john111
Member-
Content Count
750 -
Joined
-
Last visited
-
Medals
Everything posted by john111
-
A.R.C.A.I - Adaptive Response Combat Artificial Intelligence Mod
john111 replied to MON7RCH's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
// Initiera helikoptern _helicopter = createVehicle ["B_Heli_Transport_01_F", getMarkerPos "start", [], 0, "FLY"]; _helicopter setVehicleVarName "myHeli"; myHeli = _helicopter; // Styr helikoptern _myPilot = createVehicleCrew _helicopter; _myPilot moveInDriver _helicopter; // Flyg till en specifik position _targetPos = getMarkerPos "target"; _myPilot doMove _targetPos; // Skapa helikoptrar _heli1 = createVehicle ["B_Heli_Transport_01_F", getMarkerPos "start1", [], 0, "FLY"]; _heli2 = createVehicle ["B_Heli_Transport_01_F", getMarkerPos "start2", [], 0, "FLY"]; // Skapa besättningar _crew1 = createVehicleCrew _heli1; _crew2 = createVehicleCrew _heli2; // Tilldela piloter _crew1 select 0 moveInDriver _heli1; _crew2 select 0 moveInDriver _heli2; // Definiera landningspositioner _landPos1 = getMarkerPos "land1"; _landPos2 = getMarkerPos "land2"; // Flyg till landningspositioner _heli1 doMove _landPos1; _heli2 doMove _landPos2; // Skapa vakter _guard1 = createGroup west; _guardUnit1 = _guard1 createUnit ["B_Soldier_F", _landPos1, [], 0, "FORM"]; _guardUnit2 = _guard1 createUnit ["B_Soldier_F", _landPos2, [], 0, "FORM"]; // Tilldela vakter att skydda området _guardUnit1 doMove _landPos1; _guardUnit2 doMove _landPos2; // Skapa en trigger för att starta räddningsuppdraget _trigger = createTrigger ["EmptyDetector", getMarkerPos "rescueStart"]; _trigger setTriggerArea [50, 50, 0, false]; _trigger setTriggerActivation ["WEST", "PRESENT", true]; _trigger setTriggerStatements ["this", "{_x doMove (getMarkerPos 'rescueTarget')} forEach units _guard1;", ""]; // Definiera landningspositioner _landPos1 = getMarkerPos "land1"; _landPos2 = getMarkerPos "land2"; _landPos3 = getMarkerPos "land3"; // Definiera formation (triangel) _formation = [_landPos1, _landPos2, _landPos3]; // Flyg till landningspositioner { _heli = _x select 0; _pos = _x select 1; _heli doMove _pos; } forEach [[_heli1, _landPos1], [_heli2, _landPos2], [_heli3, _landPos3]]; // Skapa vakter _guardGroup = createGroup west; _guardUnits = [ _guardGroup createUnit ["B_Soldier_F", _landPos1, [], 0, "FORM"], _guardGroup createUnit ["B_Soldier_F", _landPos2, [], 0, "FORM"], _guardGroup createUnit ["B_Soldier_F", _landPos3, [], 0, "FORM"] ]; // Tilldela vakter att skydda området { _unit = _x; _unit doMove (getPos _unit); _unit setCombatMode "RED"; _unit setBehaviour "COMBAT"; } forEach _guardUnits; // Skapa en trigger för att starta räddningsuppdraget _trigger = createTrigger ["EmptyDetector", getMarkerPos "rescueStart"]; _trigger setTriggerArea [50, 50, 0, false]; _trigger setTriggerActivation ["WEST", "PRESENT", true]; _trigger setTriggerStatements ["this", "{_x doMove (getMarkerPos 'rescueTarget')} forEach units _guardGroup;", ""]; // Landning och evakuering { _heli = _x; _heli land "LAND"; sleep 10; // Vänta på att helikoptern landar _heli action ["getIn", _pilot]; // Evakuera piloten } forEach [_heli1, _heli2, _heli3]; -
A.R.C.A.I - Adaptive Response Combat Artificial Intelligence Mod
john111 replied to MON7RCH's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This integration of how to make the AI learn,can this be added to it`s flying behavior too? To make it fly like in a old Vietnam-war movie,and use rapelling and all that based on number of times of success previous. It would learn zones with labels and use patterns like the RTS Mod,I just Control+Mouse and set a FlyHeight in meters,and it will remember if it crashed somewhere and avoid pos_X if so. Cesar (air rescue) would be possible with this ,even directing Player / AI it is to hot a LZ. Would it be possible to add a Flight School feature or even the Alexa/Cloude AI if it can somehow analyze a video and copy how the helicopters would land and so on? Can it somehow copy the way the helicopters fly in Arma Reforger? Or use the AI to write a FSM and Point/Drag in map ? Or simply copy the helicopters from Reforger? Use Take ON Helicopters FSM+ Reforgers FSM? - Coordination with Vehicles and Aircraft : Could it be possible to Cesar with Combined Arms High Command to make small troops to be able to stay hidden and find and retrive and hit and run -type missions . -
Am I recalling badly or do you have a B26K too?
