-
Content Count
194 -
Joined
-
Last visited
-
Medals
Everything posted by marceldev89
-
How do I use Tanoa objects in Terrain Builder?
marceldev89 replied to aspire0ne's topic in ARMA 3 - TERRAIN - (BUILDER)
You should probably also mention that the content from Apex isn't usable outside the game until the pbo files are shipped unencrypted. -
Expect more from this setup
marceldev89 replied to lunchbox35's topic in ARMA 3 - SERVERS & ADMINISTRATION
64-bit probably won't happen and probably won't help that much. Other than that, no clue, I don't host servers. First step would be getting rid of the VM and if that doesn't help the mission you're running is probably quite bad. -
Expect more from this setup
marceldev89 replied to lunchbox35's topic in ARMA 3 - SERVERS & ADMINISTRATION
ehm your server FPS is maxed out and CPS probably as well, not sure about that one. -
Community Upgrade Project - CUP Terrains
marceldev89 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Roger, links removed. :) -
Community Upgrade Project - CUP Terrains
marceldev89 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To download only the changed files you could do this: Get a copy of wget.exe (if you have RHS you can get the exe from their updater) and make sure it's in your %PATH% (c:\windows\system32 should work fine) Open a cmd.exe in the @CUP_Terrains_Core folder Run the following: wget -m -nH --retry-connrefused --timeout=30 http:/[some.mirror.com]/CUP/@CUP_Terrains_Core/ Open a cmd.exe in the @CUP_Terrains_Maps folder Run the following: wget -m -nH --retry-connrefused --timeout=30 http://[some.mirror.com]/CUP/@CUP_Terrains_Maps/ Or, if you use @CUP_Terrains_Complete:Get a copy of wget.exe (if you have RHS you can get the exe from their updater) and make sure it's in your %PATH% (c:\windows\system32 should work fine) Open a cmd.exe in the @CUP_Terrains_Complete Run the following: wget -m -nH --retry-connrefused --timeout=30 http://[some.mirror.com]/CUP/@CUP_Terrains_Complete/ Not sure if it's appreciated that those mirrors are used but I got them from this thread. :) EDIT: Mirror url removed as requested: https://forums.bistudio.com/topic/186835-community-upgrade-project-cup-terrains/page-47#entry3050398 -
Arma 3 Linux Server Dev Version
marceldev89 replied to EgoLeX's topic in ARMA 3 - SERVERS & ADMINISTRATION
According to this, there isn't a dev branch for the A3 server (the stripped down Arma 3 server steam product, that is). -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
marceldev89 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I recall correctly, in the world selection menu you can press Ctrl+O to open de 2d editor. -
BloodLust (Version 2022.04.13)
marceldev89 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try running the YAAB benchmark mission with Blood Lust on and off. You'll see a difference.. For me it's around 10 - 15 fps difference with the default Blood Lust settings. My specs, FWIW: Intel i5 3570k @ 4.2 GHz AMD Radeon R9 290 @ stock -
Try setting maxScreenShotFolderSizeMB in your Arma3Profile file. Not sure if it works or not but got the only string related to it in arma3.exe.
-
That freeze might be related to RHS (or some other addon), haven't noticed it the last couple of days without using 3rd party unit mods.
-
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
marceldev89 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check the third post above yours. :) -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
marceldev89 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Indexing won't work yet because all the files are in EBO format. Tried running DeWrp (the public non paid version that is) directly on the files but it couldn't open it. :( I guess we'll have to wait until BIS releases the unencrypted version. -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
marceldev89 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are the rocket (FFAR?) explosion sounds really load for anyone else? It's like full volume no matter the distance. I think it was with the "UNS_UH1C_M3_ARA" huey. Haven't seen anyone else reporting this so it might be something on my end. -
Uhm judging by your previous video, you're running the Group Link 5 mod. This mod modifies AI behavior. I seriously doubt you'd see this behavior without any mods and scripts..
- 5179 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
It's weird though, when playing with the C2 commanding mod the disengaging seems to work "good enough".
- 5179 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
In case they're already in combat mode before the trigger triggered you should probably set the group/unit back to "AWARE" or "SAFE" after disabling "AUTOCOMBAT". Just guessing though. :)
- 5179 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
marceldev89 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Vests and stuff should be under the CfgWeapons class. It's not categorized though.- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
_unit disableAI "AUTOCOMBAT";will prevent the unit from going into combat mode. This should make the AI follow orders again. :) There's also a "disengage" command in the AI commanding menus and I assume it does something similar to _unit commandWatch objNull;
- 5179 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
marceldev89 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://test.rhsmods.org/class/ :)- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
marceldev89 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Actually, I was wrong.. Looking for the wrong thing. Check out https://community.bistudio.com/wiki/showHUD. :)- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
marceldev89 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's not possible to do this by script. You can disable the radars with the configs but that's either on or off.- 16577 replies
-
- 1
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
BloodLust (Version 2022.04.13)
marceldev89 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Usually, wrapping the conditions with parentheses helps. if ((_var1 >= 5) || (_var2 == _someVariable) || (_var3 != MY_VALUE)) exitWith {}; -
Iron Front in Arm3 LITE - preview versions
marceldev89 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To quote .kju from this thread: https://forums.bistudio.com/topic/191249-statement-on-discontinued-support-for-the-ifa-conversion-ifa3-full/ -
Intercept: A library for writing Arma Addons in native C++
marceldev89 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is it currently feasible to start making addons with this project and dropping the SQF environment? What are the (known) limitations of this? I understand that there are a couple of unimplemented wrappers and what not but this is pretty damn interesting. ^_^ Also, the last (commit) activity on the GitHub repo has been 2 months ago. Is the project still active or did it die down a little?- 52 replies
-
- 1
-
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
marceldev89 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Da Krong works fine for me with ALiVE 1.0.6 and Unsung 3.1b (http://i.imgur.com/u8oIh1q.jpg). I do get a script error though, I'll try to re-index it later and see if that fixes it. 21:59:18 Error in expression <select 0; if("active" in (_sectorData select 1)) then { [_sector, "data", ["ac> 21:59:18 Error position: <select 1)) then { [_sector, "data", ["ac> 21:59:18 Error Generic error in expression 21:59:18 File x\alive\addons\fnc_analysis\fnc_gridAnalysisActive.sqf, line 48 EDIT: Re-indexed the terrain just to be sure and fixed the error above: https://dl.dropboxusercontent.com/u/38551057/alive_index_dakrong_unsung_3.1b.7z