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john111

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Everything posted by john111

  1. // Initiera helikoptern _helicopter = createVehicle ["B_Heli_Transport_01_F", getMarkerPos "start", [], 0, "FLY"]; _helicopter setVehicleVarName "myHeli"; myHeli = _helicopter; // Styr helikoptern _myPilot = createVehicleCrew _helicopter; _myPilot moveInDriver _helicopter; // Flyg till en specifik position _targetPos = getMarkerPos "target"; _myPilot doMove _targetPos; // Skapa helikoptrar _heli1 = createVehicle ["B_Heli_Transport_01_F", getMarkerPos "start1", [], 0, "FLY"]; _heli2 = createVehicle ["B_Heli_Transport_01_F", getMarkerPos "start2", [], 0, "FLY"]; // Skapa besättningar _crew1 = createVehicleCrew _heli1; _crew2 = createVehicleCrew _heli2; // Tilldela piloter _crew1 select 0 moveInDriver _heli1; _crew2 select 0 moveInDriver _heli2; // Definiera landningspositioner _landPos1 = getMarkerPos "land1"; _landPos2 = getMarkerPos "land2"; // Flyg till landningspositioner _heli1 doMove _landPos1; _heli2 doMove _landPos2; // Skapa vakter _guard1 = createGroup west; _guardUnit1 = _guard1 createUnit ["B_Soldier_F", _landPos1, [], 0, "FORM"]; _guardUnit2 = _guard1 createUnit ["B_Soldier_F", _landPos2, [], 0, "FORM"]; // Tilldela vakter att skydda området _guardUnit1 doMove _landPos1; _guardUnit2 doMove _landPos2; // Skapa en trigger för att starta räddningsuppdraget _trigger = createTrigger ["EmptyDetector", getMarkerPos "rescueStart"]; _trigger setTriggerArea [50, 50, 0, false]; _trigger setTriggerActivation ["WEST", "PRESENT", true]; _trigger setTriggerStatements ["this", "{_x doMove (getMarkerPos 'rescueTarget')} forEach units _guard1;", ""]; // Definiera landningspositioner _landPos1 = getMarkerPos "land1"; _landPos2 = getMarkerPos "land2"; _landPos3 = getMarkerPos "land3"; // Definiera formation (triangel) _formation = [_landPos1, _landPos2, _landPos3]; // Flyg till landningspositioner { _heli = _x select 0; _pos = _x select 1; _heli doMove _pos; } forEach [[_heli1, _landPos1], [_heli2, _landPos2], [_heli3, _landPos3]]; // Skapa vakter _guardGroup = createGroup west; _guardUnits = [ _guardGroup createUnit ["B_Soldier_F", _landPos1, [], 0, "FORM"], _guardGroup createUnit ["B_Soldier_F", _landPos2, [], 0, "FORM"], _guardGroup createUnit ["B_Soldier_F", _landPos3, [], 0, "FORM"] ]; // Tilldela vakter att skydda området { _unit = _x; _unit doMove (getPos _unit); _unit setCombatMode "RED"; _unit setBehaviour "COMBAT"; } forEach _guardUnits; // Skapa en trigger för att starta räddningsuppdraget _trigger = createTrigger ["EmptyDetector", getMarkerPos "rescueStart"]; _trigger setTriggerArea [50, 50, 0, false]; _trigger setTriggerActivation ["WEST", "PRESENT", true]; _trigger setTriggerStatements ["this", "{_x doMove (getMarkerPos 'rescueTarget')} forEach units _guardGroup;", ""]; // Landning och evakuering { _heli = _x; _heli land "LAND"; sleep 10; // Vänta på att helikoptern landar _heli action ["getIn", _pilot]; // Evakuera piloten } forEach [_heli1, _heli2, _heli3];
  2. This integration of how to make the AI learn,can this be added to it`s flying behavior too? To make it fly like in a old Vietnam-war movie,and use rapelling and all that based on number of times of success previous. It would learn zones with labels and use patterns like the RTS Mod,I just Control+Mouse and set a FlyHeight in meters,and it will remember if it crashed somewhere and avoid pos_X if so. Cesar (air rescue) would be possible with this ,even directing Player / AI it is to hot a LZ. Would it be possible to add a Flight School feature or even the Alexa/Cloude AI if it can somehow analyze a video and copy how the helicopters would land and so on? Can it somehow copy the way the helicopters fly in Arma Reforger? Or use the AI to write a FSM and Point/Drag in map ? Or simply copy the helicopters from Reforger? Use Take ON Helicopters FSM+ Reforgers FSM? - Coordination with Vehicles and Aircraft : Could it be possible to Cesar with Combined Arms High Command to make small troops to be able to stay hidden and find and retrive and hit and run -type missions .
  3. john111