-
F/A-18 Super Hornet CAS Module Mod
john111 replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"What ever activation you choose"? What types of activation are there? Asking for a noob friend .Thanks -
Ad Point Light .In Lights .
-
A video of these improvement please.tnx
-
Video of use ? How to?
-
Could I get give unlimited ammo aswell? I would like to be able to mine the engine outlet of a F-16 engine in A3 but make it hidden selection,so they can`t see it`s there. To be able to add a set height / or formation for helicopters ,expanded so that I can go lights out,change spacing /go ladder with altitude spacing and land single file.
-
Could you make the AMOS -system for us? Mortar system .thnx
-
DEFORMER - terrain height map editing in 3DEN
john111 replied to Greenfist's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You could,as a reply to the issue you can`t make things to go underground: Do this instead, Go to Raise Ground---Make a raised item. Make new Layer--Name Layer ( ----) ,Make Surface Layer, Insert a Cave part with a door (from an other mod) and put it in a ditch and put a floor on a defined part above ground and ,floor and roof and add a copy of the ground ,the same as when you could get rid of the grass. -
From China Virtual Military Engineers: VME PLA mod for ArmA3
john111 replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you make a version of the Z-8 (the AS-365 Daphin) that have it`s sound lowered by 30-50 % to make it a better assult helicopter? -
Firewill Standalone Series Release Thread
john111 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSHbydDGn1GAV_M7CfK9jl2XbAuZV1DowrdrA&usqp=CAU A more useful gun for MP? Ability to tilt ...Controlled by tablet in MP or slaved to the laser turret..... What about a better gun pod for all aircraft? or https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR5L36Hlw9jvkHbrtusQ2yBQhHtt0HQgDPw-g&usqp=CAU Can the auto target system target houses and bridges too? Or moving targets ? Europe One Camo would look nice.... If you could make a Emergency Locating Beacon,would be very useful in MP...with someones mod for accurate pilot helmets....It could show 10 digit grid to pilot on tablet.And launch a rescue helicopter to get him...from tablet. -
Firewill Standalone Series Release Thread
john111 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If we could get a practice mode where the AAA would shoot soft air gun pellets at the plane to show if we would get hit if we tried . Btw,will you make any of the planes work in Reforger? -
Firewill Standalone Series Release Thread
john111 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would it be possible to make the ECM-pod to be used by all planes,not only by EA-6 and F-18F? And ...be able to guarantee that any AAA will shoot at a 30* off target heading ,maybe? They are way too dangerous... About the Automatic Targeting with dumb ordonance in F-16; Would that be possible to put in A-6 too? Need to know more about that system. Can be used by AI and be utilized by a module? What is it`s lowest altitude to be used? Would only be useful @150m. Can be set ahead of time on map? At IP it will auto-lock on every target and choose a weapon and mode for that target . -
Firewill Standalone Series Release Thread
john111 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will this have working electronic warfare suite as F-18 F? -
Video?
