagine an AI tank not giving a shit about anything (or Empty class objects only) in its way and focusing on reaching the destination ASAP :)
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I'm not sure of QA procedures BI devs use, but are there any plans for a small AI debugging / logging framework, so we could easily record data (with KB shortcuts preferably) and pass it to you as evidence of behavior? I suppose that'd help immensely. A single parameter (debugAI=1) or something in the startup line. I assume videos and map coordinates are enough so far as you do all the proper testing internally, yes?
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RHS Escalation (AFRF and USAF)
inlesco replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, just a broad question - any plans to include military-themed objects (hedhehogs, tents, etc.) and similar stuff for mission making use? Since A3 has no military tents by default, I'd love to see them in stock RHS. Because making your mission dependent on CUP just because of 5 types of tents isn't the best practice, IMO.- 16550 replies
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