    Military Aviation

    Am I recalling badly or do you have a B26K too?
  4. john111

    F/A-18 Super Hornet CAS Module Mod

    "What ever activation you choose"? What types of activation are there? Asking for a noob friend .Thanks
  5. john111

    Mod: Re-Light

    Ad Point Light .In Lights .
  6. john111

    LAMBS Improved Danger.fsm

    A video of these improvement please.tnx
  7. john111

    LTK - Laser Toggle Key

    Video of use ? How to?
  8. john111

    Platoon Commander 2

    Could I get give unlimited ammo aswell? I would like to be able to mine the engine outlet of a F-16 engine in A3 but make it hidden selection,so they can`t see it`s there. To be able to add a set height / or formation for helicopters ,expanded so that I can go lights out,change spacing /go ladder with altitude spacing and land single file.
  9. john111

    POOK SAM PACK (May 2022)

    Could you make the AMOS -system for us? Mortar system .thnx
  10. You could,as a reply to the issue you can`t make things to go underground: Do this instead, Go to Raise Ground---Make a raised item. Make new Layer--Name Layer ( ----) ,Make Surface Layer, Insert a Cave part with a door (from an other mod) and put it in a ditch and put a floor on a defined part above ground and ,floor and roof and add a copy of the ground ,the same as when you could get rid of the grass.
  11. Could you make a version of the Z-8 (the AS-365 Daphin) that have it`s sound lowered by 30-50 % to make it a better assult helicopter?
  12. https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSHbydDGn1GAV_M7CfK9jl2XbAuZV1DowrdrA&usqp=CAU A more useful gun for MP? Ability to tilt ...Controlled by tablet in MP or slaved to the laser turret..... What about a better gun pod for all aircraft? or https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR5L36Hlw9jvkHbrtusQ2yBQhHtt0HQgDPw-g&usqp=CAU Can the auto target system target houses and bridges too? Or moving targets ? Europe One Camo would look nice.... If you could make a Emergency Locating Beacon,would be very useful in MP...with someones mod for accurate pilot helmets....It could show 10 digit grid to pilot on tablet.And launch a rescue helicopter to get him...from tablet.
  13. If we could get a practice mode where the AAA would shoot soft air gun pellets at the plane to show if we would get hit if we tried . Btw,will you make any of the planes work in Reforger?
  14. Would it be possible to make the ECM-pod to be used by all planes,not only by EA-6 and F-18F? And ...be able to guarantee that any AAA will shoot at a 30* off target heading ,maybe? They are way too dangerous... About the Automatic Targeting with dumb ordonance in F-16; Would that be possible to put in A-6 too? Need to know more about that system. Can be used by AI and be utilized by a module? What is it`s lowest altitude to be used? Would only be useful @150m. Can be set ahead of time on map? At IP it will auto-lock on every target and choose a weapon and mode for that target .
  15. Will this have working electronic warfare suite as F-18 F?
  16. Could it be possible to add ability to add draw a line on map and make the autopilot to be able to fly at 10s of meters and fly as we draw that line and do drop on a pre-set target on it`s own and if possible ,a radar system we can use,too. Like an AWACS.
  17. john111

    Military Tandem Tethered Bundle

    Could this be made to be used to order AI to jump and deliver a cargo of choosing with using Tablet /ACE? Thank you.
  18. john111