-
Firewill Standalone Series Release Thread
john111 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could it be possible to add ability to add draw a line on map and make the autopilot to be able to fly at 10s of meters and fly as we draw that line and do drop on a pre-set target on it`s own and if possible ,a radar system we can use,too. Like an AWACS. -
Military Tandem Tethered Bundle
john111 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could this be made to be used to order AI to jump and deliver a cargo of choosing with using Tablet /ACE? Thank you. -
https://www.google.se/imgres?imgurl=https%3A%2F%2Fwww.defenseworld.net%2Fuploads%2F%2Fnews%2Fbig%2Fphilippin_1458207921.jpg&imgrefurl=http%3A%2F%2Fwww.defenseworld.net%2Fnews%2F15620%2FSenior_Philippine_Defense_Officials_Accused_In_UH_1H_Huey_Helicopter_Scam&tbnid=RlLA70O3e-K_6M&vet=12ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ..i&docid=X-R2LeLd3CQWMM&w=631&h=376&q=heuy helicopter&ved=2ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ https://www.google.se/imgres?imgurl=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fc6%2F1a%2Ffd%2Fc61afd7cfb93fae752bd176debe4c2c6.jpg&imgrefurl=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F502573639644511134%2F&tbnid=olXopAHwN-F94M&vet=10CG4QMyiuBGoXChMI0Ivq-e6y7AIVAAAAAB0AAAAAEAo..i&docid=f52fTroGFlpNjM&w=447&h=247&itg=1&q=heuy helicopter&ved=0CG4QMyiuBGoXChMI0Ivq-e6y7AIVAAAAAB0AAAAAEAo
-
mission maker tools MGI ADVANCED MODULES
john111 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I can place a mine inside of a vehicle in Arma 3,and set it to hidden texture,I could hid it from Ai and it will add to possibilities in-game.From the Menu ,please.And with a Module .Thank you.- 302 replies
-
mission maker tools MGI ADVANCED MODULES
john111 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you make a helicopter behavior mod,too? If I use 2 helicopters,they would go ladder high,armed helicopters will make a circle pattern and landing would be done with lateral separation. Like thishttps://www.google.se/imgres?imgurl=https%3A%2F%2Fwww.defenseworld.net%2Fuploads%2F%2Fnews%2Fbig%2Fphilippin_1458207921.jpg&imgrefurl=http%3A%2F%2Fwww.defenseworld.net%2Fnews%2F15620%2FSenior_Philippine_Defense_Officials_Accused_In_UH_1H_Huey_Helicopter_Scam&tbnid=RlLA70O3e-K_6M&vet=12ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ..i&docid=X-R2LeLd3CQWMM&w=631&h=376&q=heuy helicopter&ved=2ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ If you could make the helicopters do SAR by looking for if player has some kind of arty ,and use it at last known pos of adversary,and use the basket of Unsung Mod I would think of it as a big step in usefulness. If we could get all this as menu items ,perhaps with ability to call in Suppressive Air strike,and a way to set altitude ,would be great.- 302 replies
-
Could you make a helicopter behavior mod,too? If I use 2 helicopters,they would go ladder high,armed helicopters will make a circle pattern and landing would be done with lateral separation. Like thishttps://www.google.se/imgres?imgurl=https%3A%2F%2Fwww.defenseworld.net%2Fuploads%2F%2Fnews%2Fbig%2Fphilippin_1458207921.jpg&imgrefurl=http%3A%2F%2Fwww.defenseworld.net%2Fnews%2F15620%2FSenior_Philippine_Defense_Officials_Accused_In_UH_1H_Huey_Helicopter_Scam&tbnid=RlLA70O3e-K_6M&vet=12ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ..i&docid=X-R2LeLd3CQWMM&w=631&h=376&q=heuy helicopter&ved=2ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ If you could make the helicopters do SAR by looking for if player has some kind of arty ,and use it at last known pos of adversary,and use the basket of Unsung Mod I would think of it as a big step in usefulness. If we could get all this as menu items ,perhaps with ability to call in Suppressive Air strike,and a way to set altitude ,would be great.
-
JBOY Sniper Nest In Tree
john111 replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could you make this a mod ,please? Some are no good with script.....Also,you could import and place trees? -
How do I use the BGM-109 land-based tactical cruise missile vertical-launch system? A tablet? Something else?
-
ITC Air Systems - V1.8 - CCRP, Encore, Updated Compatibility
john111 replied to yax's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could there be a autopilot for helicopters that allow to make a path and set altitudes at different points? Would fit in ITC ,I think.- 176 replies
-
- functional mfds
- cas
- (and 6 more)