    LAMBS Improved Danger.fsm

    https://www.google.se/imgres?imgurl=https%3A%2F%2Fwww.defenseworld.net%2Fuploads%2F%2Fnews%2Fbig%2Fphilippin_1458207921.jpg&imgrefurl=http%3A%2F%2Fwww.defenseworld.net%2Fnews%2F15620%2FSenior_Philippine_Defense_Officials_Accused_In_UH_1H_Huey_Helicopter_Scam&tbnid=RlLA70O3e-K_6M&vet=12ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ..i&docid=X-R2LeLd3CQWMM&w=631&h=376&q=heuy helicopter&ved=2ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ https://www.google.se/imgres?imgurl=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fc6%2F1a%2Ffd%2Fc61afd7cfb93fae752bd176debe4c2c6.jpg&imgrefurl=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F502573639644511134%2F&tbnid=olXopAHwN-F94M&vet=10CG4QMyiuBGoXChMI0Ivq-e6y7AIVAAAAAB0AAAAAEAo..i&docid=f52fTroGFlpNjM&w=447&h=247&itg=1&q=heuy helicopter&ved=0CG4QMyiuBGoXChMI0Ivq-e6y7AIVAAAAAB0AAAAAEAo
  19. If I can place a mine inside of a vehicle in Arma 3,and set it to hidden texture,I could hid it from Ai and it will add to possibilities in-game.From the Menu ,please.And with a Module .Thank you.
  20. Could you make a helicopter behavior mod,too? If I use 2 helicopters,they would go ladder high,armed helicopters will make a circle pattern and landing would be done with lateral separation. Like thishttps://www.google.se/imgres?imgurl=https%3A%2F%2Fwww.defenseworld.net%2Fuploads%2F%2Fnews%2Fbig%2Fphilippin_1458207921.jpg&imgrefurl=http%3A%2F%2Fwww.defenseworld.net%2Fnews%2F15620%2FSenior_Philippine_Defense_Officials_Accused_In_UH_1H_Huey_Helicopter_Scam&tbnid=RlLA70O3e-K_6M&vet=12ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ..i&docid=X-R2LeLd3CQWMM&w=631&h=376&q=heuy helicopter&ved=2ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ If you could make the helicopters do SAR by looking for if player has some kind of arty ,and use it at last known pos of adversary,and use the basket of Unsung Mod I would think of it as a big step in usefulness. If we could get all this as menu items ,perhaps with ability to call in Suppressive Air strike,and a way to set altitude ,would be great.
  21. john111

    LAMBS Improved Danger.fsm

    Could you make a helicopter behavior mod,too? If I use 2 helicopters,they would go ladder high,armed helicopters will make a circle pattern and landing would be done with lateral separation. Like thishttps://www.google.se/imgres?imgurl=https%3A%2F%2Fwww.defenseworld.net%2Fuploads%2F%2Fnews%2Fbig%2Fphilippin_1458207921.jpg&imgrefurl=http%3A%2F%2Fwww.defenseworld.net%2Fnews%2F15620%2FSenior_Philippine_Defense_Officials_Accused_In_UH_1H_Huey_Helicopter_Scam&tbnid=RlLA70O3e-K_6M&vet=12ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ..i&docid=X-R2LeLd3CQWMM&w=631&h=376&q=heuy helicopter&ved=2ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ If you could make the helicopters do SAR by looking for if player has some kind of arty ,and use it at last known pos of adversary,and use the basket of Unsung Mod I would think of it as a big step in usefulness. If we could get all this as menu items ,perhaps with ability to call in Suppressive Air strike,and a way to set altitude ,would be great.
  22. john111

    JBOY Sniper Nest In Tree

    Could you make this a mod ,please? Some are no good with script.....Also,you could import and place trees?
  23. john111

    Pook ARTY Pack

    How do I use the BGM-109 land-based tactical cruise missile vertical-launch system? A tablet? Something else?
  24. Could there be a autopilot for helicopters that allow to make a path and set altitudes at different points? Would fit in ITC ,I think.
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